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Final Lap Twin

From Wikipedia, the free encyclopedia

Final Lap Twin
Developer(s)Nova
Publisher(s)
Composer(s)Katsuhiro Hayashi
Platform(s)PC Engine/TurboGrafx-16
Release
Genre(s)Racing RPG
Mode(s)Single-player, multiplayer

Final Lap Twin (ファイナルラップツイン, Fainaru Rappu Tsuin) is a hybrid racing/role-playing game developed by Nova and published by Namco. Released for the Japanese PC Engine in 1989 and the North American TurboGrafx-16 in 1990, it is a spin-off to the 1987 arcade game Final Lap.

Gameplay

The story mode featured in the game revolves around a young driver who desires to live up to the reputation of his racing-champion father. He travels around the map, meeting small-time racers, and must race his car to earn money that he spends on upgrading his car, eventually facing the local racing champion. After beating the rest of the local racing champions in the various cities, the player character must go through a maze to find the final upgrades of the different parts of his car, and then face the world racing champion.

Reception

ACE magazine reviewed the game in October 1989, rating it 940 out of 1000 and listing it as one of the top two best games available for the console, along with R-Type.[2]

See also

References

  1. ^ "Final Lap Twin for TurboGrafx-16 - GameFAQs".
  2. ^ "Console Wars" (PDF). ACE. No. 26 (November 1989). October 1989. p. 144.
This page was last edited on 7 January 2024, at 20:49
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