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VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration

Authors: Thomas Fröhlich, Dmitry Alexandrovsky, Timo Stabbert, Tanja Döring, Rainer MalakaAuthors Info & Claims
CHI PLAY '18: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
Pages 153 - 162
Published: 23 October 2018 Publication History

Abstract

Augmented sandboxes have been used as playful and educative tools to create, explore and understand complex models. However, current solutions lack interactive capabilities, missing more immersive experiences such as exploring the sand landscape from a first person perspective. We extend the interaction space of augmented sandboxes into virtual reality (VR) to offer a VR-environment that contains a landscape, which the user designs via interacting with real sand while wearing a virtual reality head-mounted display (HMD). In this paper, we present our current VR-sandbox system consisting of a box with sand, triple Kinect depth sensing, a virtual reality HMD, and hand tracking, as well as an interactive world simulation use case for exploration and evaluation. Our work explores the important and timely topics how to integrate rich haptic interaction with natural materials into VR and how to track and present real physical materials in VR. In a qualitative evaluation with nine experts from computer graphics, game design, and didactics we identified potentials, limitations as well as future application scenarios.

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Published In

CHI PLAY '18: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
October 2018
563 pages
ISBN:9781450356244
DOI:10.1145/3242671
  • General Chairs:
  • Florian 'Floyd' Mueller,
  • Daniel Johnson,
  • Ben Schouten,
  • Program Chairs:
  • Phoebe O. Toups Dugas,
  • Peta Wyeth
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2018

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Author Tags

  1. augmented sandbox
  2. gestural interaction
  3. natural materials for interaction
  4. playful interaction
  5. tangible interaction
  6. virtual reality

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CHI PLAY '18 Paper Acceptance Rate 43 of 123 submissions, 35%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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The Annual Symposium on Computer-Human Interaction in Play
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  • (2023)Boosting Creativity through Users’ Avatars and Contexts in Virtual Environments—A Systematic Review of Recent ResearchJournal of Intelligence10.3390/jintelligence1107014411:7(144)Online publication date: 17-Jul-2023
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