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Asma Naz

    Asma Naz

    • Junior Fellow, Hanse-Wissenschaftskolleg (Institute for Advanced Study), Delmenhorst, Germany. PhD, Dept. of Arts & ... moreedit
    • Supervisor: Prof. Dr. Mihai Nadin, Advisors: Dr. Charissa Terranova (UTDallas), Dr. Ryan McMahan (UTDallas), Dr. Frank Dufour (UTDallas), Dr. Regis Kopper (Duke University)edit
    Fear, anxiety, and stress of perceived or real threats of ailment, unemployment, lack of physical contacts and isolation, and movement restrictions leading to remote work and education are some of the new realities arising from the... more
    Fear, anxiety, and stress of perceived or real threats of ailment, unemployment, lack of physical contacts and isolation, and movement restrictions leading to remote work and education are some of the new realities arising from the Covid-19 pandemic. New and exacerbated existing mental and physical health concerns are crucial when rethinking living spaces. This paper presents the design concept for an architectural “intelligent” system that will adapt to the user. It will generate, in real time, variable “affective environments” by manipulating space perceptual parameters in order to accommodate a user’s wants, needs, and desires. Machine Learning (ML) provides the data that drives perceptual variability. The concept can be applied in healthcare (e.g., recovery rooms, care units) where sensory stimulation is key to treatment.
    Anticipatory expression underlies human performance. Medical conditions and, especially, aging result in diminished anticipatory action. In order to mitigate the loss, means for engaging still available resources (capabilities) can be... more
    Anticipatory expression underlies human performance. Medical conditions and, especially, aging result in diminished anticipatory action. In order to mitigate the loss, means for engaging still available resources (capabilities) can be provided. In particular, anticipation-driven adaptive environments could be beneficial in medical care, as well as in assisted living for those seeking such assistance. These adaptive environments are conceived to be individualized and individualizable, in order to stimulate independent action instead of creating dependencies.
    As a proof of concept for anticipation based assisted living we introduce a particular kind of adaptive architecture that integrates intelligent materials within the encompassing IoT. For this purpose, data regarding the anticipatory... more
    As a proof of concept for anticipation based assisted living we introduce a particular kind of adaptive architecture that integrates intelligent materials within the encompassing IoT. For this purpose, data regarding the anticipatory profile of individuals and the use of machine learning in capturing individual needs, was acquired. The structure presented was tested in partial applications. Feedback from those working in assisted living was integrated in pur suant attempts at modelling adaptive architecture structures.
    Recent advances in embedded computing technology of microchips and sensors have given rise to computer-mediated, human-centered interactions and emergent mobile lifestyles. Interactive system design driven by embedded computing... more
    Recent advances in embedded computing technology of microchips and sensors have given rise to computer-mediated, human-centered interactions and emergent mobile lifestyles. Interactive system design driven by embedded computing collaborates with architectural design in the realm of habitable interactive architecture to generate and facilitate human interaction with built environment. However, the potential of interactive technology as a design means in the anticipatory spatial thinking of traditional architecture is still largely unexplored. This paper proposes design possibilities of an interactively modifiable living space that aims to accommodate evolving lifestyles of highly mobile, information age professionals, also referred to as neo-nomads. The proposed design investigates anticipatory dimensions of interactive technology in generating possible spatial articulations through human-space interaction to meet design goals.
    Fear, anxiety, and stress of perceived or real threats of ailment, unemployment, lack of physical contacts and isolation, and movement restrictions leading to remote work and education are some of the new realities arising from the... more
    Fear, anxiety, and stress of perceived or real threats of ailment, unemployment, lack of physical contacts and isolation, and movement restrictions leading to remote work and education are some of the new realities arising from the Covid-19 pandemic. New and exacerbated existing mental and physical health concerns are crucial when re-thinking living spaces. This paper presents the design concept for an architectural “intelligent” system that will adapt to the user. It will generate, in real time, variable “affective environments” by manipulating space perceptual parameters in order to accommodate a user’s wants, needs, and desires. Machine Learning (ML) provides the data that drives perceptual variability. The concept can be applied in healthcare (e.g., recovery rooms, care units) where sensory stimulation is key to treatment.
    As a proof of concept for anticipation based assisted living we introduce a particular kind of adaptive architecture that integrates intelligent materials within the encompassing IoT. For this purpose, data regarding the anticipatory... more
    As a proof of concept for anticipation based assisted living we introduce a particular kind of adaptive architecture that integrates intelligent materials within the encompassing IoT. For this purpose, data regarding the anticipatory profile of individuals and the use of machine learning in capturing individual needs, was acquired. The structure presented was tested in partial applications. Feedback from those working in assisted living was integrated in pur suant attempts at modelling adaptive architecture structures.
    Recent advances in embedded computing technology of microchips and sensors have given rise to computer-mediated, human-centered interactions and emergent mobile lifestyles. One of the main criticisms of the current trend of habitable... more
    Recent advances in embedded computing technology of microchips and sensors have given rise to computer-mediated, human-centered interactions and emergent mobile lifestyles. One of the main criticisms of the current trend of habitable interactive architecture is its disregard towards spatial thinking of traditional architecture. The potential of interactive technology in actualizing spatial responses to emerging needs is also largely unexplored. This paper proposes design possibilities of an interactively modifiable living space that aims to accommodate evolving lifestyle of highly mobile, information age professionals, also referred to as neo-nomads. Proposed design opens up discussions on the creative, adaptive spatial responses of interactive space designed to orchestrate possible future actions and interactions of target users on the basis of formed anticipations.
    Many years ago, Mihai Nadin 2 wrote about the architecture of dynamic structures. He made reference to the work of Superstudio (an architecture firm, founded in 1966 in Florence, Italy by Adolfo Natalini and Cristiano Toraldo di Francia)... more
    Many years ago, Mihai Nadin 2 wrote about the architecture of dynamic structures. He made reference to the work of Superstudio (an architecture firm, founded in 1966 in Florence, Italy by Adolfo Natalini and Cristiano Toraldo di Francia) and Archigram (an avant-garde architectural group formed in the 1960s, based at the Architectural Association, London). But this article is not about the Radical Architecture movement, rather about a new way of thinking: anticipation was the backbone of conceiving spaces for maximum interaction (especially in educational institutions). When I started my research for a dissertation, his thoughts from the past were less on my mind than the opportunity to re-invent architecture for the professionals who were making the new technologies of interaction possible, but who found themselves deprived of appropriate housing. My research took place within the antÉ – Institute for Research in Anticipatory Systems, which he founded and directs. The anticipation p...
    This paper presents a successful application of fuzzy logic in the design of an interactive control system for an architectural living space. Fuzzy logic is applied in order to process subjective perceptual data based upon aesthetic... more
    This paper presents a successful application of fuzzy logic in the design of an interactive control system for an architectural living space. Fuzzy logic is applied in order to process subjective perceptual data based upon aesthetic considerations. In the interactively modifiable living space, occupants can generate various sensory-perceptive spatial qualities with affective dimensions in real time. This is accomplished by modifying one or more design parameters of color, brightness, texture, and material in order to meet the emotional, psychological, proprioceptive and aesthetic needs associated with daily living. The human-space interaction is perception-based. It is structured around a set of aesthetic guidelines formulated from correlations that measure the extent to which each design parameter impacts user perception. Fuzzy logic system implements the aesthetic guidelines as fuzzy control rules in the analysis. It allows for processing non-numerical, linguistic data in order to modify appropriate design parameters and produce spatial outputs that are meaningful and effective for the occupants.
    Experiencing sensory-pleasing environments and recreating perceptions of past lived environments can benefit patients greatly in coping with irreversible conditions (e.g., dementia) or during healing after traumatic experiences. Such... more
    Experiencing sensory-pleasing environments and recreating perceptions of past lived environments can benefit patients greatly in coping with irreversible conditions (e.g., dementia) or during healing after traumatic experiences. Such environments can evoke emotional responses that are associated with a patient's positive memories of a place, an activity, or people. A design concept of an intimate architectural space informed by knowledge of anticipatory systems was developed for the purpose of generating variable personalized environments. In particular, such environments are designed for patients, according to their individual demands and expectations. The design is guided by aesthetic data acquired through perceptual user studies. Such adaptive spaces can be delivered to a large number of users in healthcare in the form of Architecture-as-Service (AaS). The research presented expands the notion of AaS and is premised upon an IoT application.
    The Internet-of-Things (IoT) can facilitate a perception-driven architectural service. A highly personalized adaptive Architecture-as-Service (AaS), meeting individual demands and expectations, is an example of Design-on-Demand—as needed... more
    The Internet-of-Things (IoT) can facilitate a perception-driven architectural service. A highly personalized adaptive Architecture-as-Service (AaS), meeting individual demands and expectations, is an example of Design-on-Demand—as needed and when it’s needed. This goes beyond reactive smart environments in the direction of a dwelling’s anticipatory characteristics, i.e., adapting to changing requirements. For such an architecture to be possible, intelligent materials need to be integrated via the IoT in new structures adapted to life and work circumstance of our time. The IoT is the only practical implementation that can handle the large number of processes involved and connect to computational resources on the cloud. The personalized AaS is protected via blockchain technology and made available, on demand or according to what the context suggests. For this purpose, a decentralized autonomous organization is put in place. Distributed across a large array of various devices, the ledger representing the blockchain enables digital ownership and, more important, interactions without a central control. The data informing the project was acquired from experiments in a Cave Automatic Virtual Environment (CAVE)-type virtual reality (VR) system. The same VR facility was used as a modeling medium for the future of a new kind of on-demand adaptive architecture.
    This paper presents a successful application of fuzzy logic in the design of an interactive control system for an architectural living space. Fuzzy logic is applied in order to process subjective perceptual data based upon aesthetic... more
    This paper presents a successful application of fuzzy logic in the design of an interactive control system for an architectural living space. Fuzzy logic is applied in order to process subjective perceptual data based upon aesthetic considerations. In the interactively modifiable living space, occupants can generate various sensory-perceptive spatial qualities with affective dimensions in real time. This is accomplished by modifying one or more design parameters of color, brightness, texture, and material in order to meet the emotional, psychological, proprioceptive and aesthetic needs associated with daily living. The human-space interaction is perception-based. It is structured around a set of aesthetic guidelines formulated from correlations that measure the extent to which each design parameter impacts user perception. Fuzzy logic system implements the aesthetic guidelines as fuzzy control rules in the analysis. It allows for processing non-numerical, linguistic data in order to modify appropriate design parameters and produce spatial outputs that are meaningful and effective for the occupants.
    Research Interests:
    Many years ago, Mihai Nadin 2 wrote about the architecture of dynamic structures. He made reference to the work of Superstudio (an architecture firm, founded in 1966 in Florence, Italy by Adolfo Natalini and Cristiano Toraldo di Francia)... more
    Many years ago, Mihai Nadin 2 wrote about the architecture of dynamic structures. He made reference to the work of Superstudio (an architecture firm, founded in 1966 in Florence, Italy by Adolfo Natalini and Cristiano Toraldo di Francia) and Archigram (an avant-garde architectural group formed in the 1960s, based at the Architectural Association, London). But this article is not about the Radical Architecture movement, rather about a new way of thinking: anticipation was the backbone of conceiving spaces for maximum interaction (especially in educational institutions). When I started my research for a dissertation, his thoughts from the past were less on my mind than the opportunity to re-invent architecture for the professionals who were making the new technologies of interaction possible, but who found themselves deprived of appropriate housing. My research took place within the antÉ – Institute for Research in Anticipatory Systems, which he founded and directs. The anticipation perspective I adopted is about a new way of seeing reality and approaching the human being in its most significant aspect: creativity. My contribution to a celebration of Nadin's activity is in line with his dedication to make things happen, to make anticipation a useful tool. The following is a report I wish to add to the record of anticipation research.
    Research Interests:
    The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted... more
    The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted a user study in a six-sided projected immersive display that utilized equivalent design attributes of brightness, color and texture in order to assess to which extent the emotional response in a simulated environment is affected by the same parameters affecting real environments. Since emotional response depends upon the context, we evaluated the emotional responses of two groups of users: inactive (passive) and active (performing a typical daily activity). The results from the perceptual study generated data from which design principles for a virtual living space are articulated. Such a space, as an alternative to expensive built dwellings, could potentially support new, minimalist lifestyles of occupants, defined as the neo-nomads, aligned with their work experience in the digital domain through the generation of emotional experiences of spaces. Data from the experiments confirmed the hypothesis that perceivable emotional aspects of real-world spaces could be successfully generated through simulation of design attributes in the virtual space. The subjective response to the virtual space was consistent with corresponding responses from real-world color and brightness emotional perception. Our data could serve the virtual reality (VR) community in its attempt to conceive of further applications of virtual spaces for well-defined activities.
    The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted... more
    The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted a user study in a six-sided projected immersive display that utilized equivalent design attributes of brightness, color and texture in order to assess to which extent the emotional response in a simulated environment is affected by the same parameters affecting real environments. Since emotional response depends upon the context, we evaluated the emotional responses of two groups of users: inactive (passive) and active (performing a typical daily activity). The results from the perceptual study generated data from which design principles for a virtual living space are articulated. Such a space, as an alternative to expensive built dwellings, could potentially support new, minimalist lifestyles of occupants, defined as the neo-nomads, aligned with their work experience in the digital domain through the generation of emotional experiences of spaces. Data from the experiments confirmed the hypothesis that perceivable emotional aspects of real-world spaces could be successfully generated through simulation of design attributes in the virtual space. The subjective response to the virtual space was consistent with corresponding responses from real-world color and brightness emotional perception. Our data could serve the virtual reality (VR) community in its attempt to conceive of further applications of virtual spaces for well-defined activities.
    Research Interests:
    Research Interests:
    Recent advances in embedded computing technology of microchips and sensors have given rise to computer-mediated, human-centered interactions and emergent mobile lifestyles. Interactive system design driven by embedded computing... more
    Recent advances in embedded computing technology of microchips and sensors have given rise to computer-mediated, human-centered interactions and emergent mobile lifestyles. Interactive system design driven by embedded computing collaborates with architectural design in the realm of habitable interactive architecture to generate and facilitate human interaction with built environment. However, the potential of interactive technology as a design means in the antici-patory spatial thinking of traditional architecture is still largely unexplored. This paper proposes design possibilities of an interactively modifiable living space that aims to accommodate evolving lifestyles of highly mobile, information age professionals , also referred to as neo-nomads. The proposed design investigates anticipatory dimensions of interactive technology in generating possible spatial articulations through human-space interaction to meet design goals.
    Research Interests: