Educational Games
14,877 Followers
Recent papers in Educational Games
A central challenge to educational videogame research is capturing salient in-game data on play and learning. ADAGE (Assessment Data Aggregator for Game Environments) is a click-stream data framework currently being developed by the... more
Diante da problemática do desencontro geracional que tende a provocar o desestímulo e a falta de engajamento dos estudantes atualmente, discute-se a possibilidade da utilização dos jogos (games) e/ou da gamificação como instrumentos... more
El agua en la piedra es una aventura para juegos de rol que se puede acabar en una sola sesión (one-shot). Es ideal para personas que comienzan su camino en los juegos de rol. Los encuentros y desafíos tienen una dificultad media y están... more
A poster presentation for the 2016 McDermott Scholars Fellowship application process
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustainable development (ESD) where the students become “design thinkers”. Design/methodology/approach A case study on the creation, development... more
As serious games are emerging as a new educational paradigm, it is increasingly important to understand how to integrate educational content into the games, and what elements of the game make learning more effective. This research... more
In May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify strategies, features, and tools to develop educational titles... more
Students play as part of the US, USSR, Cuban, Media, or International Factions as they struggle to resolve the crisis by meeting their faction’s objectives while avoiding the ultimate “game over”: nuclear war. A unique component of this... more
Almost in every aspect of life, classification and categorization make it easier for humans to analyze complex structures and systems. In games, the classification of the players based on their demographics, behaviors, expectations and... more
Introduction. Experts on vaccine hesitancy recommend tailoring interventions to local contexts, which presents an opportunity for game-based interventions to reflect local demographics and make them central to the experience of the game.... more
In this paper, I am looking for the common ground to judge video game's formal qualities, such as its interface, the rule system and game goals, which would include and explain both intentionally and unintentionally subversive games... more
Jesień 2016 roku upłynęła młodzieży z kutnowskich szkół pod znakiem walki o tron. Dokładnie tak, gdyż właśnie „Walka o Tron 1733” to tytuł dużego projektu edukacyjnego realizowanego wspólnie przez Fundację Budzenie Pasji i Muzeum... more
Board, dices and cards as a form of historical narrative: analysis of modern board games The article sets three goals. The first is to draw attention to the dynamic development of the board games industry and the development of a new... more
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
Regular contributors James and Toby Russo return with a sixth principle for educationally-rich mathematical games—almost all mathematical games have the potential to be transformed into an investigation. This article builds on their... more
Modern technologies such as information technology and educational technology have become an integral part of modern society. With this technological development, teaching styles have changed. Modern educational technology has had a... more
This article outlines the relationship between educational game design and player fantasy. It provides examples of serious games that have succeeded and suggests that educational games could benefit from embracing player desired fantasy... more
Özet Bu çalışmada yabancı dil öğretiminde kullanılagelen eğitsel oyunların çoklu zekâ kuramı açısından değerlendirilmesi ele alındı. Dil öğretiminin önemine dikkat çektikten sonra, oyunun genelde eğitim sahasında, özelde ise dil öğretimi... more
In this article I propose an approach to a new model of audiovisual representation call virtual playful (MRVL). For this, I rely in part on modeling that focuses on Hollywood cinema, proposed by Jesús González Requena. But, because the... more
"Using computer gaming as a vehicle for instruction has the potential for profound impacts on student learning, including increased motivation, the ability to experiment with authentic learning scenarios that cannot be... more
Technology is developing quickly. Multimedia, a form of technology, is being used as a teaching tool these days. Many researchers and educators have found suitable ways to design multimedia applications in order to achieve fruitful... more
Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students’... more
Almost all of the studies which are about the learning effects of the games emphasize as if, they have all agreed on all hands that the games contribute to the child's spiritual and educational development. No matter at which age group it... more
The development of the trend in today’s information technology results in the higher need for it for educational purposes and tends to be varied. Especially for early childhood education. As we know, nowadays children are more familiar... more
Güzel Sanatlar ve Spor Liseleri Eğitsel Oyunlar Ders Kitabı
Introduction to a pioneer of systems thinking who outside the German speaking countries has remained relatively unknown, by means of a review of his book "The Art of Interconnected Thinking: Tools and Concepts for a New Approach to... more