Rafi Santo
Indiana University, Learning Sciences, Graduate Student
- Indiana University, Center for Research on Learning and Technology, Graduate Studentadd
- New Media, Critical Pedagogy, Social Justice, Video Games and Learning, Informal Learning, Social Justice in Education, and 19 moreNew Literacies, Civic Engagement, Educational Equity and Justice, New literacy studies, Civic Education, Social Justice Issues, Digital Media And New Literacies, New Literacy Studies (Education), Critical Media Literacy, Youth Civic Engagement, Learning in Informal Settings, Critical Literacy Studies, Design of informal learning environments, Digital Media & Learning, Learning Sciences, Open Source and Free Software Studies, Social Network Analysis (SNA), Design-based research, and Organizational Learningedit
- Kylie Peppleredit
“Back with another video. I got a glitch for y’all. Imaboutta bless, Imaboutta bless.” On the second day of a city-wide early work program for low-income youth in one of America’s largest municipalities, a teen experiencing yet another... more
“Back with another video. I got a glitch for y’all. Imaboutta bless, Imaboutta bless.” On the second day of a city-wide early work program for low-income youth in one of America’s largest municipalities, a teen experiencing yet another remote learning set-up took to YouTube to share a “glitch” that offered a shortcut to meeting mandated use requirements of a program-wide learning app. A basketball game played on a TV in the background, sneakers squeaking on floorboards as the narrator trained his phone’s camera on an iPad and explained the workaround he’d discovered. He ranged from sharing irritation at what he saw as a cookie-cutter learning experience (“it’s so dumb bro, this is so annoying”) to feigning deference to an off-screen authority figure (“yessir, yessir”) as he tapped through the interface, to excitement as he shared his discovery with his teen audience. A telling comment under the video expressed deep gratitude: “You deadass saved my life, this shit had me stressed fr [for real].”
Research Interests:
Equity is arguably an agreed upon value within the Computer Science education (CSed) community, and perhaps even more so within efforts to universalize access to CSed within K12 settings through emerging ‘CS for All’ initiatives. However,... more
Equity is arguably an agreed upon value within the Computer Science education (CSed) community, and perhaps even more so within efforts to universalize access to CSed within K12 settings through emerging ‘CS for All’ initiatives. However, stakeholders often mean different things when referring to equity, with important implications for what CS teaching and learning looks like in schools. In this paper, we explore the question of how K12 school district actors’ conceptualizations of equity manifest within their planning and implementation of district-wide CSed initiatives. Based on a research-practice partnership aimed at supporting and researching district-wide CSed initiatives, data presented - interviews with district faculty, district planning documents, meeting transcripts and field observations - were drawn from five participating school districts as they made decisions and enacted activities over 11 months in areas including vision-setting, curriculum, professional development, leadership efforts and use of formative data about implementation. Analyzing these data through equity frameworks found in CSed literature, we highlight three distinct but interconnected ways that district actors conceptualized equity within their CSed initiatives: (1) equity in who Computer Science is for, (2) equity in how Computer Science is taught, and (3) equity in what Computer Science is taught. Data show that these varied conceptualizations resulted in different kinds of decisions about CSed in districts. We discuss the implications of these findings in terms of their relevance to equity-oriented CS education researchers, and what lessons they hold for policy-makers and education leaders engaged in their own efforts to support equitable computer science education.
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We can see how games can support civic behaviors by taking a closer look at the engagement involved in games that kids already play. Many of the most successful commercial games don't just involve a game, but also broader ecologies... more
We can see how games can support civic behaviors by taking a closer look at the engagement involved in games that kids already play. Many of the most successful commercial games don't just involve a game, but also broader ecologies surrounding the game-communities of players posting on discussion forums, creating resources like level walk-throughs and tips, designing user-generated game “mods” or modifications, and engaging in a range of activities characterized by collaboration, debate and production of ...
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Since summer of 2013, Hive Research Lab (HRL), an applied research partner of Mozilla Hive NYC Learning Network, has engaged in a range of activities that include both basic research and applied design activities geared toward advancing... more
Since summer of 2013, Hive Research Lab (HRL), an applied research partner of Mozilla Hive NYC Learning Network, has engaged in a range of activities that include both basic research and applied design activities geared toward advancing the community’s collective understanding of how to support youth interest-driven learning pathways. Our activities have included developing case studies of high school students and recent high school graduates who participate in Hive network programs and events, leading consensus-building discussions during Hive community meetings and calls around youth pathway issues, facilitating the design of initiatives that target specific barriers to supporting youth pathways1, and providing formative design research support to members2.
In reviewing community members’ accounts of successful examples of youth pathway support in the Hive, one youth development practice emerged as central—educator activity linking their youth to other programs and opportunities, a practice we call brokering. At the same time, it was evident that efforts around brokering future learning opportunities were often time-consuming and constrained by factors such as awareness of opportunities at any given moment. HRL used this understanding as a starting point for asking: What if we as a network were able to collectively and systematically think about the issues and opportunities around brokering future learning opportunities to our youth? How might that enhance our impact on young people’s lives and on our abilities to address entrenched issues of equity, opportunity, and empowerment?
This white paper, representative of collective work between Hive Research Lab, Hive network members, and the administrators of the Hive NYC network3, attempts to bring more clarity to the practice of brokering as a way to support youth pathways towards meaningful futures. In the fall of 2014, HRL facilitated discussions in the Hive community around how the network as a whole can more effectively broker opportunities to our youth, and worked with members to collectively formalize our collective understandings and definition of brokering as a promising youth development practice. Based on those community conversations, in this paper we articulate who are (or could be) learning opportunity brokers, how brokering is achieved, and some precise goals the Hive community could work towards. While many Hive educators already engage in brokering to some degree, our goal here is to bring more attention to what we do and what we can do to formalize this as a valued practice in our community. We aim to more actively give it consideration in a way that allows us to discover how to do it better as both individual educators but also as a collective. HRL facilitated many of these discussions and also attempted to connect our discussions to existing research whenever it seemed to be illustrative to do so. This paper represents the culmination of our collective knowledge building efforts and should be considered a product of joint research and action that emerged from the community as a whole.
In reviewing community members’ accounts of successful examples of youth pathway support in the Hive, one youth development practice emerged as central—educator activity linking their youth to other programs and opportunities, a practice we call brokering. At the same time, it was evident that efforts around brokering future learning opportunities were often time-consuming and constrained by factors such as awareness of opportunities at any given moment. HRL used this understanding as a starting point for asking: What if we as a network were able to collectively and systematically think about the issues and opportunities around brokering future learning opportunities to our youth? How might that enhance our impact on young people’s lives and on our abilities to address entrenched issues of equity, opportunity, and empowerment?
This white paper, representative of collective work between Hive Research Lab, Hive network members, and the administrators of the Hive NYC network3, attempts to bring more clarity to the practice of brokering as a way to support youth pathways towards meaningful futures. In the fall of 2014, HRL facilitated discussions in the Hive community around how the network as a whole can more effectively broker opportunities to our youth, and worked with members to collectively formalize our collective understandings and definition of brokering as a promising youth development practice. Based on those community conversations, in this paper we articulate who are (or could be) learning opportunity brokers, how brokering is achieved, and some precise goals the Hive community could work towards. While many Hive educators already engage in brokering to some degree, our goal here is to bring more attention to what we do and what we can do to formalize this as a valued practice in our community. We aim to more actively give it consideration in a way that allows us to discover how to do it better as both individual educators but also as a collective. HRL facilitated many of these discussions and also attempted to connect our discussions to existing research whenever it seemed to be illustrative to do so. This paper represents the culmination of our collective knowledge building efforts and should be considered a product of joint research and action that emerged from the community as a whole.
Research Interests: Digital Literacy, Digital Media & Learning, Social Support, Digital Media And New Literacies, Digital Literacies, and 9 moreDigital Media and Learning, Information Brokering, Afterschool Programming/Early Childhood, Learning Across Settings, Knowledge Brokering, Interest Driven Learning, Connected Learning, Afterschool Intervention, and Afterschool Programs
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Why is all of this relevant to a conversation about games for impact? Because right now a great deal of energy is going into thinking about how we can be making games that aim to teach about traditional disciplinary content in areas such... more
Why is all of this relevant to a conversation about games for impact? Because right now a great deal of energy is going into thinking about how we can be making games that aim to teach about traditional disciplinary content in areas such as math, science and literacy. And while the movement to teach these areas with games gathers steam, little attention is being given to emerging research showing that games can promote forms of participation and outcomes related to citizenship that are vital to our current and future democracy.
To many, a classroom that felt like a playground would be viewed as a failure. In Second Life, however, especially in the teen grid, it is the norm. SL is already a game-like environment, where residents can not help but play with... more
To many, a classroom that felt like a playground would be viewed as a failure. In Second Life, however, especially in the teen grid, it is the norm. SL is already a game-like environment, where residents can not help but play with concepts of self representation, with alternative physics, and more. But the workplace of the educator, who may be on a schedule with serious content to address, need not be in conflict with the playspace of the learner, who wants to have fun and bring a creative dynamic to their interactions.