The document provides instructions for installing, playing, and controlling various aspects of a first-person shooter video game. It describes how to install the game, start a single player campaign from the main menu, and understand the in-game display including controls for movement, aiming weapons, throwing grenades, and other actions needed to complete missions. Multiplayer functions and additional support resources are also referenced.
Game Balance 3: Player Equality and FairnessMarc Miquel
In this presentation we introduce the game balance type "player equality and fairness". It is essential so the players do not feel the game is unworthy of playing. All the players must feel they are given the chances to win.
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
In this presentation we introduce the game balance "interesting strategies". It is especially important as games with a single dominant strategy are boring. No strategy must be much better than others and without drawbacks.
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
In this presentation we introduce the game balance type 'sustained uncertainty'. Uncertainty is usually understood as related to randomness and difficulty. It is essential to keep the game interesting to the user.
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
This document provides an overview of the controls, gameplay modes, and features of Battlefield 4. It summarizes the basic controls for infantry on PC, describes the campaign mode including story, difficulty, and gameplay elements, and outlines the various multiplayer modes including their objectives, rules, and commander mode.
This document provides the design details for the board game "The Not So Great Depression". It includes sections on the game description, designers' intent, developers' log of changes made, materials list, character cards, resource cards, scenario cards, card distribution, game rules, and game mechanics. The goal is for players to strategically survive in a post-financial collapse world by attacking, stealing from, or consuming other players to be the last one standing.
Fearsome thornypigeons leelisa_teamassignment1_0315Lisa Lee
The document summarizes usability issues found while playtesting the game "Snow Way in Hell". It identifies 14 specific usability problems in the game related to areas like health bars, boss encounters, controls, instructions, and enemy behavior. Each problem is rated for importance and includes a proposed solution and screenshot reference. The problems cover various usability heuristics like visibility of system status, match between system and real world, user control and freedom, consistency and standards, and error prevention.
This document provides an introduction to using artificial intelligence for games. It discusses how AI can be used to create challenging opponents or helpful allies that act autonomously based on their programming. It notes that while human-level general intelligence is difficult to achieve, AI can perform well in narrow contexts like chess. For games, the AI must be intentionally flawed to ensure a fun challenge and cannot have obvious weaknesses. It must also be able to perform calculations and make decisions in real-time to interact with the game. The document then outlines some common AI techniques used in games, including MinMax search trees and finite state machines to control agent behavior. It provides pseudocode examples of the MinMax algorithm and discusses enhancements like Alpha-Beta pruning
This document discusses adversarial search in artificial intelligence. It provides an overview of games and introduces the minimax algorithm. The minimax algorithm is used to determine optimal strategies in two-player adversarial games by recursively considering all possible moves by both players. Tic-tac-toe is given as an example game where minimax can be applied to choose the best first move. The properties and limitations of the minimax algorithm are also summarized.
This document provides an overview of the Coalition of Ordered Governments field manual for Gears of War 2. It covers key in-game elements like weapons, controller functions, health indicators, targeting, reloading, melee attacks, enemy shields and executions, cover maneuvers, multiplayer modes, and credits. The introduction also shares a message from Chairman Prescott urging players to take the fight to the Locust Horde to ensure human survival.
This document provides an overview of the official Yu-Gi-Oh! trading card game including:
- The components needed to play including decks, game mat, life points, etc.
- An explanation of the different zones on the game mat where cards are placed.
- Descriptions of the different types of monster cards including normal monsters, effect monsters, Xyz monsters, Synchro monsters, and more.
- How to perform summoning techniques like Xyz summoning and Synchro summoning.
- Brief explanations of other card types like spell and trap cards.
This document provides an introduction to game theory and how to describe games using matrices and tree diagrams. It defines what constitutes a game, including the key elements of players, their options/moves, possible outcomes, and payoffs. Games can be zero-sum, constant-sum, or variable-sum depending on whether the total payoffs equal zero, remain constant, or vary. Matrix tables are used to describe games like Rock-Paper-Scissors and Matching Pennies by listing the options for each player and their payoffs. Tree diagrams depict games involving sequential moves rather than simultaneous choices. The concept of a dominant strategy is also introduced.
This document provides instructions for playing an online version of an NOS (Nature of Science) card game in three phases:
Phase One involves students being assigned cards and trading in breakout rooms to improve their hand.
Phase Two has students in pairs selecting a set of cards to keep by moving them to a shared slide.
Phase Three has student pairs partnered with another to collectively write a paragraph explaining NOS based on the cards in their combined set.
1) The document introduces game theory and describes the key components of games, including players, options/moves, outcomes, and payoffs.
2) Games can be described verbally, through a matrix (table), or a decision tree diagram. Matrices are best for simultaneous games while trees are used for sequential games.
3) A dominant strategy is one that always leads to the highest payoff regardless of the opponent's choice. The Prisoner's Dilemma game is discussed as an example where both players have a dominant strategy.
Topic 3- Cooperation and Collective ActionJohn Bradford
This document provides an overview of concepts related to cooperation and collective action, including prisoners' dilemmas, social dilemmas, and game theory. It describes several classic games involving strategic decision making, such as the prisoners' dilemma, tragedy of the commons, coordination games, and chicken. Key concepts are defined, like dominant strategies and Nash equilibrium. Examples are given of how these concepts apply to real-world situations involving competition and cooperation between individuals and groups.
In this presentation we introduce the concept game balance, its different types, and the most useful methods to study it.
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
This document provides instructions for using a digital camera. It includes information on checking package contents, getting started, taking pictures, viewing photos, printing, saving photos to a computer, and other functions. The guide explains basic operations in the first three chapters and more advanced functions in later chapters. It also contains information on safety precautions, inserting batteries and memory cards, setting the date and time, language, and more.
Bradford games and collective action 9 28-14John Bradford
This document provides an overview of concepts related to cooperation and collective action, including social dilemmas. It defines key terms like social dilemma, prisoners' dilemma, public goods dilemma, and tragedy of the commons. It also explains different types of social dilemmas including two-person games like the prisoners' dilemma and multi-person dilemmas like the public goods and commons dilemmas. Game theory concepts like dominant strategies and Nash equilibrium are introduced. Various examples are provided to illustrate different types of games and dilemmas.
The document analyzes the usability of the game "Snow Way in Hell" using Jakob Nielsen's 10 usability heuristics. It identifies several usability problems in the game, such as a lack of visible status changes, unintuitive interactions, and limited options for customization. For each problem, it provides a description and proposes solutions, such as adding text to indicate game status and allowing button configuration in the options menu. Screenshots are included to illustrate the issues.
Unit 72 my computer game user guide (1) (4)Lewis Brierley
The game story follows Ulfir, who lives alone in the wasteland of Skelacia. Skelacia is inhabited by clans that terrorize locals. Ulfir is attacked by the cannibalistic Blood Lust clan, who destroy his home. The player must help Ulfir prepare for war against the Blood Lust clan by crafting weapons and recruiting allies, with the goal of eliminating the clan from Skelacia.
Adobe Indesign Shortcuts for Windows from BigrockdesignsPeter Meehan
The document provides keyboard shortcuts for various tasks in InDesign CC 2014 for Windows, including scaling objects, adjusting font size and leading, fitting content, styling text, navigating documents, and finding/replacing text. Shortcuts are given for common formatting tasks like making text bold or italic, as well as navigating panels and dialog boxes.
This design document outlines the key elements of a game called Hive Mind. It describes the game as a combination of an RTS and third-person shooter where the player controls a squad of 4 different robot types to escape from an experimental lab overrun by insects. The document details the core gameplay, game modes, goals, user interface, scoring, controls, level and game structure, visual style, story, sound, specifications and usability considerations. Sections cover the gameplay mechanics and objectives, level progression, character and enemy designs, and technical requirements for the game.
This document provides instructions for navigating menus, controlling gameplay, and utilizing key features in the Conflict: Desert Storm video game. It begins with descriptions of menu navigation and in-game controls. It then outlines the single player and multiplayer modes, training features, gameplay mechanics like controlling squads and completing objectives, and other elements like medals, saving games, and technical support. The document serves as a comprehensive manual to guide users through playing and understanding the Conflict: Desert Storm game.
This document provides a strategy guide for the multiplayer online first-person shooter game Counter-Strike. It describes the basic gameplay, which pits terrorists against counter-terrorists across various maps with objectives like rescuing hostages or planting bombs. The guide emphasizes the importance of teamwork, strategic thinking, awareness, and anticipating enemy movements. It provides tips for players to smoothly maneuver the maps, aim accurately, think strategically about positioning, and work together as a unit to achieve victory.
This document provides a game analysis of Left 4 Dead. It discusses the gameplay, target audience, psychological principles used in game design, challenges posed by common and special infected, game modes, storytelling elements, and the design of artificial intelligence and computer interactions. The document contains in-depth sections on the use of graphics, lighting, sound, and music to create stimuli for players. It also examines how the game's reinforcement of aggression relates to psychological needs.
The usability test plan summarizes testing done on the game Once Legendary. Testing found issues with controls not matching the menu, enemies doing little damage, character falling through platforms, and awkward sword controls. A questionnaire was used to identify casual versus hardcore gamers. Testing involved thinking aloud and answering post-level questions. Initial feedback identified issues like a lack of checkpoint indicators and enemies being ignorable. Data collected included times, deaths and errors encountered. The plan aims to help the developers improve the game based on a casual player perspective.
- The document provides warnings and instructions for safely playing video games to avoid triggering seizures or other health issues, especially for those with epilepsy or a history of seizures.
- It recommends taking breaks, avoiding prolonged play, playing in a well-lit area away from the TV, and stopping immediately if experiencing any symptoms like dizziness or nausea.
- The controls and gameplay modes of the Ultimate Marvel vs. Capcom 3 game are described, including character selection, combat rules, online and offline play options, and more.
As we all known, combat is a popular and main component of a video game player’s moves and activities. In a video game, combat is more or less about violent, this presentation will introduce the elements of combat, a chapter from book 'Level Up'
Here are the key points about Effect Monsters:
- Effect Monsters have special abilities written in their card text.
- There are 5 types of monster effects: Flip Effect, Continuous Effect, Ignition Effect, Trigger Effect, and Quick Effect.
- Flip Effects activate when a face-down monster is flipped face-up. Continuous Effects are constantly active while the monster remains face-up on the field. Ignition Effects can be activated during your Main Phase by declaring to use the effect. Trigger Effects activate in response to a specific event. Quick Effects can be activated in response to another effect.
- Skillful use of Effect Monsters' various abilities is important for success in a Duel beyond just having monsters
Balancing is a problem seemingly no one exactly knows how to tackle. Should you calculate it all? Should you tinker with values until you're satisfied with every detail? Should you turn to focus tests? I aim to propose a different approach and treat balance as something inherently systemic. I'm going to talk about structuring systems and content around a balanced framework. I will elaborate on my experience with such an approach in Phantom Doctrine, focusing on solutions we utilized and effective techniques required to master the balancing of a lengthy campaign in a complex game.
The document provides copyright information and disclaimers for a League of Legends guide. It states that the guide content is for informational purposes only and that no guarantees are made regarding results from using the guide. It gives permission to share the sample content from the guide and provides a link to purchase the full guide. The document contains introductory content from the guide about in-game skills like map awareness, item awareness, and last-hitting to earn gold.
This document is an instruction manual for the video game Cold Fear. It provides information on game setup, controls, characters, enemies, and gameplay. It includes details on installing the game, navigating menus, and completing objectives. The manual aims to help players understand the story, gameplay mechanics, and get started playing the Cold Fear game.
This technical document outlines the design and requirements for a squad-based multiplayer game. It describes the game's levels, user interface, squad units, enemies, camera and movement systems. It also details the general requirements such as supporting a 3D environment, reward/punishment systems, difficulty progression, and audio. Additional graphics requirements are outlined that involve using particles for explosions and custom shaders for animated models and lighting effects. The artificial intelligence requirements involve controlling individual characters, squad groups, and pathfinding algorithms.
This document is an instruction manual for the game Chasm: The Rift. It provides information on system requirements, installation instructions, how to start a new game, gameplay instructions including controls and menus, multiplayer and network options, saving and loading games, and troubleshooting tips. The manual describes fighting mutant creatures that have come through time rifts and infiltrated the present day.
This document is an instruction manual for the game Chasm: The Rift. It provides information on system requirements, installation instructions, how to start a new game, gameplay instructions including controls and menus, multiplayer and network options, saving and loading games, and troubleshooting tips. The manual describes fighting mutant creatures that have come through time rifts and infiltrated the present day.
This document is the official rulebook for the Yu-Gi-Oh! TRADING CARD GAME, providing instructions on how to play including an overview of the different types of cards, rules for summoning monsters, battle phases and chains, and a glossary of terms. It explains that the objective is for two players to duel each other using monster, spell, and trap cards to defeat their opponent's monsters and be the first to reduce their life points to zero.
This camera user guide provides instructions for safely using your camera. It explains how to check the package contents, set up the camera by inserting the battery and memory card, and how to take pictures and videos. The guide also reviews basic camera operations and menus, as well as more advanced functions for shooting, playback, and setup options. It aims to help you learn about and get the most out of your camera.
This document provides a manual for the game Atlantic Fleet, which simulates naval battles of World War 2's Battle of the Atlantic. The manual covers combat controls, including camera views and ship movement, gunnery, torpedoes, air operations, and damage systems. It also outlines game modes like single battles and campaigns, as well as ship mechanics. The manual aims to help new players learn combat and get acquainted with the game's systems through its detailed explanations and references.
This document analyzes the game Snow Way in Hell using Nielsen's 10 Usability Heuristics. It identifies several usability issues in areas such as system status visibility, matching game logic to the real world, user control and freedom, consistency and standards, and error prevention. For each issue, it provides a description, proposed solution, and reference screenshot from the game. The analysis is intended to help improve the game's usability and player experience.
Unity 3D is a game engine that allows users to create 3D games. The main components of a Unity project include scenes stored in the project view, game objects organized in the hierarchy, and views like the scene view to build levels and the game view to test games. Key concepts include parenting game objects to link their transformations and using the transform tools to move, rotate, and scale objects in the scene view.
The document is a user manual for the Acer Liquid Jade Z smartphone that describes how to set up and use the device. It includes sections on unpacking the smartphone and its accessories, understanding the hardware features and buttons, charging the battery, installing SIM and microSD cards, powering on and setting up the device, and using basic functions. The manual provides an overview of the smartphone's specifications and contains troubleshooting information.
Jacquard Fabric Explained: Origins, Characteristics, and Usesldtexsolbl
In this presentation, we’ll dive into the fascinating world of Jacquard fabric. We start by exploring what makes Jacquard fabric so special. It’s known for its beautiful, complex patterns that are woven into the fabric thanks to a clever machine called the Jacquard loom, invented by Joseph Marie Jacquard back in 1804. This loom uses either punched cards or modern digital controls to handle each thread separately, allowing for intricate designs that were once impossible to create by hand.
Next, we’ll look at the unique characteristics of Jacquard fabric and the different types you might encounter. From the luxurious brocade, often used in fancy clothing and home décor, to the elegant damask with its reversible patterns, and the artistic tapestry, each type of Jacquard fabric has its own special qualities. We’ll show you how these fabrics are used in everyday items like curtains, cushions, and even artworks, making them both functional and stylish.
Moving on, we’ll discuss how technology has changed Jacquard fabric production. Here, LD Texsol takes center stage. As a leading manufacturer and exporter of electronic Jacquard looms, LD Texsol is helping to modernize the weaving process. Their advanced technology makes it easier to create even more precise and complex patterns, and also helps make the production process more efficient and environmentally friendly.
Finally, we’ll wrap up by summarizing the key points and highlighting the exciting future of Jacquard fabric. Thanks to innovations from companies like LD Texsol, Jacquard fabric continues to evolve and impress, blending traditional techniques with cutting-edge technology. We hope this presentation gives you a clear picture of how Jacquard fabric has developed and where it’s headed in the future.
Flame emission spectroscopy is an instrument used to determine concentration of metal ions in sample. Flame provide energy for excitation atoms introduced into flame. It involve components like sample delivery system, burner, sample, mirror, slits, monochromator, filter, detector (photomultiplier tube and photo tube detector). There are many interference involved during analysis of sample like spectral interference, ionisation interference, chemical interference ect. It can be used for both quantitative and qualitative study, determine lead in petrol, determine alkali and alkaline earth metal, determine fertilizer requirement for soil.
Project Delivery Methodology on a page with activities, deliverablesCLIVE MINCHIN
I've not found a 1 pager like this anywhere so I created it based on my experiences. This 1 pager details a waterfall style project methodology with defined phases, activities, deliverables, assumptions. There's nothing in here that conflicts with commonsense.
Generative AI technology is a fascinating field that focuses on creating comp...Nohoax Kanont
Generative AI technology is a fascinating field that focuses on creating computer models capable of generating new, original content. It leverages the power of large language models, neural networks, and machine learning to produce content that can mimic human creativity. This technology has seen a surge in innovation and adoption since the introduction of ChatGPT in 2022, leading to significant productivity benefits across various industries. With its ability to generate text, images, video, and audio, generative AI is transforming how we interact with technology and the types of tasks that can be automated.
Global Collaboration for Space Exploration.pdfSachin Chitre
Distinguished readers, leaders, esteemed colleagues, and fellow dreamers,
We stand at the precipice of a new era, an epoch where the boundaries of human potential are poised to be redefined. For centuries, humanity has gazed up at the celestial expanse, yearning to explore the cosmic mysteries that beckon us.
Today, I present a vision, a blueprint for a journey that transcends the limitations of conventional science and technology.
Imagine a world where the shackles of gravity are broken, where interstellar travel is no longer confined to the realms of science fiction. A world united not by petty differences, but by a shared purpose – to explore, to discover, and to elevate humanity.
This presentation outlines a comprehensive research project to construct and deploy Vimanas – ancient, aerial vehicles of wisdom and power. By harnessing the knowledge of our ancestors and the advancements of modern science, we can embark on a quest to not only conquer the skies but to conquer the cosmos.
Let us together ignite the spark of human ingenuity and propel our civilization towards a future where the stars are within our reach and where the bonds of humanity are strengthened through shared exploration.
The time for action is now. Let us embark on this extraordinary journey together."
Securiport Gambia is a civil aviation and intelligent immigration solutions provider founded in 2001. The company was created to address security needs unique to today’s age of advanced technology and security threats. Securiport Gambia partners with governments, coming alongside their border security to create and implement the right solutions.
TrustArc Webinar - Innovating with TRUSTe Responsible AI CertificationTrustArc
In a landmark year marked by significant AI advancements, it’s vital to prioritize transparency, accountability, and respect for privacy rights with your AI innovation.
Learn how to navigate the shifting AI landscape with our innovative solution TRUSTe Responsible AI Certification, the first AI certification designed for data protection and privacy. Crafted by a team with 10,000+ privacy certifications issued, this framework integrated industry standards and laws for responsible AI governance.
This webinar will review:
- How compliance can play a role in the development and deployment of AI systems
- How to model trust and transparency across products and services
- How to save time and work smarter in understanding regulatory obligations, including AI
- How to operationalize and deploy AI governance best practices in your organization
Leading Bigcommerce Development Services for Online RetailersSynapseIndia
As a leading provider of Bigcommerce development services, we specialize in creating powerful, user-friendly e-commerce solutions. Our services help online retailers increase sales and improve customer satisfaction.
Multimodal Embeddings (continued) - South Bay Meetup SlidesZilliz
Frank Liu will walk through the history of embeddings and how we got to the cool embedding models used today. He'll end with a demo on how multimodal RAG is used.
Project management Course in Australia.pptxdeathreaper9
Project Management Course
Over the past few decades, organisations have discovered something incredible: the principles that lead to great success on large projects can be applied to projects of any size to achieve extraordinary success. As a result, many employees are expected to be familiar with project management techniques and how they apply them to projects.
https://projectmanagementcoursesonline.au/
Welcome to our third live UiPath Community Day Amsterdam! Come join us for a half-day of networking and UiPath Platform deep-dives, for devs and non-devs alike, in the middle of summer ☀.
📕 Agenda:
12:30 Welcome Coffee/Light Lunch ☕
13:00 Event opening speech
Ebert Knol, Managing Partner, Tacstone Technology
Jonathan Smith, UiPath MVP, RPA Lead, Ciphix
Cristina Vidu, Senior Marketing Manager, UiPath Community EMEA
Dion Mes, Principal Sales Engineer, UiPath
13:15 ASML: RPA as Tactical Automation
Tactical robotic process automation for solving short-term challenges, while establishing standard and re-usable interfaces that fit IT's long-term goals and objectives.
Yannic Suurmeijer, System Architect, ASML
13:30 PostNL: an insight into RPA at PostNL
Showcasing the solutions our automations have provided, the challenges we’ve faced, and the best practices we’ve developed to support our logistics operations.
Leonard Renne, RPA Developer, PostNL
13:45 Break (30')
14:15 Breakout Sessions: Round 1
Modern Document Understanding in the cloud platform: AI-driven UiPath Document Understanding
Mike Bos, Senior Automation Developer, Tacstone Technology
Process Orchestration: scale up and have your Robots work in harmony
Jon Smith, UiPath MVP, RPA Lead, Ciphix
UiPath Integration Service: connect applications, leverage prebuilt connectors, and set up customer connectors
Johans Brink, CTO, MvR digital workforce
15:00 Breakout Sessions: Round 2
Automation, and GenAI: practical use cases for value generation
Thomas Janssen, UiPath MVP, Senior Automation Developer, Automation Heroes
Human in the Loop/Action Center
Dion Mes, Principal Sales Engineer @UiPath
Improving development with coded workflows
Idris Janszen, Technical Consultant, Ilionx
15:45 End remarks
16:00 Community fun games, sharing knowledge, drinks, and bites 🍻
Discover practical tips and tricks for streamlining your Marketo programs from end to end. Whether you're new to Marketo or looking to enhance your existing processes, our expert speakers will provide insights and strategies you can implement right away.
Ensuring Secure and Permission-Aware RAG DeploymentsZilliz
In this talk, we will explore the critical aspects of securing Retrieval-Augmented Generation (RAG) deployments. The focus will be on implementing robust secured data retrieval mechanisms and establishing permission-aware RAG frameworks. Attendees will learn how to ensure that access control is rigorously maintained within the model when ingesting documents, ensuring that only authorized personnel can retrieve data. We will also discuss strategies to mitigate risks of data leakage, unauthorized access, and insider threats in RAG deployments. By the end of this session, participants will have a clearer understanding of the best practices and tools necessary to secure their RAG deployments effectively.
2. INSTALLATION
Insert Disc One of Call of Duty ® 2 into your CD/DVD-ROM drive. After a few seconds,
the Autorun Menu will appear. Click Install to begin the installation process and follow the
on-screen instructions. If the Autorun Menu does not appear, you may have Autorun disabled.
Double-click on the My Computer icon on your desktop. Open the CD/DVD-ROM drive where
the Call of Duty 2 CD/DVD is located. Double-click on Setup.exe to launch the Installer.
If you need more information, please consult the Help files.
Enter Key Code
To install and run the game, you must have a valid Key Code. Your unique Key Code is located
on the back of the manual that came with your game. During installation, please enter the Key
Code exactly as it appears on the manual. Keep your copy of the Key Code safe and private in
case you need to reinstall the game in the future. No one from Activision® or Infinity Ward will
ever ask you for your Key Code. Never give your Key Code to anyone. If you lose your Key
Code, you will not be issued another one.
• Keep your Key Code in a safe, private place in case you need to reinstall your game at
a later point.
• Players with invalid Key Code will not be permitted to join Multiplayer games, so be
sure to enter the Key Code correctly as it appears on the back of the game manual.
Latest Information
You will find the latest information about the game in the Readme file on the game disc. Select
Support from the Autorun Menu, then select Readme to see this information. If you’re having
problems installing or playing the game, you’ll also find Help files in the Support section of
the Autorun Menu and in the Start Menu.
THE SINGLE PLAYER GAME
In the Single Player campaigns of the game, you are an Allied soldier in some of the fiercest
combat of the Second World War. The success of your mission, and your very survival, will
depend on how well you move, shoot, and perhaps most importantly, how well you work with
your squad mates. To start a Single Player game, select Call of Duty 2 Single Player from
the Call of Duty 2 folder contained in the Programs section of the Windows® Start Menu.
Alternatively, you can click the PLAY button on the Autorun Menu after inserting your Call of
Duty 2 disc in the drive.
2
3. MAIN MENU
After you view the introductory
movie, you’ll be prompted to
create a new player name. This
creates a player profile that
stores your Call Of Duty 2
saved games and preferences.
From this menu you can launch
new campaigns, resume games
in progress, switch to the
Multiplayer portion of Call of Duty 2 or access the configuration options.
Resume Game—Load the game you were playing from your last Save Point so you can
continue your progress through the campaigns. This option is displayed only after starting
a mission.
Mission Select—Launch a new Call of Duty 2 game from the beginning of the first
campaign, or play any mission you currently have unlocked. After selecting your mission,
choose your difficulty level from one of the four options available.
Select Profile—Switch between player profiles.
Options—Configure your controls and adjust audio/video quality and performance settings.
Click on the menu on the right side of the screen to see the available options on the lefthand
side of the screen. Click on a setting to change it.
Multiplayer—Launch the Multiplayer component of Call of Duty 2 where you can join or
create Multiplayer servers via LAN or Internet.
Credits—View the in-game credits sequence.
Quit—Exit the game and return to the Windows® desktop.
PLAYING THE GAME
Before each mission, you will receive a briefing. They’re frequently in the form of orders
from your superiors, or personal journal entries. The briefings often provide crucial
information about your objectives and the dangers you’ll face. Study them carefully. They
could save your life.
3
4. IN-GAME DISPLAY
Damage Direction
Status
Text
Crosshair
Grenade
Threat
Indicator
Compass
Stance Ammunition
Indicator Counter
Compass—The Compass is useful for helping you navigate, locate your objectives and
increase your situational awareness. In addition to showing the direction you’re facing, it
also shows the location of nearby allies (green arrows) and enemies (red dots). Your current
objective is marked with a gold star.
Stance Indicator—The triangle-shaped icon displays your current stance in the game.
The icon will show Standing, Crouching or Prone, depending on the stance you choose.
Status Text—Throughout the game, updates appear in the upper-left corner of the screen.
These include changes in mission objectives and other alerts.
Ammunition Counter—The box in the lower right-hand section of the screen is your ammo
counter. The first number indicates how many rounds are in your current weapon. The second
number indicates the total number of rounds you carry.
Crosshair—Use your crosshair to aim your weapon at your enemies. When you run or walk,
your crosshair disappears because you’re moving. When you stop moving, you automatically
steady your weapon and your crosshair narrows. It’s often wisest to fire when completely
stopped to ensure accurate shots (and to conserve ammo). Crouching or lying prone also keeps
your crosshair focused, and it’s advisable to use these positions whenever possible. If you
move your crosshair over an ally who’s close to you, you’ll see your crosshair change to the
image of a person. Press the Use key (default: F key) to ask individuals to move out of your
line of sight.
4
5. Damage Direction—When you take damage from enemy fire, a red arrow will appear near
the center of the screen indicating the general direction from which you were hit. If the arrow
points upward, the enemy is in your forward arc. If the arrow points downward, the enemy is
hitting you from behind.
Use Icon—This indicator appears when there’s an item you can pick up or
use. This could be anything from secret documents to a weapon or vehicle.
To use the desired item, press your Use key (default: F). In the case of
some items such as a climbing rope, you must press and hold the Use key.
Grenade Threat Indicator—Hand grenades are a vital part of combat. Grenades get
thrown into your area from various locations.
Note: The arrows indicate the location of grenades landing near you.
Health System—The red damage direction arrows on your screen are the first indication
you’re taking damage. Further signs your character is close to death include heavy breathing,
heart palpitations and blurred vision. Call of Duty 2 will display a message when this happens
the first few times only. Then, it’s up to you to find cover as soon as possible if these problems
occur. Doing so will allow your health to return to normal after a brief rest, provided you’re
not taking any more damage.
MOVEMENT CONTROLS
The default movement keys are as follows:
COMMAND DEFAULT KEY DESCRIPTION
Forward W Walk forward.
Backpedal S Walk backward.
Move Left A Sidestep to the left.
Move Right D Sidestep to the right.
Lean Left Q Lean to the left around corners.
Lean Right E Lean to the right around corners.
Stand/Jump Spacebar Stand upright from Crouching or Prone.
Go to Crouch C Crouch from Standing or Prone.
Go to Prone CTRL Lie prone from Standing or Crouched.
5
6. Leaning
Leaning allows you to peek around corners and obstacles while minimizing your exposure to
enemy fire. This lets you check for hidden enemies, and even fire at them from relative safety.
You can still be seen and even shot while leaning, so exercise caution. You activate the Lean
controls for as long as you hold down the key. Releasing either Lean key (default: Q & E)
returns you to a centered view position.
Stances
You’ll quickly learn that the
soldier who stands tall on the
battlefield often winds up dead.
A shrewd player will make good
use of both the Crouch and
Prone stance positions in battle
to keep cover and move without
exposing him or herself to
enemy fire. Bear in mind that while
Crouched or Prone, you’ll be harder
to hit, but won’t move as fast as when
you’re standing up. Additionally, while
Prone, you’ll move very slowly and Crouched Prone Standing
won’t be able to fire while moving.
Important Tip: Always use available cover! Crouching behind trees and brush can keep the enemy
from spotting you. Getting behind bulletproof objects can save you from gunfire and shrapnel.
Mantle System
When you approach some obstacles, an arrow will appear on your screen indicating to hit your
Jump key (default: Spacebar) to automatically jump over the obstacle in front of you.
LOOK CONTROLS
By default, looking around in the game is controlled by the mouse. Moving your mouse from
side to side rotates your view left or right. Moving your mouse forward (away from you)
causes you to look up, while moving your mouse backward (toward you) causes you to
look down.
6
7. The default view keys are as follows:
COMMAND DEFAULT KEY DESCRIPTION
Look Up Unbound Shift your view up to see above you.
Look Down Unbound Shift your view down to see below you.
Mouse Look Unbound Toggle between mouse-controlled view and
keyboard-controlled view.
Center View Unbound Return your view to front and center.
Free Look Yes Enable mouse-controlled “free” viewing.
Invert Mouse No Invert the Y-axis of the mouse if you prefer.
Smooth Mouse No Make mouse movement less jittery.
Mouse Sensitivity Slider Control the responsiveness of the mouse.
WEAPON CONTROLS
The default weapon-related keys are as follows:
COMMAND DEFAULT KEY DESCRIPTION
Attack Left Mouse Button Fire weapon.
Toggle Aim Down the Sight Right Mouse Button Switch between Aim Down the Sight
and From the Hip firing modes.
Aim Down the Sight Unbound Hold down and release to switch
between Aim Down the Sight and
From the Hip firing modes.
Melee Attack/Hold Breath Shift Strike the enemy with the butt of your
gun, or when using a sniper scope, enable
Hold your Breath to help steady your aim.
Reload Weapon R Reload weapon.
Throw Frag Grenade G or Middle Mouse Throws a Frag Grenade.
Throw Smoke Grenade 4 Throws a Smoke Grenade.
Change Weapon 1 or 2 Switch between your weapons.
Binoculars B Hold down to use binoculars.
7
8. Aiming Down the Sight (ADS)
Every gun has an Aim Down the
Sight mode. This brings the
weapon up from your hip to
your face so you can look down
the sight (or into the scope, in
the case of sniper rifles). Aiming
down the sight gives you a
slight zoom effect, enabling you
to be more accurate. However,
while aiming down the sight,
you will move much slower than normal. The default toggle key for Aim Down the Sight is
the Right Mouse Button. You can also bind a key to hold down for ADS mode.
Holding Your
Breath
The sniper scope magnifies your
smallest movements, making it
difficult to draw a bead on a
distant target. You can steady
your aim by holding your
breath (default: Shift key) for
a short time.
Melee Attack
When the enemy is right on top
of you, it can be difficult to aim
your weapon and defend
yourself properly. In these
situations, use your Melee
attack (default: Shift key) to
strike the enemy with the butt
of your weapon.
8
9. Reloading Your Weapon
When your weapon runs out of ammunition, you will automatically reload. Watch your ammo
counter carefully! Reloading in the middle of a firefight takes time and leaves you unable to
defend yourself. You can manually reload your weapon between fights with the Reload Key
(default: R key).
Swapping Weapons & Picking Up Items
When you see a weapon on the ground, you can swap it for one of your two main weapons.
To swap weapons, move your crosshair over the weapon, and when you see the Use Indicator,
press the Use Key (default: F key). You’ll drop your current weapon and pick up the new
weapon. Picking up items is as simple as pointing your crosshair at the item and pressing the
Use key, or, in the case of ammunition, walking over it.
Stationary Weapons & Vehicles
To use a stationary weapon (such as an MG42) or vehicle, move toward it until you see the
Use Icon. Press the Use key (default: F key) to take control. Fire the weapon with the normal
attack command. Press the Use key again to abandon the weapon or vehicle.
Smoke Grenades Provide Concealment
You can decide which grenade is best for the current combat situation. Once obtained,
switching to smoke grenades (default: 4 key) will provide a temporary cloud of smoke for you
and your squad to maneuver in unseen.
OTHER CONTROLS
COMMAND DEFAULT KEY DESCRIPTION
Show Objectives/Score Tab Bring up a list of your mission objectives in Single
Player and the scoreboard in Multiplayer.
Use F Use, pick up, drop off and otherwise
interact with items and vehicles.
Screenshot F12 Use this function to take an in-game screenshot.
Enable Console No Set this to Yes if you want to enable the in-game
console (accessible by pressing the tilde ~ key).
Please be advised that the console is not supported.
Please do not call Activision Customer Support with
any questions regarding this feature.
9
10. Show Objectives/Score
Throughout your campaign, mission objectives will change. Press the Show Objectives/
Score key (default: Tab) to show your mission objectives and give you a status on each one.
• Incomplete or in-progress mission objectives appear in green text.
• Failed mission objectives appear in red text.
• Completed mission objectives appear in gray text.
MULTIPLAYER
To play online, select the Multiplayer option from the Single Player main menu or choose the
Join Game option from the Multiplayer main menu. You’ll be presented with these choices:
• Join a Game—Go to
the Multiplayer Server
Browser screen to
search for available
Internet or LAN-based
Multiplayer games.
• Start a New
Server—Use this
option to set up and host your own Multiplayer game.
• Select Profile—This allows you to switch between player profiles.
• Multiplayer Options— Adjust settings specific to Multiplayer, including data rate,
chat hotkeys and your player name.
• Options—Configure your controls and adjust audio/video quality and performance
settings. Click on the subsections on the right side of the screen to see a new set of
adjustable options on the left side of the screen, then click on a setting to change it.
A list of default controls, as well as an explanation of audio and video settings is below.
• Single Player—Launch Single Player Call of Duty 2 and play campaign missions.
• Quit—Exit the game and return to the desktop.
Note: If an update patch becomes available for Call of Duty 2, the Auto Update option will be
displayed in the Multiplayer main menu. Choosing this option will notify you that a new patch is
available so you can download it.
10
11. Multiplayer Options
COMMAND DEFAULTS TO DESCRIPTION
Voice Chat Z Hold down this key and speak into your
microphone to send a voice message.
Vote Yes F1 Vote Yes on the vote currently
in progress.
Vote No F2 Vote No on the vote currently
in progress.
Chat T Send a text chat message to all the
players in the game.
Team Chat Y Send a text chat message to your team
members only.
Quick Chat V Bring up the Quick Chat function, which
enables you to quickly “shout” commands,
warnings, etc.
Allow Downloading No When set to Yes, you’ll automatically begin
downloading files associated with a new map
or mod when connecting to a server that
contains additional content.
Draw HUD Yes Toggle the compass and ammo counters on
the game screen On or Off.
Draw Crosshair Yes Toggle the crosshair on the game
screen On or Off.
Connection Type ISDN Select the correct connection speed
of your Internet connection.
Weapon Menu X Brings up the weapon menu.
Player Name Unknown Soldier Enter the name you want to use for
Multiplayer games.
11
12. Finding & Connecting to Multiplayer Servers
Connecting to Your ISP
For Internet play, connect to
your Internet Service Provider
(ISP) before starting
Multiplayer. If you have cable
modem or DSL access, you
may have a persistent
connection and won’t need to
do anything special. See your
Windows® and ISP manuals
for information on how to
connect to your ISP.
Setting Your Data Rate
It’s extremely important that you set your Connection Type to match the speed of your
Internet connection. There are two options for the Connection Type setting to send data at
the optimal rate for your bandwidth. The options are an ISDN line (default) and one for LAN,
cable modem or DSL connection.
Note: An improper data rate could result in impaired performance (i.e., high “ping” times and
“lag”) in Internet and LAN-based Multiplayer games, so be sure to set this value correctly.
12
13. Server Listing
After selecting Join a Game, you’ll see the Server Listing screen. To see Internet servers, click
on the Source button to change the source from Local to Internet (or from Internet to Local if
you wish to play a LAN game). The server list shows the following information:
COLUMN DISPLAYED EXPLANATION
Locked Padlock Icon Shows whether the server is
Password Protected.
Server Type Computer Icon Shows whether the server is Windows® or
Linux® and if it is a Listen or Dedicated server.
,
Server Name Server Name Shows the name of the server.
Map Name Map Name Displays the name of the map the server is
currently playing.
Number of Players # Players Shows the current and maximum number
of players on the server.
Game Type Type Shows the current game type on the server.
Voice Enabled Speaker Icon Shows if the server supports Voice Chat.
Pure Server Check Mark Shows if the server is pure.
Mods Hammer Icon Shows if the server is running a Mod or
unofficial map.
Ping Ping Shows your latency in milliseconds to the server.
Click Refresh List to update the list of available servers.
13
14. Server Filters
To refine your server browsing results, the server list allows you to filter out specific servers
based on common settings:
SERVER SETTING DEFAULTS DESCRIPTION
View Empty Yes Set this to No to filter out empty servers from the list.
View Full Yes Set this to No to filter out full servers from the list.
With Password Yes Set this to No to filter out password-protected servers
from the list.
Without Password Yes Set this to No to filter out servers that
require no password. Useful for quickly
finding password-protected servers.
Pure Servers Only Yes Set this to No to view non-pure servers.
Dedicated Only No Set this to Yes to only view dedicated servers.
Mods All Set this to Yes to view only modded servers. Set
to No to view only non-modded servers. Select All
to view both types.
Friendly Fire All Set this to Off to show servers with Friendly Fire turned
off. Set to On, Reflect or Shared to show servers with
those settings. Set to All to show servers regardless of
Friendly Fire setting.
Killcam All Set this to On to show only servers with the
Killcam on. Set to Off to show servers with it
disabled. Select All to show servers regardless
of Killcam setting.
Connecting to a Specific Server
When you find a server that you like, double-click on its name to connect to it, or click once to
highlight the name and then click Join Server.
Adding to Favorites
If you like a particular server, you may want to add it to your favorites list by clicking Add To
Favorites. You can see your favorites list by clicking the Source button to change the source
to Favorites.
14
15. Server Info
The Server Info button shows detailed information about the server you have highlighted in
the list, including IP address and a wide range of server settings.
Important Note: Some servers require a password to connect. A password may be entered by clicking
the Password button on the bottom of the screen.
Creating a Server
If you want to use your computer as a server, click on Start New Server from the
Multiplayer main menu. From here, you’ll be able to select the map you want the server
to run and other server options.
The Server Settings are as follows:
Game Type Choose from Deathmatch, Team Deathmatch, Capture the Flag,
Headquarters and Search & Destroy.
Server Name This is the name of the server as it appears in the
Join Server browser.
Dedicated No – Start a local server and a local client. LAN – Start a Local
Area Network-dedicated server [no local client]. Internet – Start a
dedicated server that can be seen on the Internet through the
master server.
Pure Enable this option to restrict players with modified game files
from joining the server.
Maximum Players Set the maximum number of players on the server at one time.
Minimum Ping Set the minimum ping allowed per player. Setting this to 0 means
no limit on ping time.
Maximum Ping Set the maximum ping allowed per player. Setting this to 0 means
no limit on ping time.
Maximum Rate Set the maximum amount of bandwidth allowed per player.
Setting this to 0 means no limit on bandwidth.
Voice Chat Enables or disables voice chat functionality. When enabled,
players can talk to each other by holding the Voice Chat key
(default: Z key). Team games use team-only chatting.
Password Enter a password to restrict players from joining unless they know
the password. Passwords are case sensitive.
15
16. Depending on the game type selected on the Server Settings screen, the Game Type
Settings button brings up a different set of options.
GAME TYPE SETTINGS:
Score Limit (player points) Set the number of kills needed to win.
Score Limit (team points) Set the number of team points needed to win.
Time Limit (minutes) Set the time limit for the map in minutes.
Round Limit (rounds) Set the round limit for the map.
Round Length (minutes) Set the time limit for each round in minutes.
Grace Period (seconds) Set the amount of time allowed at the beginning of each
round for players to switch teams and still be allowed to play
for that round.
Capture Limit Sets the number of flag captures a team must accomplish to
win the round.
Friendly Indicators Enable this option to add an icon over the head of teammates.
Friendly Fire Enable this option to allow teammates to hurt and even kill
one another. There are four settings: On, Off, Reflect (when a
player shoots a teammate, the damage the teammate would
have taken is reflected back onto the player who shot the
teammate) and Shared (the damage is shared between the
teammate shooting and the teammate being shot).
Force Respawning Enable this option to force players to respawn after dying.
Killcam Disable this option to turn off the Killcam, which shows who
killed dead players.
Allow Voting Enable this option to allow players to use the in-game voting
system to change server options such as map and game type.
Auto-Balance Teams Enable this option to automatically maintain an even number
of players on each team.
Allow Enemy Spectating Enable this option to allow dead players to spectate players on
the opposing team.
Allow Free Spectating Enable this option to allow spectators to freely roam the map.
Note: By playing online, you must leave the Activision-controlled environment in Call of Duty 2 .
The game’s content has been rated for Teen audiences, but the content of the game may change
during online play due to, among other things, interactive exchanges. Activision and Infinity Ward
take no responsibility for content external to the game itself.
16
17. CREDITS
Mohammad “BadMofo” Alavi Producer
INFINITY WARD Nathan Silvers Eric Riley
Executive Producer Preston Glenn
Vince Zampella Associate Producer
Rodney Houle
Eric Johnsen
Senior Engineering Lead Roger Abrahamsson
Jason West Steve Fukuda Associate Producer
Todd Alderman Patrick Lister
Senior Design Lead Zied Rieke
Associate Producer
Zied Rieke Animation Dan Smith
Art Lead Ursula Escher
Chance Glasco System Administrator
Michael Boon
Mark Grigsby Bryan Kuhn
Art Director Paul Messerly Office Manager
Richard Kriegler Zach Volker Janice Turner
Audio Lead Harry Walton
Lei Yang Senior Recruiter
Mark Ganus
Michael Nichols
Design Leads Technical Animation
Richard Cheek Executive Assistant
Steve Fukuda
Eric Pierce Lacey Bronson
Todd Alderman
Engineering Leads Environmental Art Lead MUSIC
Earl Hammon, Jr. Chris Cherubini Original Score
Francesco Gigliotti Art Graeme Revell
Robert Field Brad Allen Mixing
Engineering Peter Chen Mark Curry
Ben Bastian James Chung
Brian Langevin Joel Emslie Sound Design
Bryan Pearson Chris Hassell Mark Ganus and Earbash Audio Inc.
Chad Barb Jeff Heath
Earl Hammon, Jr. Oscar Lopez SCRIPT
Francesco Gigliotti Taehoon Oh Scriptwriting
Hyun Jin Cho Sami Onur Michael Schiffer
Jason West Velinda Pelayo
Richard Smith Additional Scriptwriting
Joel Gompert Steve Fukuda
Jon Shiring Jiwon Son
Theerapol Srisuphan Zied Rieke
Richard Baker
Robert Field Visual Effects Testers
Sarah Michael Robert A. Gaines Winyan James
Alexander Sharrigan
Additional Engineering Concept Art Kevin Pai
Brent Mcleod Brad Allen Clive Hawkins
Bryan Kuhn Paul Messerly Ed Harmer
Chad Grenier Vaughn Vartanian
Jiesang Song Additional Art/Animation
Mackey McCandlish Michael Anderson
Preston Glenn Jason Boesch VOICE
Josh Lokan Voice Direction/Dialog Engineering
Level Design & Steven Giesler Keith Arem
Gameplay Scripting
Additional Voice Direction
Brent Mcleod MANAGEMENT Steve Fukuda
Brian Gilman
Chad Grenier CEO Voice Editing/Integration
Geoff Smith Grant Collier Linda Rosemeier
Jon Porter CCO
Keith “Ned” Bell Additional Voice Editing
Vince Zampella Mauricio Balvanera
Mackey McCandlish
CTO Recording Facilities
Jason West PCB Productions
17
18. Casting & Signatory Services Production Babies Junior Publicist
Digital Synapse Baby Kyle Zampella and Mother Brigitte Megan Korns
Baby Dakota Volker and Mother Staci
Voice Talent Director, Corp. Communications
Baby Alexandra West and Mother Adriana
Michael Cudlitz Michelle Schroder
Baby Ella Chung and Mother Julie
Rick Gomez
Baby Triplets: Angela, Emma, Thaine Sr. VP, North American Sales
Frank John Hughes
Lyman and Mother Terri Maria Stipp
James Madio
Ross McCall Focus Group Test Director, Trade Marketing
Rene Moreno Derek Canaday, Cameron Woodpark Steve Young
Richard Speight, Jr. Raine Wolt, David Perlich, Greg Nelson
Josh Gomez Milton Valencia Trade Marketing Manager
Jack Angel Celeste Murillo
David Cooley
JD Cullum ACTIVISION CENTRAL TECHNOLOGY
Harry Van Gorkum Senior Manager
Michael Gough PRODUCTION Edward Clune
Mark Ivanir Producer
Installer Programmer
Matt Linquist Ken Murphy
Mike Restifo
John Mariano
Associate Producers
Noland North
Chuck O'Neil
Eric Lee CENTRAL LOCALIZATIONS
Ian Stevens Vice President,
Phil Proctor Studio Planning and Operations
Steve Holmes
Ciaran Reilly Brian Ward
John Rubinow Production Coordinators
Hans Schoeber Patrick Bowman Senior Localization Manager,
Thomas Schumann Nathaniel McClure Central Localizations
Julian Stone Peter Muravez Tamsin Lucas
James Patrick Stuart Central Localizations Supervisor (US)
Courtnay Taylor Production Testers
Joshua Feinman Stephanie O'Malley Deming
Kai Wullf
Rhett Chassereau Localization Project Manager
Models Doug Avery
David Mutchler VP, North American Studios
Jarom Ellsworth Mark Lamia Localization Tools and Support
John Dugan Executive Producer Provided by Xloc Inc.
Frank Klesic Thaine Lyman
David Adkisson INFORMATION TECHNOLOGY
Spiro Papastathopoulos Head of Worldwide Studios Vice President, IT
Chris Cherubini Chuck Huebner Neil Armstrong
Preston Glenn
Grant Collier GLOBAL BRAND MANAGEMENT IT Technician
Richard Smith Brand Manager Ricardo Romero
Chance Glasco Richard Brest
Paul Messerly QUALITY ASSURANCE/
Associate Brand Manager
Mohammad Alavi
Tim Henry CUSTOMER SUPPORT
Alex Sharrigan Project Lead
Michael Boon Associate Brand Manager Erik Melen
Jon Porter Ryan Wener
Joel Emslie Senior Project Lead
Eric Johnsen Director, Global Brand Management Glenn Vistante
Frank Gigliotti Kim Salzer
QA Senior Manager
Harry Walton VP, Global Brand Management Marilena Rixford
Eric Pierce Dusty Welch
Diana Dencker Floor Lead
Chris Wolfe Head of Global Brand Management Sean Berrett
John Schwabl Robin Kaminsky
SP Coordinator
Abe Schevermann. Senior Publicist Edward Highfield
Historical/Military Advisors Mike Mantarro
MP Coordinator
Emilio Cuesta Publicist Dino R. LaMana
John Hillen Maclean Marshall
Hank Keirsey
Mike Philips Public Relations
Neil Wood and Jon Lenaway
Step 3 Productions 18
19. Database Manager Sr. Compatibility Technician INFINITY WARD
Giancarlo Contreras Chris Neal
SPECIAL THANKS
Testers Compatibility Testers Melissa Burkart, Louis Felix, Ryan Michael,
John Aguado Sean Olson Ken Turner, American Society of Military
Brendan Bencharit John DeShazer History, Long Mountain Outfitters of
Jonathan Butcher Jason Sa Henderson, Nevada, Rusty Spitzer, Central
Eric Cacioppo Casting, The Ant Farm, Len Lomell and the
Senior Manager, Army Rangers, IW Nation and
Dov Carson
Code Release Group all our beloved fans.
Chris Cheng
Tim Vanlaw
Claude Conkrite
Travis Cummings Lead, Code Release Group INFINITY WARD
Anthony Flamer Jef Sedivy VERY SPECIAL THANKS
Victor Gonzalez To the men and women around the world
Michael Harris CRG Floor Lead
Kimberly Park who gave their lives in defense of our
Michael Hutchinson freedoms, we will never forget you.
Kenneth Kerr CRG Testers
Adam Luskin
Albert Moore Jr
Eric Stanzione ACTIVISION SPECIAL THANKS
Dan Saffron Mike Griffith, Ron Doornick, Kathy
Aaron Mosny Randy Coffman Vrabeck, Chuck Huebner, Robin Kaminsky,
Sean Olson Ray Avila, Sam Nouriani, Brian Pass, Jonathan Moses,
David Rojas Naomi Palermo Glenn Ige, Doug Pearson, Danny Taylor,
Ricardo Reyes Neil Khurana Eain Bankins, Letty Cadena, Bryan
Jason Yu Calvin Cameron Jury,Peter Muravez, Jeremy Monroe,
Cash Russell Ram Pitchumani Kekoa Lee-Creel, Taylor Livingston
Kobie Cabral
Cristalle Kishi Localizations Project Lead
Doug Berry Scott Kiefer
Nathan Kinney
ACTIVISION
Night Crew Senior Lead VERY SPECIAL THANKS
Nick Hayworth Jeffry Moxley
William Whaley “Rangers Lead The Way”
Aldo Sarellano Night Crew Manager Len “Bud” Lomell
Charles Hunter Adam Hartsfield
Chapter Briefing Historical Images
Mario Hernandez
Localization Floor Lead provided by Jeff Hardy and Lauren Ulin
Melody Villaflores
Kai Hsu at Floor 84 Studio. Stock footage movies
Seth Rotkin
provided by Military Channel. Narrator
Wolf Jehle Localizations Testers recorded at Little Big Room courtesy
Alex J Han of Marshal Lowman, Brad Gilderman,
External Test Coordinator
Chad Siedhoff Berson Lin Aaron Lepley.
Brian Jenkins
Network Sr. Lead Jonathon Manimtim “Address at the US Ranger Monument –
Chris Keim William Kempenich Commemorating the 40th Anniversary of
Justin Reid D-Day. Pointe du Hoc, Normandy, France”
Network Lead
Joel McWilliams Speech courtesy of
Francis Jimenez Regan Presidential Library
Bryan Papa
Ronald Ruhl “Order of the Day” Speech courtesy of
Network Testers
Jeff Mitchell Courtesy Dwight D. Eisenhower Library
Kirk McNesby
Jessie Jones Diego Raya Ghost Wings Publications
Nicholas Borunda Donald Foley
Chris Freire Introduction Cinematic provided by
Customer Support Lead,
Warren Patten The Ant Farm
Phone Support
Eric T Sears Rob Troy, Lisa Riznikove,
Gary Bolduc
Matthew Fewtrell Paige Bharne
Ken Prush Customer Support Lead,
E-mail Support
Compatibility Sr. Lead Michael Hill
Neil Barizo
19
20. CUSTOMER SUPPORT
You should read through the manual and the Readme file on the CD before contacting
Activision Customer Support.
Additionally, if you have Internet access, search our troubleshooting database at:
http://www.activision.com/support.
Please ensure that your computer system meets the minimum system requirements that are
listed on the bottom of the box.
Our Customer Support representatives will not be able to help customers whose computers do
not meet the requirements.
So that we can better help you, please have the following information ready:
• Complete product title (include version number)
• Exact error message reported (if any) and a brief description of the problem
• Your computer’s processor type and speed (e.g., Pentium® 4 1.5 GHz or
Athlon™ XP 1500+ processor)
• Amount of RAM
• Make and model of your video and sound cards (e.g., ATI® Radeon 9800 or all Nvidia®
GeForce FX series)
• Make and model of your CD-ROM or DVD-ROM drive (e.g., Samsung SC-140)
• Operating system
Note: Please do not contact Customer Support for hints/codes/cheats; only technical issues.
Internet: http://www.activision.com/support
Our support section of the web has the most up-to-date information available, including
patches that can be downloaded free of charge. We update the support pages daily so please
check here first for solutions.
By going to the Find Answers section and selecting the platform/game you are inquiring about
you can view the top solutions for the game to date.
If you don’t find your question/solution there, try inputting a keyword into the search.
20
21. If you cannot find an answer to your issue, you can submit a question/incident to us using the
online support form. A response may take anywhere from 24–72 hours depending on the
volume of messages we receive and the nature of your problem. During the first few weeks of
a game release and during holiday seasons the response time may take a little longer.
Note: Internet support is handled in English only.
Note: The multiplayer components of Activision games are handled only through the Internet.
Phone: (310) 255-2050
You can call our 24-hour voice-mail system for answers to your most frequently asked
questions at the above number. Contact a Customer Support Representative at the same
number between the hours of 9:00 am and 5:00 pm (Pacific Time), Monday through Friday,
except holidays. When calling please make sure you are in front of your computer with the
power on and have all the necessary information as listed above at hand.
Please do not send any game returns directly to Activision without first contacting Customer
Support. It is our policy that game returns/refunds must be dealt with by the retailer or online
site where you purchased the product. Please see the Limited Warranty contained within our
Software License Agreement for warranty replacements.
Register your product online at www.activision.com
so we can enter you in our monthly drawing
for a fabulous Activision prize.
21
23. SOFTWARE LICENSE AGREEMENT
IMPORTANT - READ CAREFULLY: YOUR USE OF THIS SOFTWARE (THE “PROGRAM”) IS SUBJECT TO THE SOFTWARE
LICENSE TERMS SET FORTH BELOW. THE “PROGRAM” INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT,
THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY
AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING THE
PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED WITHIN THE PROGRAM, YOU ACCEPT THE TERMS OF THIS
LICENSE WITH ACTIVISION, INC. (“ACTIVISION”).
LIMITED USE LICENSE: Subject to the conditions described below, Activision grants you the non-exclusive, non-
transferable, limited right and license to install and use one copy of the Program solely and exclusively for your
personal use. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable,
Activision’s licensors. The Program is licensed, not sold, for your use. Your license confers no title or ownership in the
Program and should not be construed as a sale of any rights in the Program. All rights not specifically granted under
this Agreement are reserved by Activision and, as applicable, its licensors.
LICENSE CONDITIONS
You agree not to:
• Exploit the Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer
gaming center or any other location-based site. Activision may offer a separate Site License Agreement to permit
you to make the Program available for commercial use; see the contact information below.
• Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the
express prior written consent of Activision.
• Use the Program, or permit use of the Program, in a network, multi-user arrangement or remote access
arrangement, including any on-line use, except as otherwise specifically provided by the Program.
• Use the Program, or permit use of the Program, on more than one computer, computer terminal, or workstation at
the same time.
• Make copies of the Program or any part thereof, except for back up or archival purposes, or make copies of the
materials accompanying the Program.
• Copy the Program onto a hard drive or other storage device; you must run the Program from the included CD-ROM
(although the Program itself may automatically copy a portion of the Program onto your hard drive during
installation in order to run more efficiently).
• Reverse engineer, derive source code, modify, decompile, or disassemble the Program, in whole or in part.
• Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
• Export or re-export the Program or any copy or adaptation thereof in violation of any applicable laws
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OWNERSHIP: All title, ownership rights and intellectual property rights in and to the Program and any and all copies
thereof are owned by Activision or its licensors. The Program is protected by the copyright laws of the United States,
international copyright treaties and conventions and other laws. The Program contains certain licensed materials and
Activision’s licensors may protect their rights in the event of any violation of this Agreement. You agree not to remove,
disable or circumvent any proprietary notices or labels contained on or within the Program.
LIMITED WARRANTY: Activision warrants to the original consumer purchaser of the Program that the recording
medium on which the Program is recorded will be free from defects in material and workmanship for 90 days from
the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees
to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product,
postage paid, with proof of the date of purchase, as long as the Program is still being manufactured by Activision. In
the event that the Program is no longer available, Activision retains the right to substitute a similar program of equal
or greater value. This warranty is limited to the recording medium containing the Program as originally provided by
Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the
defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly
limited to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR
WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING
ON OR OBLIGATE ACTIVISION.
Please refer to Warranty procedures relating to your country of residence from the lists below.
23
24. In the U.S.
When returning merchandise for replacement please send the original product disks only in protective packaging
and include:
1. A photocopy of your dated sales receipt
2. Your name and return address, typed or clearly printed
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running
the product
4. If you are returning the product after the 90-day warranty period, but within one year after the date of purchase,
please include a check or money order for $10.00 U.S. per CD replacement or $15.00 U.S. per DVD replacement.
Note: Certified mail is recommended.
In the U.S. send to:
Warranty Replacements
Activision, Inc.
P.O. Box 67713
Los Angeles, California 90067
In Europe:
When returning merchandise for replacement please send the original product disks only in protective packaging and
include:
1. A photocopy of your dated sales receipt
2. Your name and return address, typed or clearly printed
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running
the product
4. If you are returning the product after the 90-day warranty period, but within one year after the date of
purchase, please include a cheque or money order for £6.00 sterling per CD replacement or £9.00 sterling per
DVD replacement.
Note: Certified mail is recommended.
In Europe send to:
WARRANTY REPLACEMENTS
ACTIVISION (UK) Ltd., Parliament House, St Laurence Way, Slough, Berkshire, SL1 2BW, United Kingdom.
Disc Replacement: +44 (0) 870 241 2148
In Australia:
For all Warranty replacements, please return to the store of purchase along with your receipt or proof of purchase.
If you are returning the software product after the 90-day warranty period, but within one year after the date of
purchase, please contact Activision on 02 9869 0955. Note: No returns will be issued unless you have contacted
Activision first.
If an Activision representative advises you that your game is valid for a return, please return the original software
product disc to:
In Australia send to:
Activision Asia Pacific, Level 5, 51 Rawson St Epping, NSW 2121, Australia and include:
1. A Photocopy of your dated sales receipt
2. Your name and return address, typed or clearly printed
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the
software product.
4. Please include a cheque or money order for AUD $25 per CD replacement (subject to availability).
LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO
PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW,
DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES. ACTIVISION’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS
PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS
AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS
AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC
LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
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25. TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you
fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program and all of its
component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS: The Program and documentation have been developed entirely at private
expense and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or
disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in
subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as
set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR
52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica,
California 90405.
INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not specifically
enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate
equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may
otherwise have under applicable laws.
INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers,
directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from
your acts and omissions to act in using the Product pursuant to the terms of this Agreement
MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties
and supersedes all prior agreements and representations between them. It may be amended only by a writing
executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision
shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement
shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements
between California residents entered into and to be performed within California, except as governed by federal law
and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.
If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard,
Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, [email protected].