Instructional Design & Technology
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Recent papers in Instructional Design & Technology
ADDIE represents one of the more fundamental instructional system design (ISD) models. This paper presents a very brief overview of the history of ADDIE, its fundamental principles, and recent enhancements to the model such as the cycle... more
This chapter examines the place of constructivism in the field of instructional design and technology (IDT). To do this, we briefly show where constructivism fits into the history and evolution of the field. We present some potential... more
De rol van de onderwijsondersteuner bij de integratie van Teacher Design Teams: Een nieuwe kijk op professionalisering Symposium LNO2 Heleen Becuwea, Jo Tondeura, Jeroen Thys, Els Casteleinb, Vicky Willegemsc, Bram Pynood, Natalie... more
This is a rough draft of a set of modules that we are developing at our college to help prepare our instructors for technology-enhanced teaching and learning.
The following is a sample template that you might use to help your students to track their own progress throughout your course. Our goal is to help our students to be as successful as they can and providing them with an assignment... more
(in press). In S. Tettegah & W. (D.) Huang. Emotions, Technology, and Games. New York: Elsevier. (Will be freely available for download through open access in October, 2015). ABSTRACT. Summary This case study challenges the assumption... more
The following is a list of links to course design and development checklists, guidelines, and samples that have been prepared/compiled to date that may be used to support faculty in preparation for their classes
Pengembangan karir bagi seorang Pegawai Negeri Sipil (PNS) dapat dilakukan dengan melalui pembinaan karir atau Penilaian Sasaran Kinerja Pegawai (SKP). Beberapa faktor yang perlu dipertimbangkan agar pengembangan karir sukses dilakukan... more
The following are recommended evidence-based course development guidelines to follow when developing higher impact courses. These High Impact Guidelines (HIGs) were developed by synthesizing the following evidence-based educational... more
Instructional design literature and numerous course development rubrics point to the importance of systematically designing and aligning course elements (click here to see a brief overview of systematic alignment guides as well as a... more
This file contains a table that compares five course rubrics that are available to help guide course design. The goal was to identify what the common categories were across these rubrics as well as to document some of the details... more
This chapter is an excerpt of a study that addressed the above concern using the One Laptop Per Child (OLPC) projects in Nigeria and Ghana as a case. It also situates the OLPC XO-laptop as a disruptive technology, because it aims at... more
La investigación elaboró un panorama conceptual para establecer elementos de la formulación y solución creativa de problemas como capacidades cognitivas orientadas hacia una reflexión pedagógica y didáctica para la disciplina del diseño... more
Slide dell'intervento "Creare Contenuti Interattivi per Moodle con H5P" tenuto il 27/11/2020 durante il MoodleMOOT 2020 organizzato da AIUM - Associazione Italiana Utenti Moodle. Registrazione:... more
Vaste est la bibliothèque des traités pédagogiques,des analyses fouillées de la recherche, des discours lénifiants porteurs de compétences, de méthodes dites nouvelles, de technologies éducatives salvatrices... Elle laisse... more
Internet technologies are changing our lives and educational systems in many ways. Multimedia is an integral part of the educational environment through online distance learning. This survey, through the selected literature, explores the... more
Film and technology tend to be potential tools in defining the point of departure between traditional and contemporary teaching styles. Surveyed responses of randomly selected teachers reveal common standpoints on film and... more
The use of appropriate instructional design strategies for deaf and hard of hearing learners requires that instructional designers, faculty, and educational institutions understand what accommodations and strategies should be included in... more
This study is part of an ongoing doctoral study that seeks to explore the learning connections of higher education learners. Based on the first principle of Deleuze and Guattari‟s (1987) Rhizome Theory, connection, the study was motivated... more
Instructional design is a process whereby the designer uses the phases of analysis of the learner needs and learner context, the development of strategies both for instruction and its delivery, and an assessment or evaluation of learner... more
BLENDED LEARNING course in
home economics and livelihood education
for pre-service elementary teachers in ST. MARY’S COLLEGE, QC
(HELE is A content COURSE in BEEd General curriculum or General education)
home economics and livelihood education
for pre-service elementary teachers in ST. MARY’S COLLEGE, QC
(HELE is A content COURSE in BEEd General curriculum or General education)
This study will examine the approaches toward instructional design that have been applied to date. A summary of the diverse types of instructional models will be classified them into various categories of instructional design. The... more
Video games are more than just entertainment. In fact, video games like Minecraft develop “Four Cs” skills in young gamers. These 21st century skills include critical thinking, creativity, communication, and collaboration (National... more
In an article published in the catalogue of the Iris van Herpen exhibition in the Groninger Museum in Holland, Van Herpen relates that when some people see her designs they feel fear, and she wonders why it is this emotion that they... more
This research study sheds light on History teachers’ perception and use of ICT tools in Senior High schools, by considering various variables which affect the success of the implementation of these tools. A questionnaire was completed by... more
The purpose of the study is to develop a social media-based mathematics instructional module (SMBMIM) for the Grade 7 students. Specifically, it answered the questions: (1) what are the desirable characteristics of the module in terms of... more
Connecting the dots between discoveries in neuroscience (neuroplasticity), psychoneuroimmunology(the brain-immune loop) and user experience (gadget rub-off) indicate the nature of our time spent with gadgets is a vector in human health -... more
This master thesis analyzes the history and way the Massive Open Online Courses are offered in 2014. Covering the structure and methods of the three most popular MOOC initiatives (Coursera, Udacity and edX), I have listed the way they... more
I have already discussed the PhD introduction and literature review in detail. In this paper, I discuss the PhD methodology, results and how to write a stunning conclusion for your thesis. The main objective of this paper is to help PhD... more
Com o avanço das tecnologias e crescimento da Educação a Distância torna-se essencial a capacitação dos profissionais envolvidos na produção de cursos de EaD. Esta monografia trabalhou este aspecto com o projeto de um curso que trata... more
Advancements in computer vision and object recognition in real time video, side by side to a performance boost in computing power and graphics acceleration – have allowed rendering virtual 3D objects on top of real time video. This... more
For learners unfamiliar with character-based or logosyllabic writing systems, the process of developing literacy in written Chinese poses significantly more obstacles than learning to read and write in a second language like Portuguese or... more
Teaching in Game Based Learning (GBL) environments offers the affordances and constraints of both pedagogy and entertainment, more specifically the Learner and the Player are as one. Therefore, to maximize potential learning in GBL... more