ANIMATION ENGINEER (Remote)
Animation Engineer
Permanent / Full Time
100% Remote
Our client is a studio based in Seattle WA founded by game industry veterans that started some of the most iconic FPS titles in PC & console. They are now working on a new tactical military FPS title in UnrealEngine and are looking for an Animation Engineer to join their team. You will play a pivotal role in bringing life and movement to our procedurally generated environments.
Permanent / Full Time
100% Remote
- Hybrid Culture. Work remotely or in the studio.
- 401k, Medical, Dental, and Vision coverage for you and your family.
- Flexible PTO.
- Equitable Profit-sharing Program.
Our client is a studio based in Seattle WA founded by game industry veterans that started some of the most iconic FPS titles in PC & console. They are now working on a new tactical military FPS title in UnrealEngine and are looking for an Animation Engineer to join their team. You will play a pivotal role in bringing life and movement to our procedurally generated environments.
- Collaborate with the animation team to design, develop, and implement robust animation systems within Unreal Engine. This includes character animation, vehicle object animation, and procedural animation.
- Implement techniques to achieve smooth and responsive animations, considering factors such as frame rate, memory usage, and scalability while ensuring optimal performance across various platforms.
- Collaborate with other engineering disciplines to integrate physics-based animations and simulations, such as cloth, hair, and physics-driven interactions, enhancing the overall realism and immersion of the game.
- Create and maintain animation systems, using animation blueprints, montages, blend spaces, and more.
- Identify and resolve animation-related issues, glitches, and bugs through testing and debugging. ‍
- 5 years of video game industry experience.
- Proficiency in Unreal and strong programming skills in C++.
- In-depth understanding of animation principles.
- Experience with animation systems such as state machines and graphs.
- Familiarity with physics-based animation techniques and simulations.
- Ability to optimize animations for performance.
- Prior experience in Unreal animation and Gameplay Ability Systems is a significant plus.
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Seniority level
Entry level -
Employment type
Full-time -
Job function
Engineering and Information Technology -
Industries
Staffing and Recruiting
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