User:Paul.j.richardson/Books/eduTECH
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Title
[edit]eduTECH
Instructional Curration
[edit]by Paul J. Richardson, of InstructionResearch.com, a Non-Profit OpenEDU Org
Domain
[edit]Instructionally Adaptive Hypermedia and Artificially Intelligent eLearning
Description of Articles
[edit]Reference material pointing to near-future educational technologies (eduTECH). New approaches in UI/UX tech will enable Adaptive eLearning (HyperMedia) which is artificially intelligent, adapts quickly to move learners near their proximal zone of development and keep them their by varying difficulty, pace, feedback, and motivational reward mechanisms in the interface.
Articles
[edit]- Aaron Marcus
- Action learning
- Active learning
- ACUTA
- Adaptation (computer science)
- ADDIE Model
- ADL Registry
- Advanced Distributed Learning
- Advanced Distributed Learning Workforce Co-Lab
- Allied American University
- Allied Schools (United States)
- AlphaSmart
- American Graduation Initiative
- Andalusian ICT schools Network
- Animated narrative vignette
- Apex Learning
- Aplia
- Archipelago Learning
- Archy
- Arkansas Department of Education Distance Learning Center
- Army Correspondence Course Program
- Arndale Board
- Artificial Solutions
- Aspen University
- Assistive technology
- Association for Educational Communications and Technology
- Association for Learning Technology
- Attention
- Attention Profiling Mark-up Language
- Attentive user interface
- Australasian Journal of Educational Technology
- Authoring of adaptive hypermedia
- Automated Weather Source
- Automaticity
- Avatar (computing)
- Aviation Industry Computer-Based Training Committee
- Baby video
- Baifox
- Behavioral targeting
- Benchmarking e-learning
- BetterTrades
- Blackboard Inc.
- Blit (computer terminal)
- Bloom's taxonomy
- Blueprint Education
- Book-and-record set
- Booktrack
- Boundless (company)
- Bridgepoint Education
- Browser user interface
- Business chess
- CALICO (consortium)
- California InterContinental University
- California National University for Advanced Studies
- CampusEAI Consortium
- Center for Distance Education
- CGA (Advanced Management Centre)
- Chamilo
- Classroom Performance Systems
- Clyde Broadcast
- Cognitive load
- Collaba
- Collaborative filtering
- Colorado State University Continuing Education
- Colorado State University OnlinePlus
- Columbia Center for New Media Teaching and Learning
- Columbus University (Louisiana)
- Command (computing)
- Command history
- Command verb
- Command-line interface
- Computer Clubhouse
- Computer Russification
- Computer terminal
- Computer-supported collaborative learning
- Computerized adaptive testing
- Computerized classification test
- Computers in education and cognitive systems
- Computers in the classroom
- Concept map
- Concert Companion
- Console application
- Content package
- Control panel (computer)
- Corporation for Education Network Initiatives in California
- Coursera
- CSS frameworks
- CuBox
- Curriki
- Dasher (software)
- DataPortability
- Delta Career Education Corporation
- Democrasoft
- Desire2Learn
- Desktop metaphor
- Dialog system
- Digication
- Digital footprint
- Digital identity
- Digital learning assets
- Digital native
- Digital storytelling
- Digital teaching platform
- Direct mode
- Display device
- Distance education
- Distance Learning and Telemedicine Grant and Loan Program
- DIVO Project
- Dokeos
- Dry erase
- Dunlap-Stone University
- Dynabook
- E-learning
- E-learning (theory)
- E-Learning Developers' Community of Practice
- E-learning Maturity Model
- East of England Broadband Network
- Edsby
- EdTechTalk
- Edu-sharing
- Edublog
- Educational music
- Educational technologist
- Educational technology
- Educational Technology & Society
- EduKart
- Edusat (TV network)
- Edutech
- EGranary Digital Library
- Eight Dimensional E-Learning Framework
- Einstruction
- Electronic performance support systems
- Electronic portfolio
- Eliademy
- ELMER guidelines
- Embry–Riddle Aeronautical University, Worldwide
- Emergent Design
- EMOTE (project)
- Encyclopædia Britannica Ultimate Reference Suite
- Ereport
- ETwinning
- Example Choice
- Exocentric environment
- Figaro Systems
- Firefly Solutions
- FirstClass
- Fisher More Academy
- Flight envelope protection
- Florida Virtual School
- Focus-plus-context screen
- Froxlor
- Futurekids
- Generation YES
- GeoLearning
- GlobalScholar
- Glogster
- GNOME Shell
- Graduate Voter Card
- H-Sphere
- HAL (software)
- Harbinger Knowledge Products
- Heuristic evaluation
- History of personal learning environments
- History of virtual learning environments
- Hit-testing
- Horizon Project
- HotChalk
- Human performance technology
- Hybrid Course
- Hyper-interactive teaching technology
- I-MSCP
- IBM 1500
- IBM AIX SMIT
- Idit Harel Caperton
- ILT
- IMARK
- Immersion (virtual reality)
- Immersive design
- Implicit animation
- IMS VDEX
- InBloom
- InCab University
- Independence University
- Indiana University East
- Indiana University High School
- INFOCOMP Journal of Computer Science
- Information and communication technologies in education
- Information design
- Information mapping
- Information overload
- Inkling
- Instructional animation
- Instructional design
- Instructional design coordinator
- Instructional technology
- Instructional theory
- Instructor-led training
- Intelligent tutoring system
- Intelligent user interface
- Interaction technique
- Interactive Courses
- Interactive whiteboard
- Interface apparency
- International Federation for Learning, Education, and Training Systems Interoperability
- Internet scavenger hunt
- Internet tutorial
- Inverse of Distance Learning
- IRCF360
- IspCP
- IT@School Project
- IUP Portfolio Functional Specifications
- Iversity
- Jaime Levy
- JASON Project
- JoomlaLMS
- Kampyle (software)
- Kaplan, Inc.
- Kensington University
- Keystroke dynamics
- Kinect
- Kinetic user interface
- Kno
- Knowledge building
- Knowledge Integration Map
- Knowledge Navigator
- Koobits
- LanSchool
- Laster Technologies
- Laurence F. Johnson
- Learning management system
- Learning object
- Learning object metadata
- Learning pathway
- Lecture recording
- LEEP Online Education
- Lesson study
- Light-on-dark color scheme
- Linear-on-the-fly testing
- List of DETC online universities
- List of user interface literature
- List of virtual schools
- LJ Create
- LL Cooke School Chicago
- Login
- London Grid for Learning
- London Knowledge Lab
- Look and feel
- Ludic interface
- Luidia, Inc.
- M-learning
- MachPanel
- MAPS (software)
- Marine Corps Institute
- Mass customization
- Math-Bridge
- MEDFORIST
- Media&Technology
- Meridian Knowledge Solutions
- MERLOT
- Mesa Distance Learning Program
- Metacognition
- Metnet (website)
- Microlearning
- Microlecture
- Mind map
- MindGenius
- Mindset Network
- Mini Xplus
- Minimally invasive education
- Minu-Sepehr Aerospace University
- Mnemonic
- Mnemonics (keyboard)
- Mobile Studio
- Modality effect
- Mode (computer interface)
- Monochrome monitor
- Monome
- Moodle
- Multi-monitor
- Multiple frames interface
- NASA Social
- National Association of Private Nontraditional Schools and Colleges
- National Learning Network
- Natural language user interface
- Natural user interface
- New England College of Business and Finance
- Nielsen Norman Group
- Object-oriented user interface
- Office of Distance Education
- Office of Educational Technology
- Oklahoma Department of Career and Technology Education
- One to one computing
- Online communication between school and home
- Online degree
- Open Source Learning
- Open Wonderland
- Open-Sankoré
- Opencast Matterhorn
- OpenEd
- OpenHPI
- OpenSimulator
- OpenSocial
- Operant conditioning
- Operating environment
- Operating system shell
- Operation Dipscam
- Optical answer sheet
- Organic user interface
- Over-the-counter data
- Overlearning
- Paper prototyping
- Paradata (learning resource analytics)
- Pass-port
- Pearson in Practice
- Peer to Peer University
- Peer-Partner (teaching style)
- Penn Foster Career School
- Penn Foster College
- Penn Foster High School
- Permission-driven user interface
- Persistent world
- Personal learning environment
- Personalization
- PhET Interactive Simulations
- Phidget
- Photovoice
- Physical computing
- Physlet
- Piazza (Q&A platform)
- Placebo button
- Planetfesto
- Plesk
- Preorder economy
- PrepMe
- Presentation–abstraction–control
- Preview (computing)
- Principles of attention stress
- Principles of user interface design
- Process-centered design
- Programmable Cricket
- Programmed learning
- Programming by demonstration
- Programming by example
- Promethean Planet
- Promethean World
- Queen's University
- Quest Learning and Assessment
- Questionnaire for User Interaction Satisfaction
- Rapid interactivity
- Rapid learning
- Raptivity
- Raspberry Pi
- Raspberry Pi Foundation
- Re-Engineering Assessment Practices
- Reactable
- Reactive user interface
- RealXtend
- Recommender system
- Redundancy (user interfaces)
- RELOAD
- REPLAY (software)
- Responsive web design
- Responsiveness
- Revolution Prep
- Rich user interaction
- Richard Lang (CEO)
- Robotc
- Roel Vertegaal
- Rubric (academic)
- Saba Software
- Sakai Project
- Salto (software)
- SANAKO
- Scantek
- SchoolForge
- Schoology
- Schools Interoperability Framework
- SchoolTool
- Sclipo
- Scratch input
- Screen buffer
- Screenless
- SDL Passolo
- Securly
- Sensorium Project
- Siftable
- Simtest
- Simulation
- Simulation language
- Situated learning
- SkoleSYS
- Sleep-learning
- Slicing (interface design)
- Smart Board
- Smart Horizons Career Online Education
- Social interface
- Sonic user interface
- Spacing effect
- Sparsh (software)
- Spiral Universe
- Split attention effect
- Spoken dialog system
- Standards-based education reform in the United States
- Starfire video prototype
- State management
- Status bar
- Storyspace
- Structure of Observed Learning Outcome
- Student information system
- Student microscope
- Student-teacher contract (teaching style)
- Study software
- Studyhall
- StudyPoint
- Submission management
- Sunoikisis
- SWAD (software)
- Switch access
- Switch access scanning
- Symphony of Science
- Synchronous conferencing
- Synergy School Radio
- SysCP
- System console
- System usability scale
- Talking clock
- Tangible user interface
- Taskstream
- Tazti
- TCExam
- TeachingBooks.net
- TeachMeet
- TechChange
- Technological Pedagogical Content Knowledge
- Technology education
- Technology integration
- Telepresence technology
- Telesecundaria
- Teletraining
- Terminal emulator
- Text-based user interface
- Text-free user interface
- The DO-IT Center
- The Humane Interface
- The Trump Entrepreneur Initiative
- The West Sussex Grid for Learning
- Three-dimensional virtual tourism
- Time to Know
- Tooling University
- Transient screen
- Ttyrec
- Twig World
- UAW-Ford University
- UberStudent
- Udacity
- Udemy
- UDOO
- Universal design for instruction
- University of Kentucky
- University of the People
- University18
- University18 Business School
- Usability testing
- Usage-centered design
- User experience
- User experience design
- User illusion
- User interface
- User interface design
- User interface management systems
- User modeling
- Utah Coalition for Educational Technology
- Video wall
- Videobook
- ViewMAX
- Virtual assistance
- Virtual campus
- Virtual console
- Virtual Labs (India)
- Virtual learning environment
- Virtual school
- Virtual world language learning
- Voice Navigator
- VRML
- Vuzix
- Web Dynpro
- Web filtering for schools
- Web3D Consortium
- WebCT
- WebGL
- WebQuest
- WebStudy Learning LMS
- Wendy Coakley-Thompson
- Wikiversity
- William M. Brish
- Wireless classroom
- Word wall
- Worked-example effect
- WYCIWYG
- WYSIWYG
- WYSIWYM
- X3D
- XBlock
- Xj3D