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From Wikipedia, the free encyclopedia

Random.org
Random.org as of October, 2009
Type of site
Web service
Available inEnglish
OwnerMads Haahr
Created byMads Haahr
URLwww.random.org
Registrationoptional
Launched1998
Current statusonline

Random.org (stylized as RANDOM.ORG) is a website that produces random numbers based on atmospheric noise.[1] In addition to generating random numbers in a specified range and subject to a specified probability distribution, which is the most commonly done activity on the site, it has free tools to simulate events such as flipping coins, shuffling cards, and rolling dice. It also offers paid services to generate longer sequences of random numbers and act as a third-party arbiter for raffles, sweepstakes, and promotions. Random.org is distinguished from pseudo-random number generators, which use mathematical formulae to produce random-appearing numbers.[2][3]

The website was created in 1998 by Mads Haahr,[4][5] a doctor and computer science professor at Trinity College in Dublin, Ireland. Random numbers are generated based on atmospheric noise captured by several radios tuned between stations.[6][7]

YouTube Encyclopedic

  • 1/3
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  • What is Random?
  • Math Games: Target 300
  • STA 261 How to Use Random.org

Transcription

Hey Vsauce, Michael here and Derek generate 78 that's so random. Or is it? what does it mean to be random? can anything really be random what's the most random thing ever? today let's stop being random and become ransmart if something is unpredictable and contains no recognizable patterns we call it random So let's begin our hunt for the most random thing with a coin toss the Australian 50 cent coin is one of the largest coins currently in circulation coin flips and rolling dice are not intrinsically random they are only random because of our ignorance if we could know every initial condition the exact forces and properties that play for a particular flip or roll we could theoretically calculate the result before it even happened and sure enough researchers have built coin flipping robots that can precisely control a flip to get the result they want 100 percent of the time so here is our question. Is there anything you couldn't predict even if you knew everything? A process determined by nothing and how can you be sure they're aren't any patterns in what you're looking at maybe you just haven't looked for the right pattern yet or maybe you have already seen true randomness but didn't know it because you didn't look for long enough as if protected by a sort of camouflage a random process can and will occasionally produce patterns YouTube URL's are pretty much random a unique one is made for every uploaded video but sometimes like the proverbial monkeys typing away on typewriters YouTube generates a URL that contains by chance a word the official music video for 50 cents in da club contains a synonym for bottom this video was assigned hello there are some sexies and a sauce. If you want to find out if a particular word has been randomly assigned to a video yet you can search for it by using this string in Google the point is, randomness is difficult to identify it is easier to be certain that something is not random than that it is. But despite this elusiveness is something interesting is going on right now increasingly we especially young people are calling clearly predictable things random like randomly running into your best friend at a popular restaurant or hilariously bizarre combinations of things that we call totally random because they are seemingly unrelated even though of course they were chosen not in random but in a very determined way because they are all unrelated those guys that showed up at the party last night you didn't know the weren't randos in a mathematical sense they knew about the party, we're in the mood to go to a party and we're in the area pretty predictable actually this non statistical use of the word random annoys some people but it's not that far off from the original meaning of the word. In the 1300's random meant running or at great speed later it would be used to describe things that have no definite purpose it wasn't until the 1800's that random took on a particular mathematical definition then in the 1970's MIT's student paper popularized the use of the word random to simply mean strange of course just because something is strange doesn't mean it has no discoverable cause why if we started calling so many predictable things random well many theories revolve around the amount up information and new people we are confronted with at an increasing rate now more than ever before perhaps it's just easier almost a bit of a relief to call things random so that we can move on to synthesize other information take a look at this die now as you can see it rolls a five most of the time but not all the time overtime a sequence of its results will contain less randomness but it is still random any face is possible and I have no guarantee beforehand of knowing which face will show up the outcomes I'm selecting from make the resulting sequence less full of randomness but the process is still random even though a die and a coin are extremely sensitive to their initial conditions and over the course of normal use are quite unpredictable they do over time exhibit certain biases. Biases that make them a bit more predictable and a little less random than you might think. First of all dice even precision dice are only quality controlled within a few micrometers you can check this out yourself make two stacks of ten or more similar dice now if you orient each die every which way you should pretty much get two equally sized stacks but if you arrange each stack along a shared axis so that every die faces the same way any regular imperfections caused by the manufacturing process maybe come visible but what about coins? well some fantastic research has been done on what happens when they spin and flip. For instance it has been found that US nickel is just the right diameter and thickness to wind up landing not heads up for tails up when flipped but on its side, about once every six thousand times it's flipped but what about the fairness of flipping a coin well if you flip a coin like this or statistical and physical reasons the side facing up before the flip begins, doesn't actually have a fifty percent chance of being the result instead as researchers at Stanford have found it actually has a fifty one percent chance in this case it was the other side though still pretty random. If you want a coin flip to be as fair as possible you should just catch it in your hand. Don't allow it to hit the ground, bounce, tumble and spin. That's because researchers have found that when a coin spins larger biases come into play. The shape of it's edge it's center of gravity. The heavier side tends to go down quite often in the case of some coins as often as eighty percent of the time. It's been found that a one euro coin will spin and land heads up more often than not and a US penny will land tails up more often than not when spun. But like I said earlier theoretically if we knew everything about the initial conditions of a coin flip or a die roll we could calculate beforehand their outcome why don't we do that more often? well it's extremely difficult insane amounts of precision would be required because the smallest difference between two initial conditions can be magnified overtime leading to chaotic extremely difficult to predict results random.org the service Derek and I used beginning at this video to generate a random number uses atmospheric noise. It's extremely hard to predict but technically still a deterministic system all that noise came from somewhere and if we could just find out those initial conditions we could theoretically predict their outcomes if we want a system more random than that we will need to find one that is determined by nothing and for that let's look closer. Quantumly close quantum mechanics may have our answer it describes the properties of quantumly sized things as probabilities just chances, not because we don't know enough yet to be certain or predict but because, well the idea is there's nothing there to predict there is no beforehand we could know whether or not a particular individual radioactive atom will decay or not or whatever the spin of an electron is is only knowable once we look. They're determined by a deep-seated randomness woven into the universe itself Einstein couldn't believe this he refused to accept as he said that God played dice with the universe but experiments with entangled particles have shown violations of Bell inequalities entangled particles are particles that exhibit similar properties even with separated by large distances now if they agreed on those shared properties to have or are somehow determined beforehand to have them their behaviors should satisfy bells famous inequalities but experiments have found that instead the likelihood of what a machine will see when measuring one particle determines how the other machine will measure the other particle it is here, when we look that the chance is determined. Explanations for this are even weirder but what the results suggest is that the chance of seeing particular quantum qualities don't pre-exist they happen when you look so if you are ever feeling boring or predictable just remember that you are made out of octillions of quantum probabilities. Dice that don't tumble in any analyzable way we could ever predict they are the most random thing God may play dice with the universe but they are the best dice in the universe and as always thanks for watching but what does it all mean? well true randomness doesn't mean anything I mean for us to have meaning we need structure, predictability and that is what I'm exploring over on my channel, Veritasium Wow okay so let's go over there and take a look at what is not random. Veritasium let's go I'll see you guys over there. It's going to be awesome come with us and as always thanks for watching

Bits

A binary digit (bit) can be either 0 or 1. There are several Random.org radios located in Copenhagen, Dublin, and Ballsbridge, each generating 12,000 bits per second[8] from the atmospheric noise picked up.[9] The generators produce a continuous string of random bits which are converted into the form requested (integer, Gaussian distribution, etc.)

Quota

There are limits to the number of bits supplied to a particular IP address. A new user (identified by IP address) starts with a free-of-charge quota of 1,000,000 bits which is depleted every time bits are supplied, and topped up by 200,000 bits (or to 1,000,000 bits if the user has more than 800,000 bits remaining) every day at midnight UTC. Larger numbers of bits can be purchased.[10]

References

  1. ^ O'Connell, Pamela LiCalzi (8 April 2004). "Lottery Numbers and Books With a Voice". New York Times. Archived from the original on 26 July 2009. Retrieved 23 October 2009. Other sites also offer true random numbers, said Mads Haahr, lecturer in computer science at Trinity College, Dublin
  2. ^ Kassner, Michael (25 July 2016). "Encryption breakthrough: Scientists derive truly random numbers using two-source extractors". Tech Republic. Retrieved 12 June 2021.
  3. ^ Lynch, Peter (4 December 2018). "Random numbers plucked from the atmosphere". The Irish Times. Retrieved 12 June 2021.
  4. ^ McNichol, Tom (11 August 2003). "Totally Random". Wired. Conde Nast Publications. p. 2. Retrieved 23 October 2009. Mads Haahr, a lecturer in computer science at Trinity College in Dublin, designed the system
  5. ^ Klarreich, Erica (4 December 2004). "Take a chance: scientists put randomness to work". Science News. Archived from the original on 23 October 2009. Haahr's Web site [...] can generate up to 3,000 random numbers per second.
  6. ^ Johnson, George (12 June 2001). "Connoisseurs of Chaos Offer A Valuable Product: Randomness". New York Times. Retrieved 23 October 2009. Random.org generates unpredictable sequences of data using a radio tuned between stations, harvesting the atmospheric noise
  7. ^ Bialik, Carl (14 October 2009). "How Random Is the iPod's Shuffle?". Wall Street Journal. Retrieved 23 October 2009.
  8. ^ random.org: FAQ
  9. ^ random.org: History
  10. ^ "Your Quota". Random.org. Retrieved 10 April 2021.

External links

This page was last edited on 28 September 2023, at 09:29
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