Abstract to Miroslav Barta's book 'Sinuhe, the Bible, and the Patriarchs. Contextulizes Barta's work in a transdisciplinary perspective.
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Recent current events have dramatically highlighted the vulnerability of the world's material cultural heritage. The 3-D Digital Preservation of At-Risk Global Cultural Heritage project, led by Thomas Levy at UC San Diego, catalyzes a... more
Recent current events have dramatically highlighted the vulnerability of the world's material cultural heritage. The 3-D Digital Preservation of At-Risk Global Cultural Heritage project, led by Thomas Levy at UC San Diego, catalyzes a collabora-tive research effort by four University of California campuses (San Diego, Berkeley, Los Angeles and Merced) to use cyber-archaeology and computer graphics for cultural heritage to document and safeguard virtually some of the most at-risk heritage objects and places. Faculty and students involved in this project are conducting path-breaking archaeological research-covering more than 10,000 years of culture and architecture-in Cyprus, Greece, Egypt, Ethiopia, Israel, Jordan, Morocco, Turkey, and the United States. This project uses the 3-D archaeological data collected in numerous at-risk heritage places to study, forecast, and model the effects of human conflict, climate change, natural disasters and technological and cultural changes on these sites and landscapes. The greater challenge undertaken by this project is to integrate archaeological heritage data and digital heritage data using the recently-announced Pacific Research Platform (PRP) and its 10-100Gb/s network as well as virtual reality kiosks installed in each participating UC campus. Our aim is to link UC San Diego and the San Diego Supercom-puter Center to other labs, libraries and museums at the other UC campuses to form a highly-networked collaborative platform for curation, analysis, and visualization of 3D archaeological heritage data.
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THE PAST FORWARD - Drawing on new emerging technologies, Thomas E. Levy predicts the rise of the cyber-archaeologist
A series of AMS radiocarbon determinations have been obtained from the site of Khirbet-en-Nahas, Jordan. An initial suite of samples dated in Oxford and a subsequent and much larger suite from Groningen were obtained to determine the... more
A series of AMS radiocarbon determinations have been obtained from the site of Khirbet-en-Nahas, Jordan. An initial suite of samples dated in Oxford and a subsequent and much larger suite from Groningen were obtained to determine the onset of copper and iron production in the Faynan district. The determinations came from two different areas at the site. Bayesian modeling was used to improve the chronometric resolution. This showed that copper production expanded from ca. 950 BCE. The challenge at sites such as this is to obtain samples of short-lived age and thereby avoid ‘inbuilt age’. Several of the AMS determinations were, in all likelihood, affected by this, and the Bayesian modeling enabled us to determine outliers and question their reliability. Further work is planned.
ABSTRACT Stereo panorama photography is able to create a visual immersive experience in which the viewer is able to see in any direction from a single static point. Acquiring data through CAVEcams [1, 2], we are able to create points of... more
ABSTRACT Stereo panorama photography is able to create a visual immersive experience in which the viewer is able to see in any direction from a single static point. Acquiring data through CAVEcams [1, 2], we are able to create points of immersion at cultural heritage sites. Through this technique, the user can virtually experience archaeological sites, which they might not otherwise be able to do. These immersive data communicate a sense of place better than an individual photograph is capable of doing. CAVEcam images can be combined with data collected by LiDAR and "Structure from Motion" techniques to create a stereo fusion of gigapixel photography and 3D point cloud data. For museums, this means bringing the context of the artifacts they display to their visitors. Rather than isolated artifacts, visitors can experience where they come from and gain a better understanding for the story behind them. For researchers this means being able to visit their project, even when it is thousands of miles away. Collaborative tools in virtualization systems such as CalVR [3, 4] make it possible for researchers in different parts of the world to work on projects together. For the classroom, it means bringing the environments to the students in ways not previously possible. Hieroglyphs can be read from the walls of tombs, while benchmark sites can be visited and explored in conjunction with classroom lectures and presentations. Ultimately, this tool has very real implications for the preservation and presentation of cultural heritage and archaeology.
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ABSTRACT As cyberarchaeology pushes the boundaries of digital replication of space, objects, and arguably, time itself, it simultaneously adjusts mankind's perception of these things, their connection to the individual and to... more
ABSTRACT As cyberarchaeology pushes the boundaries of digital replication of space, objects, and arguably, time itself, it simultaneously adjusts mankind's perception of these things, their connection to the individual and to culture, and our ability to analyze these increasingly solid intangible data sets. When considered as part of the evolving global modernist perspective, and as something valuable as a comparative analytical tool-these are useful developments. However, with every innovation, comes a price. And in creating virtually solid simulacra of cultural heritage, we must consider the implications of the removed authenticities cyberarchaeologists are creating. How might the ability to have a virtual copy affect international conservation policies for archaeological sites and collected artifacts? What does a virtual and potentially 3D printable version of an artifact mean to the economics of looting? How might digital augmentation in museums be balanced so as not to replace the real artifacts themselves? In developing the interdisciplinary and collaborative big-system cyberarchaeological methodologies and systems like those at the Center of Interdisciplinary Science for Art, Architecture, and Archaeology at the University of California, San Diego, the ethical implications of reactions to digitization and digital analysis are being concurrently evaluated so that some flexible contingencies can be built in as a safety measure to protect the authentic from the misuse of its heterotopic virtual counterparts.
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ABSTRACT As smartphones and tablets continue to pervade our daily lives, museums have turned to these devices as a new platform for engaging visitors with cultural heritage. However, the needs of the museum visitor are often overlooked... more
ABSTRACT As smartphones and tablets continue to pervade our daily lives, museums have turned to these devices as a new platform for engaging visitors with cultural heritage. However, the needs of the museum visitor are often overlooked when designing these applications. Researchers from CISA3 are beginning to address this problem by performing studies to gage users' wants in both engaging with the interfaces of mobile applications and the affordances associated with their environment of use. CISA3 has developed its own augmented reality tablet application, ARtifact, which intends to put a wealth of collected information directly into the hands of both researchers and the general public in a variety of contexts [1]. With ARtifact, users can examine metadata in museums as well as in the field at archaeological sites [2]; users are able to view both multispectral images of artifacts and annotated information pertaining to them in real time using the tablet's video seethrough interface. Wishing to deliver an optimal experience that engages the user and enhances the discovery and learning process, we followed the methodology of cognitive design to refine ARtifact's utility, based on contextual interviews for data collection and affinity diagrams for qualitative data organization and interpretation. Interviews were conducted in three stages. The first round of interviews took place at the Timken Museum in Balboa Park, San Diego, shadowing the art museum's testing of a new in-house developed mobile app. For this initial round, twenty-three visitors were interviewed and observed as they made their way around the museum. The second round of interviews took place with two directors from Balboa Park looking into enhancing the use of technology throughout the park, providing access to findings on extensive prior visitor research that the
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Because the Holy Land occupies a land bridge between the two great centers of early Near Eastem cul-ture—Egypt and Mesopotamia— the Holy Land and its social évolu-tion have usually been linked to thèse core areas of ancient civilization.... more
Because the Holy Land occupies a land bridge between the two great centers of early Near Eastem cul-ture—Egypt and Mesopotamia— the Holy Land and its social évolu-tion have usually been linked to thèse core areas of ancient civilization. Récent excavations in Israel's northem Negev Désert at the late fifth to early fourth millennium BC settlement of Shiqmim provide insights into the growth and décline of the earliest agro-pastoral settlement System in the Beersheva Valley. The new data point to a local growth process with little direct influence from the outside world. Numerous radiocarbon détermina-tions, extensive Systems of subterranean rooms in the lowest occupation levels, and a planned open-air settlement in the latest stratum, challenge théories conceming the developmental history of human societies in this part of the Near East. Analyses of fauna and craft specialization in métal add insi^ts into the émergence of the Mediter-ranean economy and social complexity in the an...
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Research Interests: Archaeology and Antiquity
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ABSTRACT Archaeology is a discipline that studies time through an understanding of space and objects in that space; archaeology is ultimately, therefore, an intersection where the visualization of space and the visualization of time meet.... more
ABSTRACT Archaeology is a discipline that studies time through an understanding of space and objects in that space; archaeology is ultimately, therefore, an intersection where the visualization of space and the visualization of time meet. Archaeology has long utilized visualization as a technique to analyze and disseminate information; however, comprehensive and collaborative analysis and storytelling with this visual data has always been limited by the capacity of the systems, which create and display it. To present the most complete narrative of the past, one must seek the “big picture” by assembling the disparate pieces of data, which reflect the lives of the humans we study. This paper presents a framework for the visualization of and interaction with rich data collections in high resolution, networked, tiled-display environments, called the MediaCommons Framework.
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ABSTRACT Archaeology is a destructive science. Photographs and videos preserve some aspects of the sequence of events inherent within the archaeological excavation process, but cannot replicate the spatiality and detail of the downward... more
ABSTRACT Archaeology is a destructive science. Photographs and videos preserve some aspects of the sequence of events inherent within the archaeological excavation process, but cannot replicate the spatiality and detail of the downward progression of the digging entailed through excavation. Time lapse sequences of properly adapted and employed terrestrial laser scanning to create a temporal sequence of point clouds of the archaeological methodologies can, however, serve as an innovative step towards accurate documentation of crucial data for future archaeologists interested in the site. Over the course of the National Science Foundation Integrative Graduate Education and Research Traineeship funded Sediment Intervals and Site Deformation Processes: Exploring Time Lapse Laser Scanning Capabilities and Methodologies for Archaeology, temporal scanning was tested on the beaches of San Diego to establish a baseline capability for data capture. Subsequently, the methodologies for data collection were utilized as a part of the excavation workflow at the University of California, San Diego's Edom Lowlands Regional Archaeological Project's excavation of a Roman era section of tell Khirbat Faynan in southern Jordan. With the data collected from the excavation as the impetus for new system development, original visualization processing designed with the archaeological problems and end-goals in mind is being created at the University of California, San Diego Center of Interdisciplinary Science for Art, Architecture, and Archaeology in order to meaningful display the shifting data sets in real time and exhibit not just the archaeological data, but the archaeological process.
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ABSTRACT This paper presents a functional implementation of an unmanned aerial vehicle complete with image acquisition payloads for the documentation and virtual reconstruction of cultural heritage sites. We discuss technological advances... more
ABSTRACT This paper presents a functional implementation of an unmanned aerial vehicle complete with image acquisition payloads for the documentation and virtual reconstruction of cultural heritage sites. We discuss technological advances in unmanned aerial vehicles, as well as contemporary practices in implementation, which have evolved in the direction of reducing costs, enabling new functionalities, and emerging applications in cultural heritage fieldwork. These advances are the basis for the design and execution of our unmanned aircraft, which we develop to collect unique and comprehensive datasets in challenging acquisition scenarios at active cultural heritage sites. Our platform is able to perform visual imaging, using a variety of acquisition triggers and mechanisms to enable high-resolution in-plane site photogrammetry, oblique aerial examinations of large sites, and sequence acquisitions for use in structure from motion based volumetric reconstructions of specific areas of interest. This data is in turn suitable for exploration with or without volumetric post processing techniques using visual analysis techniques using interactive high resolution tiled display inspection environments.
Abstract A modern field science such as archaeology is heavily data-driven using various kinds of state-of-the-art measurement instruments. It requires sophisticated computer infrastructure to manage large amounts of heterogeneous data.... more
Abstract A modern field science such as archaeology is heavily data-driven using various kinds of state-of-the-art measurement instruments. It requires sophisticated computer infrastructure to manage large amounts of heterogeneous data. The concept of cloud computing provides a flexible cyber infrastructure for large-scale data management, which is being deployed at university campuses. A problem unique to field research is that researchers often work at remote field sites with limited computer and network resources. ...
Research Interests: Archaeology and Antiquity
Page 1. Prehistoric metalworking in the southern Levant: archaeometallurgical and social perspectives Thomas E. Levy and Sariel Shalev Introduction The introduction of copper metalworking in the southern Levant during the ...
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... The study area To monitor the changing patterns in prehistoric settlement and subsistence in the northern Negev Desert, two distinctive semi-arid regions were sampled: the humidNegev coastal plain and the more arid inland foothill... more
... The study area To monitor the changing patterns in prehistoric settlement and subsistence in the northern Negev Desert, two distinctive semi-arid regions were sampled: the humidNegev coastal plain and the more arid inland foothill zone. ...
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... 1982 The Chalcolithic Mortuary Site near Mezad Aluf, Northern Negev Desert: A Preliminary Study. Bulletin of the American Schools of Oriental Research, 248: 37-59. 1983 Chalcolithicsettlement patterns in the northern Negev desert.... more
... 1982 The Chalcolithic Mortuary Site near Mezad Aluf, Northern Negev Desert: A Preliminary Study. Bulletin of the American Schools of Oriental Research, 248: 37-59. 1983 Chalcolithicsettlement patterns in the northern Negev desert. Current Anthropology, 24: 105-107. ...
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