Something in between a roguelike and a sobokan game, using classic glyph-based rendering. Just a toy project to work on in my spare time :).
Written in Rust, published in WebAssembly.
Inspired by Into the breach, Crypt of the necrodancer , and the sobokan game Jonathan Blow is working on.
based on this tutorial to learn more about ECS & Rust.
cargo build --release --target wasm32-unknown-unknown && wasm-bindgen target/wasm32-unknown-unknown/release/roguelike.wasm --out-dir wasm --no-modules --no-typescript
Then host the \wasm
folder using vscode's live server, or anything else.