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Showing posts with label words. Show all posts
Showing posts with label words. Show all posts

Monday, August 24, 2009

Spirit Lens Copyedits: The Nitty Gritty

As my long ago post noted, I've been fortunate with copyeditors through the years, having only one bad experience - an overzealous copyeditor who worked on Revelation. I had to spend a lot of time undoing what she had done. I've never had any problem getting my copyedit changes accepted, whether I've rejected or altered the CE's suggestions.

One glance at the Spirit Lens manuscript, and I knew this was going to be more complicated than usual.



As you might be able to tell from other postings, I am meticulous about words. I tweak and change, ever searching for the right words to evoke mood, time period, character information, action. The difference between shout and scream is important. Burned and the archaic form, burnt, have a different sound and feel to them, and egads evokes a very different time locale than godamighty or by Grapthar's Hammer. Words are an intricate part of world building. I feel that my job isn't done until I have all the right ones.

I was also well trained in grammar and spelling, and a lot of my craft learning was how to adapt the formal writing rules I learned in school for fiction writing. My manuscripts are long, somewhere between 150, 000 and 180,000 words. By the time I turn it in after revision, most of the words are the ones I want, and almost all spelled right, and put together with every regard for proper grammar. Where the grammar is informal or incorrect, I've chosen it to be that way. Though, to be honest, I am terrible at compound words: sylph-like or sylphlike, mid-afternoon or midafternoon, and so forth.

Words are also a critical component of narrative voice. Is my narrator educated or ignorant? Thirty years old or ten? Is he verbose or terse? Is he a storyteller or is he a librarian converted into a royal investigator? All these things should be revealed not only in the character's dialogue, but also in the narration of the story if it is told in an intimate point-of-view. Sometimes, a character speaks in a rural or uneducated dialect. Sometimes a character speaks in fragments. Sometimes particular archaic or peculiar words show up in a character's voice to evoke a time that is not 21st century USA.

These were the sources of most of the corrections caused the problem with this copyediting experience.

One of the CE's tasks is to make "suggestions" for clarity. I deliberately chose to use the metric system in these books, rather than make up a system of measurement. Because Sabria is in the throes of a scientific explosion akin to the first half of our 17th century, I wanted the feel of a very precise measurement scheme. [And yes, I know the metric system came into use somewhat later than that, but this is not historical Europe! It certainly COULD have been in use in the 17th century!] Sabria is also a kingdom that is very much a Mediterranean-style landscape and feel, so I didn't want to use the US spellings of the metric measurements. I preferred centimetre to centimeter, and litre to liter. The CE kindly changed all the spellings to the US spellings and queried every single measurement as to whether I wouldn't rather use yards, miles, and gallons for measurement. Aarrgh. Lots of "no"s and lots of stets ensued.

Another of the CE's tasks is to correct grammar, and to make sure that a manuscript adheres to the publisher's styleguide with respect to spelling [honor vs honour, backward vs backwards, and so forth]. So I found some words in the narrative, which is Portier's voice, had been corrected. The aforementioned burnt as the past participle of burn. He speaks of ten days previous, rather than ten days ago. I had to stet all those well-intended corrections as well.

Portier also is a librarian, an intensely scholarly and logical man. He thinks in lists. He often speaks and thinks in bullet points. I express this in fragments. Every CE knows that sentence fragments are OK in fiction. Certainly in dialogue. Mostly they leave them alone, resisting the call of their formal English training that says sentence fragments are a no, no. This particular CE was really bothered by Portier's fragmentary thinking and attempted to create complete sentences out of many of them. In a few cases, her point was well taken, as the fragments did not follow logically from the prior sentence (which is what makes them work.) But for the most part, these efforts to neaten up the prose didn't work. That was a LOT of retyping and correction. I was really irritated as I did it.

But once I was done, I mellowed. The CE had been meticulous about the things she caught. Though I wished she had focused on more useful aspects of her tasks, the book was better for our mutual efforts. And that's what counts.
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Thursday, May 28, 2009

Revision 4: Cutting Words

In these times, editors are having to push back on writers more and more to keep their stories lean. This is not necessarily a factor of the reading market, but rather a factor of the bookselling market. Readers may love their Big Fat Fantasies. But paper is expensive. And booksellers are jealous of their shelf space. And, of course, more words does not make one a better writer! You CAN make a grand, complex story with luscious prose in less than 900 pages. (Keep telling me that.) So what do you do when your editor says, "Pare it down by 10-15K?"

First remember that the story, characters, and setting are the most important. Get them out there in the most wonderful fashion you can. That being said, we all have fat in our prose. I know I write lots of extra words. I think it's a product of my "start from the beginning and go" plot development. I think I'm writing tighter these days, but at revision time, here are some techniques I use - very fresh in my mind from these past three weeks.



1. The Easy. Start with a goal of removing one line per page. That's pretty painless unless you are a truly "spare" writer. (In that case you probably don't run into the cutting words problem!)

2. Nibbling. Look at any paragraph with just a word or two dangling on the last line. Challenge yourself to move those danglers onto the previous line by shortening the paragraph. Somehow this tactic makes you read the paragraph more carefully and find lurking phrases you don't need.

You can do also do this with sentences at the end of the chapter. If your chapter runs onto a new page by three sentences, challenge yourself to push those sentences onto the previous page. You can always find a way. Don't ask me why this works even after you've reread the chapter and worked until you feel as if it is drumhead tight. There is always a little more slack.

3. Fat Patterns. Look, for example, at dialog where you've put a short response and then an explanatory response:

"No, I won't," said George. "I never take a girl to the prom."

Why not just answer:

"I never take a girl to the prom," said George.

You still get the negative and the explanation. Much more concise. Now consider the dialog tag. Is it needed?

4. Two to One. I am an inveterate "say it two different ways" person. Read carefully to see if you're saying the same thing twice.

This sequence: Time was short. I needed to get down to the harbor. Midnight approached.

Could be rewritten as:
Midnight approached. I needed to get down to the harbor.

(Note that these are much briefer sentences than I embroil myself in, but you get the idea.)

This also applies to multiple comparisons or multiple metaphors. Your prose is often stronger with just the one really good one. "He was strong as an ox, tough as nails, and he wore a crust on his skin like barnacles." Drop the tough as nails and you can recast the sentence without the second "he". [Of course strong as an ox is cliche,too, but this is an example, OK?]

5. Excess Baggage. Target long descriptive paragraphs. If you have five sentences of description when Portier first sees the estate of Montclaire, which one can you leave out? Target the least vivid, the most cliched, the one that doesn't reflect anything unusual. Put in the four best ones and the reader will fill in the rest. If you're in a smelly alley, you probably don't have to mention the refuse. If you've got a lurking cat in the refuse heap, you probably don't need to mention the rat. Things like that. Vow to reduce all descriptive paragraphs by one sentence. Often when you start pulling out the least vivid, you realize you can actually do with only three little goodies. Or can combine two so-so pieces into one.

6. Micro-management. Look for places you're boring the reader with extraneous movements. "He walked across the room." First off, "He crossed the room" is stronger and shorter. But why not skip the walking and use the preceding and following text to indicate the change of position? Is the walking itself so important?

Or, "She lifted her purse, rummaged through it, and pulled out her wallet." Unless the lifting is particularly meaningful (ie. she's a paraplegic or you are focusing on micro-movements for a literary purpose) lose the lifting. "She rummaged through her purse and produced her wallet." Micro-movements get tedious.

7. Macro Removal. Deleting whole threads or scenes hurts. But sometimes, something that seemed a good idea at the time you wrote it, doesn't pay off. Yes, you like the words, and it's interesting, but will the reader miss it if it's gone? I found a couple of those. Maybe worth 500 words each. And what was left was cleaner. The cool thing in these times is that you can save those deleted scenes for your website or blog. If you read your work aloud, you'll hear when the pacing bogs down because of a digression. Lose the digression.

8. Sinkholes. These are little places that chew up wordcount. Things like dialog tags. We often put in far more than we need. Empty dialog exchanges. ["Did you really?" "Uh-huh." "Really?" ] Repetition. Extra adjectives that can be obsoleted by using a better noun. Extra adverbs that can be made unnecessary by picking a better verb. If you use two adjectives to describe a newcomer onto the scene, try to eliminate one. Summarizing statements that do nothing but reiterate what your character just said, offering no new insight. "Those were the reasons I hated him." All of these things clutter your prose. The story will be stronger, cleaner, and clearer without.


Good luck and happy revising!
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Sunday, April 19, 2009

Grammar Peeves Update

I met a friend Dawn at Norwescon, and she has enlighted me on one of my pet peeves, the sudden usage of "troop" in referring to an individual soldier. Here's what she found out:



* Webster's New World College Dictionary 4th edition (often used in newsrooms) allows for such a use, but not as the primary definition. "... 3: [pl.] a) a body of soldiers b) soldiers [45 troops were hurt] ..."

* The 2008 AP Stylebook allows for troops to be used when meaning soldiers in certain instances. It is a change, though, because my older version made no mention of it. [AHA, says Carol, I knew it!]

"troop, troops, troupe: A troop, in its singular form, is a group of people, often military, or animals. Troops, in the plural, means several such groups. But when the plural appears with a large number, it is understood to mean individuals. There were an estimated 150,000 troops in Iraq. [But not: Three troops were injured.] ..."


So, it still sounds wrong to me. But thanks, Dawn!
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Saturday, April 11, 2009

Norwescon 2

OK, my evening violence panel was really a panel on the Rhythm, Meter, and the Use of Language. A great panel with Andrew Dolbeck, poet, actor, and writer, and Jenna Pitman, a fantasy writer. We talked a lot about why rhythm is important in drawing a reader through the story, as well as revealing character and world. Great audience, too. The evening party was noisy and hot - what else is new - but lots of nice people. I left early in hopes of saving my voice.

Day 2 began with a writers workshop session. Fairwood Writers run a writers workshop in conjunction with Norwescon and it is excellent. One writer sits with 3-4 pros to who have read about 10K words of his or her submitted work. The pros are kind, but thorough. Really valuable for an aspiring writer, especially someone who is coming to feel the work is submission worthy, but hasn’t gotten it in front of anyone as yet. I’m doing three of these this weekend.




Later in the day, I sat on a panel about point-of view, a little different spin, as we were talking about how to choose the POV character. Talked a lot about advantages and disadvantages of first vs third, as well. Greg Cox, a contributing editor at Tor and writer of media tie-ins, said that for a third person story with multiple points of view, he used the rule of “who has the most stake in the events of the scene.” Sometimes, though, it’s important to have a secondary character be the witness to a “big entrance” like when Batman arrives on the scene. Lots of good things to talk about.

After a leisurely, writerly dinner with Mike Moscoe and brother Bruce, Greg Cox, and my writer friend Brenda, it was time for my violence panel. Yes really. I shared the table with Josh Palmetier, and Michael Erhart. We mostly agreed on everything about the necessity of using violence as aspects of character, whether exposing or developing or pushing characters into “change” and not putting it in because “you need to have some heavy action by chapter 5.” Talked about what puts it over the edge into gratuitous mayhem (I like the term “violence porn”). And also our shared belief that the most effective techniques for writing violent scenes is similar to that of writing good sex - show it through the eyes and reactions of the characters, rather than just the grisly anatomical details.

Another hot, noisy party, and lots of people had left by the time I got out of the panel at 11pm. But I ran into a great con friend, Gigi Gridley, a walking party. We were both surprised. (I love this!)
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Friday, April 10, 2009

Learning from Critiquing

One of the best ways to hone one's writing skills is to critique other writers' work. Yes, I know I've said this before. But even after writing eleven books, and learning an incredible amount, it never hurts to get reminders.

I just completed critiquing seven manuscript submissions for several workshops. All of these were the opening pages of fantasy or science fiction works. These ranged from utterly beginner level to one that made me sorry the submission was only 20 pages. And I want to state right here up front a Bravo! for all seven submitters. It takes a lot of moxie to put your work out there for someone else to scrutinize. Some aspiring writers never get there...and they'll never get anywhere. Because as much as we must write for our own pleasure, publishing means communicating our ideas to someone else.

This exercise reminded me of several important lessons about openings.

  1. Open with something important - the story!
  2. Be specific
  3. Go deeper - step back and view the big picture
  4. Strip TV and movie cliches from your writer's vocabulary




  1. Open with something important - the story!
    Even the most die-hard seat-of-the-pants writer [me!] knows a lot before beginning to write. Backstories of characters. World history. The nature of magic. You need to know those things. The reader may need to know them, too, but not necessarily everything, and certainly not in the first two chapters. Be ruthless. Get to story developments - events – in the first two pages. It is story that draws in the reader, not history. If it is page 16 before we know the gender of your main character or page 18 before the first “event” occurs, you will have lost most of your readers.


  2. Be specific
    Specificity is what separates generic prose from vivid prose. Think about moving from place to place. Walk is a generic movement. It almost always requires an adverb to tell the reader what kind of movement we’re talking about, eg. walked slowly or walked briskly or decisively. English is rich with verbs, especially for something so basic as movement. Pull out that thesaurus - not to find hifalutin words your characters would never use, but to find the right word: stroll, meander, stride, trot. For nouns, don’t just say flower or cup or animal. Find a word that will evoke the world you’re describing or reveal something about the character who is describing it. Tankard and teacup give us more vivid scenes without excess verbiage. Think replacement, not addition. When your characters hear a prophecy, don’t leave us with generic, “Beware of the evil one. Shadows will drown the light,” come up with something interesting and specific to your story.


  3. Go deeper - step back and view the big picture


  4. What makes your fifteen-year-old hero different from every other fifteen-year-old hero in literature? Think of the heroic deeds he needs to perform…and then think of what seeds of personality or emotion exist inside your character that can emerge to support those deeds – or what the character lacks that he must develop to be able to do what you require of him. Sometimes you don’t know these things right away, but eventually you must. You’ll not only enrich your character, but you’ll get ideas for meaningful story events that will develop or expose these characreristics. And then look at the reverse to find interesting quirks and flaws. Maybe your female love interest doesn’t need to be highly literate, but she needs to be assertive, so let her lack of literacy be something that distinguishes her from other female characters or something that bothers her.

  5. Strip TV and movie cliches from your writer's vocabulary

    How many people in the world can actually survive their boat going over a waterfall? A blow on the head severe enough to cause unconsciousness will generally cause a concussion. Look up the recovery time and symptoms of a concussion. Repeated concussions cause brain damage. [See the NFL statistics on players who are held out of games or retire because of repeated concussions.] Is it really possible to do the Jason Bourne thing and pick out the evil perpetrators from a mobbed train station? Visit a mobbed train station and try picking out one person! Labor almost never begins with one violent contraction. See what I mean? Don’t rely on film or TV for any medical advice, historical fact, or mechanical reality, ie. guns, bombs, car flipping etc. [Watch TV with a doctor, historian, or mechanical engineer and you’ll hear about it!] Besides being inaccurate, they are cliché. Boring. Unoriginal. And editors, agents spot them right away.



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Wednesday, March 18, 2009

Writing Short

So what have I been up to since turning in The Spirit Lens? Besides catching up on some business around the house, I've been working on several writing projects.

First, despite my best intentions to avoid looking at The Spirit Lens for at least a month, I spent about a week rewriting those last 30K words. I sent it in having scarcely read it over, so there was lots to do. It is now much cleaner and I've put it aside. Giving yourself time away from a manuscript is the first rule of Revision.

Second, I've been dabbling with the opening of The Soul Mirror. I've written some notes in the line of "Unanswered questions" and "What's been happening in the four years between the books?" Much more about that in another post.

But my most serious work has been on a short story for the Rocky Mountain Fiction Writers' 2009 anthology called Broken Links, Mended Lives. This is a 5K word story, as opposed to the 25K word novella Unmasking (Elemental Magic, Berkley 2007). As you may have guessed, I just don't write short, mostly because I don't read short. I like to get invested in characters, and I just hate it when I've just gotten involved and it's over. But I agreed to do this story - the editors are my excellent friends - and I had to do it quick. And my enjoyment in writing Unmasking had a lot to do with my agreement to do this!

So 5000 words. Not much time for world building. Not much time for character development. I am convinced that people who write excellent short stories are akin to poets. Because the trick seems to be, Make every word count. No time for those wishy-washy verbs or weasel words like very, quite, half, really, almost. No time for a plethora of adjectives or extra dialog tags.

Even more difficult, you still have to produce a story arc. Some kind of beginning, middle, end that incorporates a fundamental change. My first draft turned out flat, a young woman in a post-apocalyptic world finds out something stunning that changes her life, only...I didn't show it. Her reaction was so subtle, her character so accustomed to holding everything in that she...held everything in. I knew it. I felt it. My critique group confirmed it. And...

I fixed it! It only took a few extra words. A few reactions on her part. A clearer presentation of her choice. A slightly more visible struggle. And just three or four words at the end that demonstrated her fundamental change. And it came out 5017 words.

Want to read a teaser?


At Fenwick Faire

My parents never told me I had Talent. Perhaps they thought it undignified for the daughter of a city magistrate, or felt it might frighten me or make me insolent. Or maybe they just left it too late, and had the lack of consideration to die of plague before warning me.

Now don't think me unfeeling, but when one is ten years old and the whole world seems to be dying of plague, or slaughtering each other for fear of it, or taking flight to escape it, one has little time to grieve, or even to recall why one should. When civilization has erupted into chaos, the next meal looms much larger in importance than past grieving.

Six years I spent scrabbling in search of that next meal before I trudged up a rock-blasted hill and through the iron gate of Fenwick Priory. By that time I had seen far more of men and life than was really necessary, and taking up residence with a group of similarly exhausted women seemed sensible. The sisterhood grew vegetables, kept to themselves, and did no good works to speak of. I had no illusion that this would be a permanent situation. The sisters didn't seem that agreeable, and entanglement of any sort made me want to cram a shiv in someone's craw.

"You'll tend a plot, Girl," said the bony Prioress, licking the beaded honey from a suckle blossom grown right out of the crumbled courtyard wall. "Each of us has one."

"Don't know how," I said and scratched my itchy foot on a cracked step. "Not opposed, but I never learnt. My parents called planting hireling's work. I'll scrub for you. Fetch and carry. Steal, if you want. I'm good at those."

"You don't tend a plot, you don't eat. Go or stay, as you will."

I stayed. The road had got tiresome of late. My boots had fallen to pieces, and a thieving tallyman had jacked my knife. Bare hands or sticks weren't enough to fend off the skags now I was ripe. Last thing I needed was a squaller planted inside me. My own belly was empty half the time.

Early on my second morning, Prioress marched me down the long valley back of the priory, past twenty or so vegetable patches. "Choose," she said, waving her hand around the empty scrubland.

I didn't know squat about gardens, but I walked about and settled on a spot. "Here."

With sticks and knotted string pulled from dead women’s dresses, the Prioress staked out a square of hard gray dirt. "There's wood in the shed and a chisel to make your tools. When you're ready to plant, we've seed stock in the vault."

One of the sisters, digging nearby, mopped her sweat and snickered. She sounded like the cicadas rasping in the dry brush. "Can't eat the weeds, stupid Girl. Got to pull them before you can plant. You just chose yourself more work."

So I had. Spiky thistles and snarls of threadweed littered my plot. Thistles would sting, and tough, fibery threadweed would cut my hands, but it made sense that if something grew there now, something other might.

To be sure, the cultivated plots roundabout looked little better. Stunted beans. Wilted greens. The sisters saved them from parched oblivion by hauling water from a nearby stream, doling it out drop by precious drop. The stream itself was scarce but a trickle of spit.

You see, our land had been thirty years without rain...
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Tuesday, March 3, 2009

Grammar and Usage Peeves

As I was typing today, my fingers accidentally stuck an apostrophe in a plural word. I caught it instantly, breathing hard. It is one of my pet peeves. I'm starting to see it everywhere, as in, The Markowski's went to the store or Stock up on the advantage's of insurance. Aarrgh.

Apostrophes are used for contractions:

it is = it's
is not = isn't

Apostrophes are used for some possessives:
Mary's ball, The Fratellis' horses, the nation's president, the Markowskis' house or George Markowski's house

Apostrophes are not used for possessive pronouns:
his horse, her horse, its mother

And apostrophes are certainly not used for plurals.

Here's a usage blooper I caught in a news article the other day:
It doesn’t take a musical scholar to deduct all of this wasn't as 'artistically significant' as what came after.

Ouch! We deduct charitable donations from our income taxes, or deduct the cost of goods sold from the sales price to calculate our profits, but we deduce conclusions from evidence using our reasoning processes.


Here are a few more things I'm seeing everywhere lately.


troop: Since when did troop come to mean an individual soldier? Troop is a collective noun. Like Girl Scout troop. If you say "five troops were injured in Afghanistan today," that's really more than five individuals.

I think perhaps our news people are shying away from soldier. Or is it that they're trying to be gender inclusive? Well, soldier or sailor can be either. How odd would it be if we said, "George is an army troop"? But that's what we're implying when we talk talk about troops as individuals.

momentos: No such word! Keepsakes have to do with memory. Thus even if they are fleeting keepsakes, they are mementos.

graduate high school: Graduate is not a transitive verb. It does not take a direct object. Thus one "graduates from high school."

decimated: I'm thinking that people are confusing decimate with devastate, as in this quote from CNN: "Australia's raging wildfires have decimated massive spans of land."

Decimate actually implies a much sparer kind of destruction. OK, we don't have to limit its use to exact 1 in 10 destruction as its origins specify. To decimate derived from the Roman custom of killing one in ten rebels in the army. But decimate certainly implies a more selective destruction.


I'll bet the rest of you have some pet peeves, too. Let's air them out!
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