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Somatosensory Feedback to the Cheek During Virtual Visual Feedback Therapy Enhances Pain Alleviation for Phantom Arms

Neurorehabil Neural Repair. 2017 Aug;31(8):717-725. doi: 10.1177/1545968317718268. Epub 2017 Jul 8.

Abstract

Background: Patients who suffer from phantom limb pain can perceive tactile stimuli applied to the cheek on their affected side as if it were coming from their phantom limb, a phenomenon called "referred sensation."

Objectives: To investigate the analgesic effect produced by tactile feedback provided to the cheek during neurorehabilitation using visual feedback.

Methods: Nine participants with phantom upper limb pain performed virtual reality neurorehabilitation exercises in which they repeatedly touched a target object with a virtual representation of their affected limb. We applied tactile feedback to their cheek when their virtual affected limb touched a virtual object (Cheek Condition). We also included 2 control conditions where tactile feedback was either applied to their intact hand (Intact Hand Condition) or not applied at all (No Stimulus Condition). We evaluated pain intensity on an 11-point rating scale and pain quality using the short-form McGill Pain Questionnaire before and after each rehabilitation condition.

Results: The median pain-reduction rate in the Cheek Condition (33.3 ± 24.4%) was significantly higher than in the Intact Hand Condition (16.7 ± 12.3%) and the No Stimulus Condition (12.5 ± 13.5%; P < .05). Even patients who did not feel referred sensations reported significant pain reduction after the Cheek Condition.

Conclusions: The analgesic effect of neurorehabilitative visual feedback during phantom limb movement is significantly improved by applying somatosensory feedback to the cheek on the affected side. Further studies are needed to extend these findings to objective pain measures and to elucidate the neural mechanisms that underlie the analgesic effect.

Keywords: central nervous system; neurorehabilitation; peripheral nerve injuries; phantom limb pain; sensory feedback; virtual reality.

MeSH terms

  • Adult
  • Aged
  • Cheek* / physiopathology
  • Feedback, Sensory*
  • Female
  • Humans
  • Male
  • Middle Aged
  • Motor Activity
  • Neurological Rehabilitation / methods
  • Pain Management / methods*
  • Pain Measurement
  • Phantom Limb / physiopathology
  • Phantom Limb / rehabilitation*
  • Touch Perception*
  • Treatment Outcome
  • Upper Extremity / physiopathology
  • Virtual Reality
  • Visual Perception*