Cliffbottom Catacombs
Cliffbottom Catacombs is one of the Minor Dungeons found in the Liurnia Region in Elden Ring. It is an optional dungeon that is home to a few treasure items and a miniboss Foe. This page contains information on the location, walkthrough, and guide to traverse this dungeon, locate all of its treasure, and tips to defeat the enemies within.
Enemies | Boss | Notable Loot |
---|---|---|
Fanged Imps/Trolls | Erdtree Burial Watchdog | Nox Mirrorhelm, Scythe, Prattling Pate "Wonderful", Kaiden Sellsword Ashes |
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How to Get to Cliffbottom Catacombs
On the eastern side of Liurnia, just north of Liurnia Highway South, you’ll find a long stretching slope heading south. As you head down, you’ll encounter a large number of Vulgar Militia who ambush from the shadows and/or bushes with leaping axe attacks. About halfway down the slope, you’ll note on the right hand side (the side of the rockface), there is a small incline heading back north. There you’ll find the double doors buried in the cliffface, with a Site of Grace just one flight of stairs down.
Cliffbottom Catacombs Walkthrough
As you head down past the Site of Grace, you’ll ride a lift down into the tombs. Head forward to face a room with two Fanged Imps. One in the center of the room and one immediately to your right as you enter. Grab the Root Resin from across the room and the Grave Violet on the left next to the stairs leading down.
Down the steps you’ll find the locked doors and a Summoning Pool. Turn right down the next set of steps and turn left to face another Imp, this time wielding a two-handed weapon. Whilst this results in heavier blows if you get hit, you can take advantage of the longer wind-ups to perform critical strikes against it.
Proceeding down the hallway, grab the Grave Glovewort (2) and down the steps in the room beyond, being careful not to drop off the edges. Continue straight down the hallway, ensuring you avoid the pressure plate in the center of the walkway; if triggered a spectral arrows will fire from the end of the hallway in 3 bursts (which can be dodge-rolled). A Fanged Imp will also drop down from the ceiling to face you, so ensure to not backstep onto the pressure plate should you need to retreat and create some space.
At the end of the hallway there is a right turn, and as you arrive an Imp will spring from the corner and attack you. Once defeated, it will drop the Forked Hatchet weapon.
You’ll emerge in a room with a staircase to the left and a sheltered portion at the back of the room on the right. In the sheltered portion, a very aggressive troll lies asleep, which will awake when approached. The only item of note worth venturing there for is a Ghost Glovewort (3) plant against the back wall. Should you aggro the troll, be conservative with your attacks, and dodge-roll everything. At the end of its combos, which often end in a kick followed by an axe sweep, you have an opportunity to get in behind it and critical strike.
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Up the steps on the right side of the room, you’ll note a Stonesword Key locked path straight ahead, as well as another troll patrolling to the right. Should you unlock the path (if you have a Stonesword Key), a Fanged Imp will drop from the ceiling and attack you, and a corpse on the back wall holds the Nox Mirrorhelm helmet. The troll can be snuck past if you monitor its patrol path, but be wary of two Fanged Imps on the platform above you. You can also avoid making them hostile, just stick to the left wall as you climb the stairs and head to the passageway beyond.
The room at the end of the small tunnel you pass through has a pressure plate right in the entryway, so you will have to carefully skirt around it or dodge-roll to avoid the volleys. Two Fanged Imps are also in this room, so be careful to not get overwhelmed with their blood loss inducing attacks, and also not to trigger the trap by accident. In the alcove of the room, you’ll find Grave Glovewort (2). Be careful, as you can also lure the troll from the floor below with your fight against these Imps, so try to lure them down the corridor further into the catacombs rather than back the way you came.
Through the corridor you’ll arrive at the higher platform you could see going down the steps earlier, and take a left turn to enter a small alcove room with three Fanged Imps, one with a two-handed weapon. If you plan your movements and attacks, you can manage to knock one or two of them off the edge in the previous room, or line it up so they take hits from the arrow trap should you want to intentionally trigger it and dodge out of the way. The body on the floor in this alcove holds the Scythe weapon, alongside a Grave Violet plant.
Head back out (avoiding triggering the trap) and turn left to head down a narrow corridor. This has two Fanged Imps lurking on the ceiling and the wall, so be careful not to head in too quickly and get surrounded. At the end, you’ll find some Grave Glovewort (2) and a corpse holding Golden Rune (3). Backtrack out and if you can sneak past the patrolling troll, there is a corpse with a Rune Arc tucked in the back corner on that level. Head then to the room with two levels interconnected by the flight of stairs with gaps on either side and drop down.
Here you’ll be facing another troll, though it can be snuck around if you land in a corner and crouch walk. It is crouching over a Trina's Lily plant, should you wish to collect it (requiring the killing of the troll). Upon landing, head behind the wall to the north to grab the Prattling Pate "Wonderful", and then head down the passageway to the east.
Turn right, and you'll encounter a room with a pressure plate in the middle. Beyond there will be another patrolling Troll, and you can use the pressure plate against it to get in some free hits. Turning right again, you'll note a ladder in the alcove that is worth sprinting to.
Climbing the ladder, turn right and you'll emerge where the lever is to unlock the locked doors near the entrance of the Catacombs. Once pulled, you can roll off the edge back onto the steps below, and backtrack through the Catacombs to reach the unlocked doors, and the mist wall at the bottom of the stairs beyond.
Boss Fight - Eldtree Burial Watchdog
Much like the Watchdogs from Stormfoot Catacombs and the Impaler's Catacombs, this Watchdog sticks to the usual attack patterns. The ability to walk up on its hind legs to close the distance very quickly remains, as well as its tendency to perform a wind-up vertical slam with its weapon, creating a shockwave. This time, the weapon is a staff.
The Watchdog can also breathe fire like its brethren, and has a similar radius to the Impaler Watchdog. The main difference between this Watchdog to any other is the magical attacks. Using its staff, when the Watchdog floats into the air and performs the ground slam that emits a shockwave (which all other Watchdogs also do), the shockwave is magically embued and deals more damage, with a slightly wider radius.
The Watchdog also uses its staff to summon spectral arrows that form in a horizontal sphere surrounding it, which then launch towards the player. These can be deadly but are relatively easy to avoid if you continuously dodge roll to the side as they follow you. They are slow enough to run away from if you need to gain some space first. Another strategy is to use the pillars in the room to block the projectiles.
Due to the staff, this Watchdog is also unlikely to perform the 360 spin with its weapon, so sticking to the back of the Watchdog is a relatively safe zone, though locking on to the boss at this point can cause you to be unable to escape the shockwave attack in time.
Upon defeating the Watchdog, it will drop the Kaiden Sellsword Ashes, and the wispy light will allow travel back to the entrance of the Catacombs. There is also some Root Resin in the back right corner of the room, so grab that before you exit.
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