Svoboda | Graniru | BBC Russia | Golosameriki | Facebook

To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Expressive Intelligence Studio

From Wikipedia, the free encyclopedia

Expressive Intelligence Studio
Established2006 (2006)
Parent institution
University of California, Santa Cruz
AffiliationBaskin School of Engineering
Advisors
Location, ,
Subjects
Websiteeis.ucsc.edu

The Expressive Intelligence Studio is a research group at the University of California, Santa Cruz, established to conduct research in the field of game design technology.[1] The studio is currently being run by Michael Mateas and Noah Wardrip-Fruin, who work closely with the students in their research.[2]

YouTube Encyclopedic

  • 1/3
    Views:
    746
    288 943
    2 582
  • Michael Mateas on Façade, part 1
  • Is Developing Artificial Intelligence (AI) Ethical? | Idea Channel | PBS Digital Studios
  • Robotic Secrets Revealed, Episode 002: The Trouble Begins

Transcription

History

When Michael Mateas formed the group back in 2006, his goal was to "stretch the students into being creative." He did not want the game design program at UCSC to be "just about photo-realistic graphics." Instead he wanted to form an ambitious group of students that grabbed the attention of the gaming industry.[1] According to Noah Wardrip-Fruin, a major benefit for establishing the Expressive Intelligence Studio at UCSC is its proximity to Silicon Valley, where many game companies are located.[1] In 2011, UCSC was listed 7th on Princeton Review's list of top graduate game design programs.[3]

Research

Most of the research done by the Expressive Intelligence Studio is done through major research projects, and focuses primarily on video game AI.[4] PhD students in the program work closely with the advisors on these projects, which have a wide range of topics. Some of these topics include automated support for game generation, automatic generation of autonomous character conversations, story management, and authoring tools for interactive storytelling.[5] This type of research in the field of game design is only being done in a small number of other institutions, such as Massachusetts Institute of Technology, University of Southern California, and Georgia Institute of Technology. According to Mateas, however, the program at the University of California, Santa Cruz Expressive Intelligence Studio strikes a balance between technology and design.[1]

The studio has released several playable games based on research ideas, including Prom Week, the only university-produced finalist in the 2012 Independent Games Festival.[6]

Example EISbot

The EISbot software (short for Expressive Intelligence Studio Bot) is an example for a human-level artificial intelligence which can play Starcraft. It was developed in 2010 for the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE). The AIIDE Starcraft AI Competition is about a game playing agent, who has to win against a human player. EISbot was realized as an agent architecture, which contains submodules for reactive planning, machine learning and case-based reasoning. The reactive planner is the core of EISbot and was realized with A Behavior Language (ABL),[7] which is an action language similar to STRIPS. The behaviors are planned with so called managers who are responsible for subgoals like production, income, tactics and scouting behavior.[8]

See also

References

  1. ^ a b c d Popular gaming program making UC Santa Cruz one of the elite
  2. ^ People | Expressive Intelligence Studio
  3. ^ "Top Game Design Press Release | Public Relations | the Princeton Review | the Princeton Review".
  4. ^ Expressive Intelligence Studio
  5. ^ "Building a StarCraft bot that plays like a pro, Feature Story from GamePro". www.gamepro.com. Archived from the original on 7 June 2011. Retrieved 15 January 2022.
  6. ^ "Students' Video Game Tests New Artificial-Intelligence Engine -- at the Prom". 20 January 2012.
  7. ^ Okun, Jared (2016). Evaluating the Improvements of StarCraft Gameplay in the ABL Agent EISBot by Implementing Dynamic Specificities through an External Component. MATEC Web of Conferences, EDP Sciences. Vol. 68. p. 18001.
  8. ^ Weber, Ben (2012). Integrating learning in a multi-scale agent (PhD). UC Santa Cruz.

External links

This page was last edited on 4 April 2023, at 04:16
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.