Brad J. Cox (May 2, 1944 – January 2, 2021)[1] was an American computer scientist who was known mostly for creating the Objective-C programming language with his business partner Tom Love and for his work in software engineering (specifically software reuse) and software componentry.
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Biography
Cox received his Bachelor of Science Degree in Organic Chemistry and Mathematics from Furman University,[2] and his Ph.D. from the Department of Mathematical Biology at the University of Chicago.[3] Among his first known software projects, he wrote a PDP-8 program for simulating clusters of neurons. [4]
He worked at the National Institutes of Health and Woods Hole Oceanographic Institute before moving into the software profession.[5]
Although Cox invented his own programming language, Objective-C, which he used in his early career, he stated in an interview for the Masterminds of Programming book that he wasn't interested in programming languages but rather in software components, and he regarded languages as mere tools for building and combining parts of software.[6]
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Cox was also an entrepreneur, having founded the Stepstone company together with Tom Love, established to release the first Objective-C implementation. Stepstone folded in 1994 and in April 1995, NeXT acquired the Objective-C trademark and rights from Stepstone.[7] At the same time, Stepstone licensed back from NeXT the right to continue selling their Objective-C based products. As Apple Computer acquired NeXT a year later, they now hold the rights to Objective-C. Stepstone appears to have gone out of business in the early 2000s.[8]
Awards
- Online course "Taming the Electronic Frontier" won a Paul Allen Distance Education Award ($25,000) in 1998.[9][10]
Notes
- ^ "Dr. Brad J. Cox Ph.D. Obituary". legacy.com. January 2, 2021. Archived from the original on January 22, 2021.
- ^ "(unknown)". Bulletin of the South Carolina Academy of Science. South Carolina Academy of Science. 29–32: 79. 1967.
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: Cite uses generic title (help) - ^ Cox, Brad J. (June 1973). "The potassium diffusion barrier: examined as a mechanism for squid axon adaptation". Univ. of Chicago, Department of Chemistry. Archived from the original on July 20, 2011.
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(help) - ^ Cox, Brad (March 1, 1971). "Simulation of neural sets". Behavior Research Methods & Instrumentation. 3 (2): 81–84. doi:10.3758/BF03206993.
- ^ Bézivin, Jean, ed. (November 13–15, 1989). "Contributors". TOOLS '89: Technology of object-oriented languages and systems : Proceedings, CNIT Paris, La Défence, France, November 13-15, 1989. TOOLS: technology of object-oriented languages and systems. Paris: CNIT, La Défence. p. 11.
- ^ "Belaboring the Obvious: Masterminds of Programming Book". March 27, 2009.
- ^ Cox, Brad J.; Naroff, Steve; Hsu, Hansen (June 12, 2020). "The origins of Objective-C at PPI/Stepstone and its evolution at NeXT". Proceedings of the ACM on Programming Languages. 4 (HOPL): 82:1–82:74. doi:10.1145/3386332. S2CID 218518131.
- ^ "About Objective-C". Apple Inc. September 17, 2015. Retrieved March 2, 2015.
- ^ Gibson, David; Aldrich, Clark; Prensky, Marc, eds. (2007). Games and simulations in online learning: research and development frameworks. Hershey, PA: IDEA Group. p. 388. ISBN 978-1-59904-305-0.
- ^ Krebs, Arlene (1999). Distance learning funding sourcebook. Dubuque, IA: Kendall/Hunt Publishing. p. 4. ISBN 978-0-7872-4980-9.
Books
- Object Oriented Programming: An Evolutionary Approach. Addison Wesley. 1991. ISBN 0-201-54834-8.
- Superdistribution: Objects as Property on the Electronic Frontier. Addison Wesley. 1996. ISBN 0-201-50208-9.
External links
- Belaboring the Obvious - personal blog
- Virtual School (historical)
- Hutchinson, James (June 17, 2010). "The A to Z of programming languages: Objective-C". Computerworld. Archived from the original on May 13, 2011. Retrieved March 9, 2011.
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