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Merchandising is any practice which contributes to the sale of products to a retail consumer. At a retail in-store level, merchandising refers to displaying products that are for sale in a creative way that entices customers to purchase more items or products.
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In retail commerce, visual display merchandising means merchandise sales using product design, selection, packaging, pricing, and display that stimulates consumers to spend more. This includes disciplines and discounting, physical presentation of products and displays, and the decisions about which products should be presented to which customers at what time. Often in a retail setting, creatively tying in related products or accessories is a great way to entice consumers to purchase more.
Merchandising helps to understand the ordinary dating notation for the terms of payment of an invoice.[clarification needed] Codified discounting solves pricing problems including markups and markdowns. It helps to find the net price of an item after single or multiple trade discounts and can calculate a single discount rate that is equivalent to a series of multiple discounts. Further, it helps to calculate the amount of cash discount for which a payment qualifies.
Promotional merchandising
editThe examples and perspective in this article may not represent a worldwide view of the subject. (September 2019) |
The annual cycle of merchandising differs between countries and even within them, particularly relating to cultural customs like holidays, and seasonal issues like climate and local sporting and recreation. Events such as Chinese festivals and Japanese festivals are incorporated in an annual cycle of shop decorations and merchandise promotion.
As just one example, in the United States the basic retail cycle begins in early January with merchandise for Valentine's Day, which is not until mid-February. Presidents' Day sales are held shortly thereafter. Following this, Easter is the major holiday, while springtime clothing and garden-related merchandise is already arriving at stores, often as early as mid-winter (toward the beginning of this section, St. Patrick's Day merchandise, including green items and products pertaining to Irish culture, is also promoted). Mother's Day and Father's Day are next, with graduation gifts (typically small consumer electronics like digital cameras) often being marketed as "dads and grads" in June (though most college semesters end in May; the grads portion usually refers to high school graduation, which occurs one to two weeks after Father's Day in many U.S. states). Summer merchandise is next, including patriotic-themed products with the American flag, placed on the market by Memorial Day in preparation for Independence Day (with Flag Day in between). By July, back-to-school is on the shelves and autumn merchandise is already arriving, and at some arts and crafts stores, Christmas decorations. (Often, a Christmas in July celebration is held around this time.) The back-to-school market is promoted heavily in August, when there are no holidays to promote. By September, particularly after Labor Day, summer merchandise is on final closeout and overstock of school supplies is marked-down some as well, and Halloween (and often even more of the Christmas) merchandise is appearing. As the Halloween decorations and costumes dwindle in October, Christmas is already being pushed on consumers, and by the day after Halloween retailers are going full-force with advertising, even though the "official" season does not start until the day after Thanksgiving. Christmas clearance sales begin even before Christmas at many retailers, though others begin on the day after Christmas and continue on at least until New Year's Day but sometimes as far out as February.
The trend of stocking stores with merchandise many weeks prior to the actual event targeted and the period of consumption can be described by the term advance selling. Although it may seem disadvantageous for sellers, advance selling can have the opposite effect. For example, this practice works to counteract a lack of abundant capacity in stores during prime seasons and a lack of value in premature products.[1]
Merchandising also varies within retail chains, where stores in places like Buffalo might carry snow blowers, while stores in Florida and southern California might instead carry beach clothing and barbecue grills all year. Coastal-area stores might carry water skiing equipment, while ones near mountain ranges would likely have snow skiing and snowboarding gear if there are ski areas nearby.
Silent persuasion
editAs promotional merchandise acquires a larger portion of companies' annual budgets, its appearance in the hands of unintended recipients increases. However, this has been found to generate a positive outcome for companies without any additional effort after producing the merchandise because of the concept of silent persuasion. The concept theorizes that even without the acknowledgement of the brand being promoted on the merchandise, the individual utilizing it is affected in their future actions as a consumer. Furthermore, a 2019 study found that the tactile usage of the products produced a greater response in consumers than a solely visual interaction with a product such as posters.[2] This study concluded that considering allotting a greater sum of money to smaller pieces of merchandising that promote a brand would benefit newer companies that have yet to become quickly recognizable.
Retail supply chain
editIn the supply chain, merchandising is the practice of making products in retail outlets available to consumers, primarily by stocking shelves and displays. While this used to be done exclusively by the stores' employees, many retailers have found substantial savings in requiring it to be done by the manufacturer, vendor, or wholesaler that provides the products to the retail store. In the United Kingdom, there are a number of organizations that supply merchandising services to support retail outlets with general stock replenishment and merchandising support in new stores. By doing this, retail stores have been able to substantially reduce the number of employees needed to run the store.
While stocking shelves and building displays is often done when the product is delivered, it is increasingly a separate activity from delivering the product. In grocery stores, for example, almost all products delivered directly to the store from a manufacturer or wholesaler will be stocked by the manufacturer's/wholesaler's employee who is a full-time merchandiser. Product categories where this is common are Beverage (all types, alcoholic and non-alcoholic), packaged baked goods (bread and pastries), magazines and books, and health and beauty products. For major food manufacturers in the beverage and baked goods industries, their merchandisers are often the single largest employee group within the company. For nationwide branded goods manufacturers such as The Coca-Cola Company and PepsiCo, their respective merchandiser work forces number in the thousands.
Channel merchandising
editThis concept can be linked to marketing channels which bring products from the possession of the producer into the possession of the consumer. In recent decades, these methods utilized by companies to provide merchandise have expanded from in-person only, to online-only for some stores during the COVID-19 pandemic, to a mixture of both, sometimes referred to as omnichannel retailing. The combination of both options for consumers provides a favorable encounter with retailers that makes them more likely to purchase products and return to the seller again at a future date. However, these strategies can be difficult for sellers to maintain as it can require many more physical and technical resources that may not be currently available to them.[3][4]
Online merchandising
editA challenge that online retailers face in comparison to the traditional in-store shopping experience is the sensory exploration that isn't available to consumers through a screen. An area this is especially prevalent in is clothing or fashion retail in which potential sizing issues can be a large factor in a customer refraining from purchasing an item online. Moreover, accurately portraying the texture and quality of a product in all areas of retail, not limited to fashion, remains a challenge in the field of online merchandising as the lack thereof has been proven to result in more indecision for consumers.[5] Because of this, many companies look for ways to improve their online shopping options to make browsing merchandise as similar to an in-store experience as possible while keeping up with the growing online market.
Licensing
editIn marketing, one of the definitions of merchandising is the practice in which the brand or image from one product or service is used to sell another. Trademarked brand names, logos, or character images are licensed to manufacturers of products such as toys or clothing, which then make items in or emblazoned with the image of the license, hoping they'll sell better than the same item with no such image.[6] For the owners of the IP (intellectual property) in question, merchandising is a very popular source of revenue, due to the low cost of letting a third party manufacture the merchandise, while the IP owners collect the merchandising (royalty) fees.
In 1903, a year after publishing The Tale of Peter Rabbit, English author Beatrix Potter created the first Peter Rabbit soft toy and registered him at the Patent Office in London, making Peter the oldest licensed fictional character.[7][8] Erica Wagner of The Times states, "Beatrix Potter was the first to recognise that content—as we now call the stuff that makes up a book or a film—was only the beginning. In 1903, Peter hopped outside his pages to become a patented soft toy, which gave him the distinction of being not only Mr. McGregor‘s mortal enemy, but also becoming the first licensed character".[7]
Children
editMerchandising for children is most prominently seen in connection with films and videogames, usually those in current release and with television shows oriented towards children.
Merchandising, especially in connection with child-oriented films, TV shows and literature, often consists of toys made in the likeness of the show or book's characters (action figures) or items which they use. This was first seen with the Peter Rabbit soft toy in 1903, with the Smithsonian magazine stating Beatrix Potter "created a system that continues to benefit all licensed characters, from Mickey Mouse to Harry Potter."[8] However, sometimes it can be the other way around, with the show written to include the toys, as advertising for the merchandise.
Sometimes merchandising from a television show can grow far beyond the original show, even lasting decades after the show has largely disappeared from popularity. In other cases, large amounts of merchandise can be generated from a pitifully small amount of source material (Mashimaro).
Adult
editThe most common adult-oriented merchandising is that related to professional sports teams (and their players).
A smaller niche in merchandising is the marketing of more adult-oriented products in connection with similarly adult-oriented films and TV shows. This is common especially with the science fiction and horror genres. Occasionally, shows which were intended more for children find a following among adults (for example, Gundam model kits). An early example of this phenomenon was the cartoon character Little Lulu, who became licensed to products for adults, such as Kleenex facial tissue.[9]
Sometimes a brand of non-media products can achieve enough recognition and respect that simply putting its name or images on a completely unrelated item can sell that item. An example is Harley-Davidson branded clothing.
Idol goods
editIdol goods or idol merchandise are various types of merchandise related to celebrities ("idols"). Consumption of idol goods is a significant part of the idol fandom.[10] Such goods create and reinforce a more physical connection between fans and celebrities.[11]
Examples of common idol goods include stationery items, compact discs, photo albums, calendars, telephone cards, T-shirts (see also concert T-shirt), key chains, lapel pins, and various other goods.[12][13] Virtual idols can be considered an idol good themselves as they can be bought and sold.[10] An idol can have a tremendous effect on sales of merchandise, an example being David Beckham upon his arrival at Real Madrid in 2003, with an Adidas spokesman stating, "Put Beckham's name on any product and Real Madrid didn't stop selling".[14]
In the 1960s The Beatles were pioneers in conventional retailing in music, setting up their own retail store in London, Apple Boutique, that sold Beatles merchandise.[15]
See also
edit- Celebrity branding – Form of advertising campaign or marketing strategy
- Promotional merchandise – Products distributed to promote a brand
- Merchandization – term coined by the anti-globalization movement referring to the merchandization of objects
- Visual merchandising – Marketing technique emphasizing 3D model displays
- Gadget – Small mechanical device
- Tie-in – Work of fiction
- Shoplifting – Theft of goods from a retail establishment
- List of highest-grossing media franchises
References
edit- ^ Li, Krista J.; Li, Xi (2022). "Advance Selling in Marketing Channels". Journal of Marketing Research. 60 (2): 371–387. doi:10.1177/00222437221112644. ISSN 0022-2437. S2CID 257154273. Archived from the original on 2023-03-28. Retrieved 2023-04-01.
- ^ Kamleitner, Bernadette; Marckhgott, Eva (2021-10-03). "Silent persuasion. Incidental use of promotional merchandise benefits unfamiliar brands". International Journal of Advertising. 40 (7): 1135–1159. doi:10.1080/02650487.2020.1855823. ISSN 0265-0487. S2CID 234258933.
- ^ Solem, Birgit Andrine Apenes; Fredriksen, Jan Ivar; Sørebø, Øystein (2023-01-02). "Dynamic capabilities in the realisation of omnichannel retailing". International Journal of Retail & Distribution Management. 51 (1): 21–38. doi:10.1108/IJRDM-12-2021-0599. ISSN 0959-0552. S2CID 251420060. Archived from the original on 2023-03-28. Retrieved 2023-04-01.
- ^ Schrotenboer, Dana; Constantinides, Efthymios; Herrando, Carolina; de Vries, Sjoerd (2022-03-24). "The Effects of Omni-Channel Retailing on Promotional Strategy". Journal of Theoretical and Applied Electronic Commerce Research. 17 (2): 360–374. doi:10.3390/jtaer17020019. ISSN 0718-1876.
- ^ Jai, Tun-Min (Catherine); Fang, Dan; Bao, Forrest S.; James, Russell N.; Chen, Tianwen; Cai, Weidong (2021). "Seeing It Is Like Touching It: Unraveling the Effective Product Presentations on Online Apparel Purchase Decisions and Brain Activity (An fMRI Study)". Journal of Interactive Marketing. 53: 66–79. doi:10.1016/j.intmar.2020.04.005. S2CID 224961703. Archived from the original on 2023-03-28. Retrieved 2023-04-01.
- ^ ABC News: Coffins bearing baseball team logos. Archived 2009-03-30 at the Wayback Machine (accessed 2007-01-06)
- ^ a b "Peter Rabbit blazed a trail still well trod". The Times. Archived from the original on 6 October 2022. Retrieved 6 October 2022.
- ^ a b "How Beatrix Potter Invented Character Merchandising". Smithsonian. Archived from the original on 6 October 2022. Retrieved 6 October 2022.
- ^ ""Marge and Lulu: The Art of the Deal," Hogan's Alley #15, 2009". Archived from the original on 2013-05-01. Retrieved 2013-03-22.
- ^ a b Daniel Black (31 August 2012). Patrick W. Galbraith; Jason G. Karlin (eds.). Idols and Celebrity in Japanese Media Culture. Palgrave Macmillan. p. 216. ISBN 978-0-230-29830-9.
- ^ Patrick W. Galbraith (31 August 2012). Patrick W. Galbraith; Jason G. Karlin (eds.). Idols and Celebrity in Japanese Media Culture. Palgrave Macmillan. p. 197. ISBN 978-0-230-29830-9.
- ^ McVeigh, Brian J. (2006). "Reviewed work: Islands of Eight Million Smiles: Idol Performance and Symbolic Production in Contemporary Japan, Hiroshi Aoyagi". Journal of Japanese Studies. 32 (2): 462–467. JSTOR 25064662.
- ^ McVeigh, Brian J. (2006). "Reviewed Work: Islands of Eight Million Smiles: Idol Performance and Symbolic Production in Contemporary Japan by Hiroshi Aoyagi". The Journal of Japanese Studies. 32 (2): 462–467. doi:10.1353/jjs.2006.0055. JSTOR 25064662. S2CID 145544468.
- ^ "Beckham-mania in China on Real Madrid's 2003 Asia tour". Marca. Archived from the original on 3 October 2021. Retrieved 3 October 2021.
- ^ "The Rolling Stones Roll Into Rock And Retail". Forbes. Archived from the original on 28 September 2021. Retrieved 28 September 2021.
Further reading
edit- Hiroshi Aoyagi (2005). Islands of eight million smiles: idol performance and symbolic production in contemporary Japan. Harvard University Asia Center. ISBN 9780674017733.