Svoboda | Graniru | BBC Russia | Golosameriki | Facebook
Skip to main content
Call for Papers: Representation of race, ethnicity and culture in digital games Asia Pacific Media Educator (Volume 26:1, June 2016) will explore the issues of race, cultural diversity, cross-cultural representations and... more
    • by  and +1
    •   19  
      Game TheoryGame studiesMulticulturalismMedia Studies
sürecin etkili ve eğlenceli hale getirilmesi, öğrenenlerin dikkatinin çekilmesi, öğrenmeye karşı motivasyonlarının arttırılması, görselleştirme ve problem çözme yeteneklerinin geliştirilmesi açısından da güçlü bir öğrenme aracı olarak... more
    • by  and +1
    •   16  
      Computer ScienceEducational TechnologyGame DesignICT in Education
A central challenge to educational videogame research is capturing salient in-game data on play and learning. ADAGE (Assessment Data Aggregator for Game Environments) is a click-stream data framework currently being developed by the... more
    • by 
    •   8  
      Educational TechnologyData MiningEducational ResearchVideo Games
    • by 
    •   2  
      Human Computer InteractionEducational Games
Diante da problemática do desencontro geracional que tende a provocar o desestímulo e a falta de engajamento dos estudantes atualmente, discute-se a possibilidade da utilização dos jogos (games) e/ou da gamificação como instrumentos... more
    • by 
    •   2  
      Educational GamesProfessional Education
El agua en la piedra es una aventura para juegos de rol que se puede acabar en una sola sesión (one-shot). Es ideal para personas que comienzan su camino en los juegos de rol. Los encuentros y desafíos tienen una dificultad media y están... more
    • by 
    •   20  
      Game TheoryGame DesignRole-playing Game TheoryEducational Games
A poster presentation for the 2016 McDermott Scholars Fellowship application process
    • by 
    •   3  
      Game studiesEducational GamesFlow - Positive Psychology
    • by 
    •   4  
      EntrepreneurshipTechnoentrepreneurshipEducational GamesBusiness and Management
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustainable development (ESD) where the students become “design thinkers”. Design/methodology/approach A case study on the creation, development... more
    • by 
    •   9  
      PsychologyEducationSustainability in Higher EducationEnvironmental Sustainability
As serious games are emerging as a new educational paradigm, it is increasingly important to understand how to integrate educational content into the games, and what elements of the game make learning more effective. This research... more
    • by 
    •   6  
      Educational TechnologySerious GamesGames for LearningEducational Games
In May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify strategies, features, and tools to develop educational titles... more
    • by 
    •   13  
      Cognitive ScienceComputer ScienceSerious GamesGame Design
The field of game design for educational content lacks a focus on methodologies that merge gameplay and learning. Existing methodologies typically fall short in three ways: they neglect the unfolding of gameplay through players' actions... more
    • by  and +1
    •   17  
      LiteracyMobile LearningSerious GamesArabic Language and Linguistics
    • by 
    •   2  
      Serious GamesEducational Games
Students play as part of the US, USSR, Cuban, Media, or International Factions as they struggle to resolve the crisis by meeting their faction’s objectives while avoiding the ultimate “game over”: nuclear war. A unique component of this... more
    • by 
    •   3  
      Educational GamesRole Playing GamesSerious Games and Educational Simulations
    • by  and +1
    •   5  
      Serious GamesEducational GamesChild-Computer InteractionChild Centred Design
Almost in every aspect of life, classification and categorization make it easier for humans to analyze complex structures and systems. In games, the classification of the players based on their demographics, behaviors, expectations and... more
    • by 
    •   6  
      Game DesignVideo GamesEducational GamesPlayer Experience
Introduction. Experts on vaccine hesitancy recommend tailoring interventions to local contexts, which presents an opportunity for game-based interventions to reflect local demographics and make them central to the experience of the game.... more
    • by 
    •   6  
      PsychologySerious GamesEducational GamesBoard Games
In this paper, I am looking for the common ground to judge video game's formal qualities, such as its interface, the rule system and game goals, which would include and explain both intentionally and unintentionally subversive games... more
    • by 
    •   7  
      Game studiesViolence & MediaVideo GamesVideo Game Design
Der Artikel behandelt den möglichen Bildungswert von Computerspielen. Hierbei wird auf John Dewey zurückgegriffen, um offene von geschlossenen Spielerfahrungen zu differenzieren. Es wird argumentiert, dass für diese Unterscheidung nur... more
    • by  and +1
    •   42  
      Game TheoryGame studiesMedia StudiesInformal Learning
    • by 
    •   9  
      Developmental PsychologyReading Habits/AttitudesStorytellingDigital Storytelling
Jesień 2016 roku upłynęła młodzieży z kutnowskich szkół pod znakiem walki o tron. Dokładnie tak, gdyż właśnie „Walka o Tron 1733” to tytuł dużego projektu edukacyjnego realizowanego wspólnie przez Fundację Budzenie Pasji i Muzeum... more
    • by 
    •   12  
      Drama In EducationGame/Simulation use in educationEdutainment18th Century Russia
Board, dices and cards as a form of historical narrative: analysis of modern board games The article sets three goals. The first is to draw attention to the dynamic development of the board games industry and the development of a new... more
    • by 
    •   6  
      HistoryEdutainmentEducational GamesBoard Games
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
    • by 
    •   99  
      Game TheoryGame studiesThe VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imaginationVideo Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork
    • by 
    •   3  
      Educational GamesEntrepreneurship Education in UniversitiesEntrepreneurship Based Games
Regular contributors James and Toby Russo return with a sixth principle for educationally-rich mathematical games—almost all mathematical games have the potential to be transformed into an investigation. This article builds on their... more
    • by 
    •   8  
      Mathematics EducationProblem solving (Education)Learning DesignGame Based Learning
    • by 
    •   3  
      Student Motivation And EngagementGame Based LearningEducational Games
    • by 
    •   3  
      Educational TechnologySerious GamesEducational Games
Modern technologies such as information technology and educational technology have become an integral part of modern society. With this technological development, teaching styles have changed. Modern educational technology has had a... more
    • by 
    •   3  
      Technology Enhanced LearningEducational GamesGamification in Education
This article outlines the relationship between educational game design and player fantasy. It provides examples of serious games that have succeeded and suggests that educational games could benefit from embracing player desired fantasy... more
    • by 
    •   9  
      EducationComputer-Based LearningLearning and TeachingGame Design
Özet Bu çalışmada yabancı dil öğretiminde kullanılagelen eğitsel oyunların çoklu zekâ kuramı açısından değerlendirilmesi ele alındı. Dil öğretiminin önemine dikkat çektikten sonra, oyunun genelde eğitim sahasında, özelde ise dil öğretimi... more
    • by 
    •   11  
      Educational GamesLanguage TeachingMultiple Intelligence TheoryÇoklu Zeka Kuramı
    • by 
    •   99  
      Cultural StudiesMedia SociologySocial TheoryGame Theory
Educational set of ions (ESI) is a card game that can be played with a group of 4. The reason why this game is designed is teaching names and formulas of anions and cations that would form a basis to write and term chemical formulas of... more
    • by  and +1
    •   3  
      Science EducationChemistry EducationEducational Games
    • by 
    •   2  
      Serious GamesEducational Games
    • by  and +1
    •   2  
      Instructional DesignEducational Games
In this article I propose an approach to a new model of audiovisual representation call virtual playful (MRVL). For this, I rely in part on modeling that focuses on Hollywood cinema, proposed by Jesús González Requena. But, because the... more
    • by 
    •   32  
      Game TheoryGame studiesVirtual Reality (Computer Graphics)Virtual Environments
"Using computer gaming as a vehicle for instruction has the potential for profound impacts on student learning, including increased motivation, the ability to experiment with authentic learning scenarios that cannot be... more
    • by 
    •   15  
      Instructional DesignEducational TechnologyDistance EducationCurriculum Design
This paper describes the design and the implementation of an educational escape room with an Odyssey theme, in accordance with the content gamification model. Escape rooms are part of the gamification strategies adopted in education, so... more
    • by  and +1
    • Educational Games
Technology is developing quickly. Multimedia, a form of technology, is being used as a teaching tool these days. Many researchers and educators have found suitable ways to design multimedia applications in order to achieve fruitful... more
    • by 
    •   5  
      MultimediaVideo Games and LearningMultimedia LearningComputer Games Education
The narratives embedded in the world of video games is becoming increasingly common and significant. Especially as the playful experience of the player, in order to increase their engagement with the game. Frequently and reciprocally, a... more
    • by  and +1
    •   3  
      Interactive Digital StorytellingEducational GamesInteractive Digital Narratives
The pandemic brought new norms and techniques of pedagogical strategies in formal education. The synchronous/ asynchronous video streaming brought an emphasis on virtual and augmented realities, which are rapidly replacing textbooks as... more
    • by  and +1
    •   5  
      CaravanseraisDigital HeritageEducational GamesSDG4
Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students’... more
    • by 
    •   3  
      Virtual Reality (Computer Graphics)Instructional TechnologyEducational Games
    • by 
    •   8  
      Experimental gamesVideo Games and LearningVideo GamesHuman-Computer Interaction for Games
Almost all of the studies which are about the learning effects of the games emphasize as if, they have all agreed on all hands that the games contribute to the child's spiritual and educational development. No matter at which age group it... more
    • by 
    •   12  
      GeographyInformation TechnologyTechnologyEducational Technology
    • by 
    • Educational Games
A utilização de jogos como ferramenta didática em sala de aula não é exatamente uma novidade no período atual, sendo tal recurso alvo de reflexões já há décadas por educadores e educadoras. O RPG, por sua vez, tem ocupado mais... more
    • by  and +1
    •   10  
      HistoryEducationRenaissance StudiesEducational Games
The development of the trend in today’s information technology results in the higher need for it for educational purposes and tends to be varied. Especially for early childhood education. As we know, nowadays children are more familiar... more
    • by 
    •   4  
      Game DesignEducational GamesGamesGame design document
    • by 
    •   11  
      Cognitive ScienceGame studiesVideo Games and LearningMass Communication
Güzel Sanatlar ve Spor Liseleri Eğitsel Oyunlar Ders Kitabı
    • by 
    •   6  
      EducationEducational GamesSportPhysical Education and Sport
Introduction to a pioneer of systems thinking who outside the German speaking countries has remained relatively unknown, by means of a review of his book "The Art of Interconnected Thinking: Tools and Concepts for a New Approach to... more
    • by 
    •   22  
      Environmental EducationComplexity TheorySystems ThinkingPattern Recognition