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Talk:Gamergate (harassment campaign)

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This is the talk page for discussing improvements to the Gamergate (harassment campaign) article.
This is not a forum for general discussion of the article's subject. Find video game sources: "Gamergate" harassment campaign – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/TalkArchives: Index, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62Auto-archiving period: 30 days 
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Section sizes
Section size for Gamergate (harassment campaign) (30 sections)
Section name Byte
count
Section
total
(Top) 7,534 7,534
History 12 24,274
Zoë Quinn and Depression Quest 8,674 8,674
Anita Sarkeesian and Tropes vs. Women in Video Games 4,118 4,118
Brianna Wu 2,212 2,212
Other targets of harassment 4,785 4,785
Coordination of harassment 4,473 4,473
Demographics 1,742 1,742
Organization 6,272 14,948
Harassment and Twitter 2,598 2,598
Efforts to affect public perceptions 3,442 3,442
Targeting advertisers 1,100 1,100
Sad Puppies 1,536 1,536
Purpose and goals 8,967 8,967
Social, cultural, and political impact 3,100 20,725
Gamer identity 6,372 6,372
Misogyny and sexism 6,365 6,365
Law enforcement 4,888 4,888
Gaming industry response 6,868 6,868
Representation in media 3,227 3,227
Reducing online harassment 2,438 2,438
Legacy 11,071 34,471
2015–2018 5,223 5,223
2019 4,618 4,618
2020–2021 4,176 4,176
2022–present 9,383 9,383
See also 180 180
Notes 24 24
References 111,454 111,454
External links 978 978
Total 237,830 237,830

Sanctions enforcement

This section is pinned and will not be automatically archived.

All articles related to the Gamergate controversy are subject to discretionary sanctions.

Requests for enforcing sanctions may be made at: Wikipedia:Arbitration/Requests/Enforcement.

— Preceding unsigned comment added by TheRedPenOfDoom (talkcontribs) 21:18, 15 November 2014 (UTC)

infobox lists misogyny, anti-feminism and anti-progressivism as motives while the only serious study I have been able to find about Gamersgate supporters seem to indicate the opposite.

https://christopherjferguson.com/GamerGate.pdf

Comparisons Between GamerGate and the U.S. Population on Social Values: According to the study, gamersgate population support action against Global warming Affirmative action, Marijuana legalization, Gay marriage, Abortion and Universal healthcare above the U.S. population mean

"Ultimately it appears that the common narrative associating GamerGate with right-wing, regressive White men (Braithwaite, 2016; Horgan, 2019; Romano, 2018) is not supportable, given the current data. Indeed, GamerGate supporters appear to be more left-wing than the general public and also diverse in terms of race, gender, and other demographic variables than is often assumed"

Quijote3000 (talk) 15:56, 22 March 2024 (UTC)[reply]

You will find extensive citations supporting those descriptors in the body of the article. MrOllie (talk) 16:32, 22 March 2024 (UTC)[reply]
FWIW the paper is also only cited 26 times, with a large number of those cites being to unrelated portions of the paper and not the primary claim about the identities of gamergaters. The paper is also self-contradictory, given that it's single poll actually supports the conclusion quite dramatically that GamerGate is white, male, heterosexual, and cisgender; the paper's authors appear to be only quibbling over the political alignment, not the other demographics. Seems quite fringe to me. SWATJester Shoot Blues, Tell VileRat! 16:40, 26 March 2024 (UTC)[reply]

References

  1. ^ Wells, Garrison; Romhanyi, Agnes; Reitman, Jason G.; Gardner, Reginald; Squire, Kurt; Steinkuehler, Constance (11 April 2023). "Right-Wing Extremism in Mainstream Games: A Review of the Literature". Games and Culture: 155541202311672. doi:10.1177/15554120231167214. ISSN 1555-4120.
  2. ^ Murray, Soraya (2018). On Video Games: The Visual Politics of Race, Gender and Space. London, UK: I.B.Tauris. pp. 35–36. ISBN 978-1-78-453741-8. Archived from the original on November 28, 2020. Retrieved August 30, 2020.
  3. ^ Nieborg, David; Foxman, Maxwell (2018). "Mainstreaming Misogyny: The Beginning of the End and the End of the Beginning in Gamergate Coverage". In Vickery, J.R.; Everbach, T. (eds.). Mediating Misogyny: Gender, Technology, and Harassment. London, UK: Palgrave Macmillan. p. 116. ISBN 978-3-31-972916-9. Archived from the original on November 28, 2020. Retrieved August 30, 2020.
  4. ^ Salter, Michael (2017). "Gamergate and the subpolitics of abuse in online publics". Crime, Justice and Social Media. New York: Routledge. p. 43. ISBN 978-1-13-891966-2. Archived from the original on November 28, 2020. Retrieved August 30, 2020.
  5. ^ Milburn, Colin (2018). Respawn: Gamers, Hackers, and Technogenic Life. Duke University Press. p. 163. doi:10.1215/9781478090366. hdl:20.500.12657/22280. ISBN 978-1-4780-0278-9.
  6. ^ Heron, Michael James; Belford, Pauline; Goker, Ayse (2014). "Sexism in the circuitry". ACM SIGCAS Computers and Society. 44 (4): 18–29. doi:10.1145/2695577.2695582. ISSN 0095-2737. S2CID 18004724.

Category:Internet vigilantism

It's a bit weird for this category to be included given that the word "Vigilantism" isn't mentioned anywhere in the article at any point. Anyone know the specific reason for the inclusion? Trade (talk) 15:43, 24 May 2024 (UTC)[reply]

There are definitely sources available on the link, judging by a quick ["gamergate" + "vigilantism"] search. Unless someone wants to do some work on collecting and summarizing them, I'd support removing the category per WP:CATV's

Categorization of articles must be verifiable. It should be clear from verifiable information in the article why it was placed in each of its categories.

Firefangledfeathers (talk / contribs) 19:01, 24 May 2024 (UTC)[reply]

They/them pronoun confusion

As someone who is not familiar with gamergate, there are some parts of the article which are confusing because of how Quinn's they/them pronouns are used. The lead currently contains the following sentence:

Gamergate began with an August 2014 blog entry called "The Zoe Post" by Quinn's ex-boyfriend, which falsely insinuated that Quinn had received a favorable review because of their sexual relationship with a games journalist.

The sentence gives the impression that it's about a sexual relationship between Quinn, Quinn's ex-boyfried, and a games journalist. I know it's because Quinn's pronouns are they/them but their pronouns haven't been mentioned yet in the text.

Then their pronouns are mentioned in a footnote, but it's still pretty confusing:

Called "The Zoe Post", it was a lengthy, detailed account of their relationship and breakup that included copies of personal chat logs, emails, and text messages. The blog falsely implied that Quinn received a favorable review of Depression Quest in exchange for their sexual relationship with Nathan Grayson, a reporter for the gaming websites Kotaku and Rock Paper Shotgun.

I assume the first "their" is about the relationship between Quinn and Quinn's ex-boyfriend, and that the second "their" is about a relationship between Quinn and Grayson, but the second could still be interpreted as "Quinn's and Quinn's ex-boyfriends" sexual relationship.

I think these sentences should be written more clearly (by someone who knows what the sentences are supposed to mean). Paditor (talk) 08:49, 21 July 2024 (UTC)[reply]

I agree. I've tried some very minor rewording - replaced the first "their" with "Quinn's" to read "which falsely insinuated that Quinn had received a favorable review because of Quinn's sexual relationship with a games journalist", and removed the "their" from the second to give "The blog falsely implied that Quinn received a favorable review of Depression Quest in exchange for a sexual relationship with Nathan Grayson". Hopefully that reads better. - Bilby (talk) 09:03, 21 July 2024 (UTC)[reply]

Wired article concerning Gamergate and Kamala Harris

A discussion in Wired of the playbook that arose during the Gamergate campaign and how it has been used in other contexts [1] Acroterion (talk) 00:44, 16 August 2024 (UTC)[reply]

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