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Action language

From Wikipedia, the free encyclopedia

In computer science, an action language is a language for specifying state transition systems, and is commonly used to create formal models of the effects of actions on the world.[1] Action languages are commonly used in the artificial intelligence and robotics domains, where they describe how actions affect the states of systems over time, and may be used for automated planning.

Action languages fall into two classes: action description languages and action query languages. Examples of the former include STRIPS, PDDL, Language A (a generalization of STRIPS; the propositional part of Pednault's ADL), Language B (an extension of A adding indirect effects, distinguishing static and dynamic laws) and Language C (which adds indirect effects also, and does not assume that every fluent is automatically "inertial"). There are also the Action Query Languages P, Q and R. Several different algorithms exist for converting action languages, and in particular, action language C, to answer set programs.[2][3] Since modern answer-set solvers make use of boolean SAT algorithms to very rapidly ascertain satisfiability, this implies that action languages can also enjoy the progress being made in the domain of boolean SAT solving.

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Transcription

Formal definition

All action languages supplement the definition of a state transition system with a set F of fluents, a set V of values that fluents may take, and a function mapping S × F to V, where S is the set of states of a state transition system.

See also

References

  1. ^ Michael Gelfond, Vladimir Lifschitz (1998) "Action Languages", Linköping Electronic Articles in Computer and Information Science, vol 3, nr 16.
  2. ^ Vladimir Lifschitz and Hudson Turner, (1998) "Representing Transition Systems by Logic Programs".
  3. ^ Gebser, Martin; Grote, Torsten; Schaub, Torsten (2010), Coala: a compiler from action languages to ASP, CiteSeerX 10.1.1.185.4622
This page was last edited on 1 February 2024, at 23:16
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