A real-time motion capture system for 3D virtual character animating.
-
Updated
Jul 18, 2024 - JavaScript
A real-time motion capture system for 3D virtual character animating.
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensembl…
A SteamVR powered mocap solution for Unreal Engine
A library for machine learning research on motion capture data
Motion and Shape Capture from Sparse Markers
The Machinima Studio mod
A Multi-Task Dataset for Simulated Humanoid Control
Phiz is a tool that allows you to perform facial motion capture from any device and location.
Camera Motion Capture using OpenCV and Mediapipe
(Eyebeam #13 of 13) Output OSC, MIDI, and After Effects/Maya animation scripts from the Leap Motion controller.
Information of public available data sets for biomechanics.
Python 3 bindings for the Azure Kinect SDK
(Eyebeam #1 of 13) Developed with @FakeGreenDress. Record, stream, and export Kinect mocap data to After Effects puppet pins. Record directly from the Kinect or over OSC. Compiling or running from source requires SimpleOpenNI.
Library to explore, process, and analyze movement acquisition data
Add a description, image, and links to the mocap topic page so that developers can more easily learn about it.
To associate your repository with the mocap topic, visit your repo's landing page and select "manage topics."