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1 Students’ Motivation to Participate via Mobile Technology in the Classroom: A Uses and Gratifications Approach Bela Florenthal, Ph.D. Author Note: Bela Florenthal is an associate professor of marketing in the Cotsakos College of Business at William Paterson University. Correspondence concerning this article should be addressed to Bela Florenthal, Cotsakos College of Business, William Patterson University, Wayne, NJ 07470 Contact: (973) 720-3679; [email protected] CLASSROOM MOTIVATION TO USE MOBILES: U&G APPROACH 2 Abstract E-learning applications have been rapidly adopted by instructors in- and outside of the classroom. As a result, some researchers have started to assess their usefulness applying uses and gratification (U&G) theory. This study expands the existing research trend exploring students’ motivation to use a mobile polling application in the classroom. Qualitative data were collected in a marketing research course, and U&G based categories and themes were identified. An inductive analysis rendered four main categories: (a) knowledge acquisition and learning, (b) expression of self and others, (c) interaction, engagement, and enjoyment, and (d) convenience. Seven motivational themes emerged for knowledge acquisition and learning category, whereas for expression of self and others, four motivations were identified. The other two categories, interaction, engagement, and enjoyment, and convenience, resulted in 3 motivational themes per category. A discussion on how the study findings compare to previous research conclude this paper. Keywords: uses and gratifications theory, e-learning, student response system, mobile polling, Socrative