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From Wikipedia, the free encyclopedia

Wolfire Games
Company typePrivate
IndustryVideo games
Founded2003
FounderDavid Rosen
Headquarters,
US
Key people
David Rosen (CEO and lead programmer)
Jeffrey Rosen (president)
John Graham (COO)
Aubrey Serr (lead artist)
ProductsLugaru
Black Shades
Overgrowth
Receiver
Number of employees
4[1]
Websitewolfire.com

Wolfire Games is an American independent video game development company founded by David Rosen. Wolfire Games develops video games for macOS, Windows, and Linux.[2]

YouTube Encyclopedic

  • 1/3
    Views:
    29 547
    18 951
    36 300
  • An Indie Approach to Breaking Glass - Wolfire Games
  • The Procedural Animation of Gibbon: Beyond the Trees - Wolfire Games
  • Overgrowth Open Source Announcement - Wolfire Games

Transcription

History

David Rosen founded Wolfire Games in 2003 to organize his open source video game contest entries.[3] After graduating from Swarthmore College in 2008, he was joined by his twin brother, Jeff, and two friends. In 2010, Wolfire ran the first Humble Bundle, later spun off as a separate company.[citation needed]

The company was awarded 5th Best Indie Game for their game Overgrowth by ModDB during the 7th Annual Mod of the Year Awards.[4]

The company operates a YouTube channel on which it releases game footage and highlights new features.[5]

The company name was inspired by "Wolfenstein", a stray dog the Rosen brothers adopted in 1996 and named for the video game series.[6]

In 2021, Wolfire Games filed a lawsuit against Valve Corporation alleging that Valve's video game storefront, Steam, uses its large market share to stifle competition and inflate the prices of games.[7]

Games

  • GLFighters – 2001 – Mac OS 9[8]
  • Black Shades
    • Black Shades – 2002 – Linux, Mac OS 9, Mac OS X, Windows[9]
    • Black Shades iPhone – 2009 – iPhone[10]
  • Lightning's Shadow – 2003 – Mac OS 9[11]
  • Lugaru – 2005 – Linux, Mac OS X, Windows[12]
  • The Broadside Express – 2012 – Linux, Mac OS X, Windows (developed for the Humble Bundle Mojam using the Unity game engine)
  • Receiver – 2012 – Linux, Mac OS X, Windows (developed for the 2012 7dfps challenge using the Unity game engine)
  • Desperate Gods – 2012 – Mac OS X, Windows (developed for the 2012 Fuck This Jam challenge using the Unity game engine. Updates will continue after the challenge)
  • Low-light Combat – 2013 – Linux, Mac OS X, Windows (developed for the Humble Bundle Mojam 2 using the Unity game engine)
  • Overgrowth – 2017 – Windows, macOS, Linux[1]
  • Receiver II – 2020 – Windows, macOS, Linux

See also

References

  1. ^ a b "Overgrowth – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
  2. ^ "Independent Video Games – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
  3. ^ "College Corner: Interview with David Rosen, computer game-creator extraordinaire | Daily Gazette". Daily.swarthmore.edu. February 6, 2006. Retrieved October 5, 2013.
  4. ^ "Overgrowth Voted 5th Best Indie Game on ModDB – Wolfire Games Blog". Blog.wolfire.com. March 1, 2009. Retrieved October 5, 2013.
  5. ^ "WolfireGames Youtube". YouTube. Retrieved January 24, 2022.
  6. ^ "The origin of Wolfire – Wolfire Games Blog". Blog.wolfire.com. April 15, 2009. Retrieved October 5, 2013.
  7. ^ Andy Chalk (April 29, 2021). "Overgrowth developer Wolfire Games files antitrust lawsuit against Valve". PC Gamer. Retrieved June 22, 2023.
  8. ^ "GLFighters – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
  9. ^ "Black Shades – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
  10. ^ "Black Shades iPhone – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
  11. ^ "Lightning's Shadow – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
  12. ^ "Lugaru HD – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.

External links

This page was last edited on 6 November 2023, at 16:51
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