This document provides an overview of gameplay mechanics for Red Dead Redemption 2, including:
- A breakdown of the main on-screen interface elements and what they represent.
- An explanation of essential commands for movement, combat, stealth, exploration and more.
- A high-level overview of key systems like horses, crime, challenges, hunting, fishing and crafting.
- Annotations on gameplay structures like missions, chapters and epilogue sections.
- Introductions to weapons, items, shops, customization options and collectibles.
- Notes on maps, points of interest, trophies and extras for 100% completion.
라이트브레인 UX 아카데미 22기 Open Project 로 이번에 소개해 드릴 결과물은 대표적인 뷰티앱인 ‘올리브영 – UX/UI 개선 프로젝트’입니다.
지난 UX 아카데미 22기 교육 기간 동안 올리브영조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
급증하는 뷰티 앱 시장, 업계 1위를 달성한 올리브영.
높은 시장 점유율로 현재 업계에 두각을 보이고 있으나 앱내 정보 탐색 방식에 대해 불편함을 호소하는 사용자가 많다.
이에 이용 흐름에 맞는 화면과 차별화된 UX 개선이 필요하다 보고 사용자들이 원하는 정보에 쉽게 접근할 수 있고, 개인 맞춤형 추천 서비스를 제공 받을 수 있도록 보완할 수 있도록 고민해 보았습니다.
'MZ가 관심을 갖고 소비하려고 하는 것들은 결국 트렌드가 된다'
가상과 현실을 넘나들고 언제 어디에서나 놀거리를 찾는 MZ세대를
사로잡은 최신 디지털 트렌드 이슈들을 소개합니다.
*고해상도로 리포트를 보시려면 다운로드 하세요.
www.crea-m.com
www.facebook.com/cream0820
라이트브레인 UX 아카데미 18기 Open Project 입니다.
이번에 소개해 드릴 결과물은 여행 앱 '네이버쇼핑 – UX/UI 개선 프로젝트'입니다.
지난 UX 아카데미 18기 교육 기간 동안 네이버쇼핑조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
네이버 쇼핑은 국내에서 가장 많이 이용하는 쇼핑 앱이나 온라인 이커머스 시장의 경쟁 과열로 새로운 전략의 필요성이 대두되고 있고 앞으로 다가올 '저성장 구간'에 대한 대책으로 차별화된 UX/UI 개선이 필요하다보고 그 개선안을 고민해보았씁니다.
-
UX 아카데미 ‘라이트브레인 U –
미래의 UXer들을 위한 교육으로 UX전문가로서 성장할 수 있는 발판이 되는 교육입니다. UX에 대한 기초지식이 있는 학생과 직장인들을 대상으로 하며 정규 과정은 보통 15회 강의로 구성됩니다. UX 개념, 필드 리서치, 모델링, 서비스 디자인, 프로토타이핑과 같은 구성으로 UX디자인의 주요 프로세스를 모두 경험하고
최종 결과물을 발표하는 것을 목표로 합니다. 2019년 상반기 배출된 8기부터 아카데미 정글과 함께 UX Academy를 개설하여 보다 전문적이며, 밀도 있는 교육을 UX에 관심 있는 분들에게 제공하고 있습니다.
라이트브레인 UX 아카데미 교육안내
https://ejungle.co.kr/RightbrainUXAcademy
라이트브레인 UX 아카데미 23기 Open Project로 이번에 소개해 드릴 결과물은 ‘29cm – UX/UI 개선 프로젝트’입니다.
팬데믹 이후 현재까지 모바일 패션 버티컬 플랫폼들의 경재이 과열되고 있으며 앞으로도 더욱 시장규모가 성장할 것으로 판단됩니다. 그중에 무신사와 29cm의 성장세가 눈에 띱니다.
29cm의 현재 성장세의 이유를 파악하고 29cm만의 가치를 명확하게 전달하여 두꺼운 팬층을 만들어내기 위한 UI/UX 전략을 고민해 보았습니다.
지난 UX 아카데미 23기 교육 기간 동안 29cm조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다. 라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
라이트브레인 UX 아카데미 20기 Open Project 로 이번에 소개해 드릴 결과물은 배달앱 무한경쟁 시대 차별화가 필요한 ‘쿠팡이츠 – UX/UI 개선 프로젝트’입니다.
지난 UX 아카데미 20기 교육 기간 동안 네이버지도조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
쿠팡이츠는 배달 시장에 비교적 늦게 진입한 데 비해 빠른 성장을 보이고 있습니다.
하지만 1,2위 기업과 여전히 현저한 점유율 차이를 보이고 있으며, 앞으로 빅데이터를 보유한 대기업의 신규 시장진입 또한 예고되고 있습니다. 따라서 쿠팡이츠만의 입지를 다지기 위한 UX/UI 개선을 고민해 보았습니다.
UX 아카데미 ‘라이트브레인 U –
미래의 UXer들을 위한 교육으로 UX전문가로서 성장할 수 있는 발판이 되는 교육입니다. UX에 대한 기초지식이 있는 학생과 직장인들을 대상으로 하며 정규 과정은 보통 15회 강의로 구성됩니다. UX 개념, 필드 리서치, 모델링, 서비스 디자인, 프로토타이핑과 같은 구성으로 UX디자인의 주요 프로세스를 모두 경험하고 최종 결과물을 발표하는 것을 목표로 합니다. 2019년 상반기 배출된 8기부터 아카데미 정글과 함께 UX Academy를 개설하여 보다 전문적이며, 밀도 있는 교육을 UX에 관심 있는 분들에게 제공하고 있습니다.
라이트브레인 UX 아카데미 22기 교육안내 – 바로가기
교육일정 : 2023.02.08 – 2023.04.10
교육시간 : 주 2회 (2개월)
교육장소 : 아카데미정글(강남 신사)
* 자세한 내용은 교육안내 페이지를 참고하세요.
라이트브레인 UX 아카데미 Open Project입니다.
이번에 소개해 드릴 결과물은 최근 핫한 중고거래 앱 ‘당근마켓 – UX 개선 프로젝트’입니다.
UX 아카데미 12기 교육 기간 동안 정규과정의 수업 뿐만아니라 별도의 조별 모임을 통해 과제와 프로젝트를 진행하며 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개합니다.
라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
모바일 UX/UI 기획을 위해서 꼭 고려해야할 것들
트랜드와 원칙으로써의 UX - 1부
'UX는 3가지 관점에서 접근될 수 있습니다.
저는 지금까지 UX Design 방법론을 강조해 왔는데,
이번에는 트랜드로써의 UX, 원칙으로써의 UX를 말씀드리고자 합니다.'
- 라이트브레인 UX1컨설팅그룹 조성봉이사
2부의 자료는 추후 공개예정입니다.
라이트브레인 UX 아카데미 16기 두번째 Open Project 입니다.
이번에 소개해 드릴 결과물은 건강하고 간편한 샌드위치 ‘서브웨이 – UX/UI 개선 프로젝트’입니다.
지난 UX 아카데미 16기 교육 기간 동안 서브웨이조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다. 라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
서브웨이는 웰빙 트렌드와 1인가구 확산으로 코로나 19로 인한 불황기 속에서도 눈에 띄는 성장을 해왔으며 간편식 문화의 주역으로 떠올랐습니다. 이에반해 써브웨이 앱은 어려운 메뉴 탐색/조합 과정과 불편함을 부르는 낮은 사용성 때문에 고객들의 외면을 받고 있어 UX 리서치와 모델링을 통해 그 개선방안을 연구해 보았습니다.
라이트브레인 UX 아카데미 22기 Open Project 로 이번에 소개해 드릴 결과물은 대표적인 뷰티앱인 ‘올리브영 – UX/UI 개선 프로젝트’입니다.
지난 UX 아카데미 22기 교육 기간 동안 올리브영조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
급증하는 뷰티 앱 시장, 업계 1위를 달성한 올리브영.
높은 시장 점유율로 현재 업계에 두각을 보이고 있으나 앱내 정보 탐색 방식에 대해 불편함을 호소하는 사용자가 많다.
이에 이용 흐름에 맞는 화면과 차별화된 UX 개선이 필요하다 보고 사용자들이 원하는 정보에 쉽게 접근할 수 있고, 개인 맞춤형 추천 서비스를 제공 받을 수 있도록 보완할 수 있도록 고민해 보았습니다.
'MZ가 관심을 갖고 소비하려고 하는 것들은 결국 트렌드가 된다'
가상과 현실을 넘나들고 언제 어디에서나 놀거리를 찾는 MZ세대를
사로잡은 최신 디지털 트렌드 이슈들을 소개합니다.
*고해상도로 리포트를 보시려면 다운로드 하세요.
www.crea-m.com
www.facebook.com/cream0820
라이트브레인 UX 아카데미 18기 Open Project 입니다.
이번에 소개해 드릴 결과물은 여행 앱 '네이버쇼핑 – UX/UI 개선 프로젝트'입니다.
지난 UX 아카데미 18기 교육 기간 동안 네이버쇼핑조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
네이버 쇼핑은 국내에서 가장 많이 이용하는 쇼핑 앱이나 온라인 이커머스 시장의 경쟁 과열로 새로운 전략의 필요성이 대두되고 있고 앞으로 다가올 '저성장 구간'에 대한 대책으로 차별화된 UX/UI 개선이 필요하다보고 그 개선안을 고민해보았씁니다.
-
UX 아카데미 ‘라이트브레인 U –
미래의 UXer들을 위한 교육으로 UX전문가로서 성장할 수 있는 발판이 되는 교육입니다. UX에 대한 기초지식이 있는 학생과 직장인들을 대상으로 하며 정규 과정은 보통 15회 강의로 구성됩니다. UX 개념, 필드 리서치, 모델링, 서비스 디자인, 프로토타이핑과 같은 구성으로 UX디자인의 주요 프로세스를 모두 경험하고
최종 결과물을 발표하는 것을 목표로 합니다. 2019년 상반기 배출된 8기부터 아카데미 정글과 함께 UX Academy를 개설하여 보다 전문적이며, 밀도 있는 교육을 UX에 관심 있는 분들에게 제공하고 있습니다.
라이트브레인 UX 아카데미 교육안내
https://ejungle.co.kr/RightbrainUXAcademy
라이트브레인 UX 아카데미 23기 Open Project로 이번에 소개해 드릴 결과물은 ‘29cm – UX/UI 개선 프로젝트’입니다.
팬데믹 이후 현재까지 모바일 패션 버티컬 플랫폼들의 경재이 과열되고 있으며 앞으로도 더욱 시장규모가 성장할 것으로 판단됩니다. 그중에 무신사와 29cm의 성장세가 눈에 띱니다.
29cm의 현재 성장세의 이유를 파악하고 29cm만의 가치를 명확하게 전달하여 두꺼운 팬층을 만들어내기 위한 UI/UX 전략을 고민해 보았습니다.
지난 UX 아카데미 23기 교육 기간 동안 29cm조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다. 라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
라이트브레인 UX 아카데미 20기 Open Project 로 이번에 소개해 드릴 결과물은 배달앱 무한경쟁 시대 차별화가 필요한 ‘쿠팡이츠 – UX/UI 개선 프로젝트’입니다.
지난 UX 아카데미 20기 교육 기간 동안 네이버지도조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
쿠팡이츠는 배달 시장에 비교적 늦게 진입한 데 비해 빠른 성장을 보이고 있습니다.
하지만 1,2위 기업과 여전히 현저한 점유율 차이를 보이고 있으며, 앞으로 빅데이터를 보유한 대기업의 신규 시장진입 또한 예고되고 있습니다. 따라서 쿠팡이츠만의 입지를 다지기 위한 UX/UI 개선을 고민해 보았습니다.
UX 아카데미 ‘라이트브레인 U –
미래의 UXer들을 위한 교육으로 UX전문가로서 성장할 수 있는 발판이 되는 교육입니다. UX에 대한 기초지식이 있는 학생과 직장인들을 대상으로 하며 정규 과정은 보통 15회 강의로 구성됩니다. UX 개념, 필드 리서치, 모델링, 서비스 디자인, 프로토타이핑과 같은 구성으로 UX디자인의 주요 프로세스를 모두 경험하고 최종 결과물을 발표하는 것을 목표로 합니다. 2019년 상반기 배출된 8기부터 아카데미 정글과 함께 UX Academy를 개설하여 보다 전문적이며, 밀도 있는 교육을 UX에 관심 있는 분들에게 제공하고 있습니다.
라이트브레인 UX 아카데미 22기 교육안내 – 바로가기
교육일정 : 2023.02.08 – 2023.04.10
교육시간 : 주 2회 (2개월)
교육장소 : 아카데미정글(강남 신사)
* 자세한 내용은 교육안내 페이지를 참고하세요.
라이트브레인 UX 아카데미 Open Project입니다.
이번에 소개해 드릴 결과물은 최근 핫한 중고거래 앱 ‘당근마켓 – UX 개선 프로젝트’입니다.
UX 아카데미 12기 교육 기간 동안 정규과정의 수업 뿐만아니라 별도의 조별 모임을 통해 과제와 프로젝트를 진행하며 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개합니다.
라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
모바일 UX/UI 기획을 위해서 꼭 고려해야할 것들
트랜드와 원칙으로써의 UX - 1부
'UX는 3가지 관점에서 접근될 수 있습니다.
저는 지금까지 UX Design 방법론을 강조해 왔는데,
이번에는 트랜드로써의 UX, 원칙으로써의 UX를 말씀드리고자 합니다.'
- 라이트브레인 UX1컨설팅그룹 조성봉이사
2부의 자료는 추후 공개예정입니다.
라이트브레인 UX 아카데미 16기 두번째 Open Project 입니다.
이번에 소개해 드릴 결과물은 건강하고 간편한 샌드위치 ‘서브웨이 – UX/UI 개선 프로젝트’입니다.
지난 UX 아카데미 16기 교육 기간 동안 서브웨이조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다. 라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
서브웨이는 웰빙 트렌드와 1인가구 확산으로 코로나 19로 인한 불황기 속에서도 눈에 띄는 성장을 해왔으며 간편식 문화의 주역으로 떠올랐습니다. 이에반해 써브웨이 앱은 어려운 메뉴 탐색/조합 과정과 불편함을 부르는 낮은 사용성 때문에 고객들의 외면을 받고 있어 UX 리서치와 모델링을 통해 그 개선방안을 연구해 보았습니다.
라이트브레인 2020 UX 아카데미 11기 Open Project입니다.
이번에 소개해 드릴 프로젝트는 '쿠팡 UX개선 프로젝트'입니다.
라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션하고 또 인사이트과 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
라이트브레인 UX 아카데미 22기 Open Project 로 이번에 소개해 드릴 결과물은 대표적인 배달앱인 ‘배달의민족 – UX/UI 개선 프로젝트’입니다.
지난 UX 아카데미 22기 교육 기간 동안 배달의민족조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.<!--more-->
3대 배달앱 시장 경쟁 과열, 새로운 전략의 필요성
배달 앱 업계에서는 매년 다양한 신종 배달앱들이 등장함에 따라 경쟁은 더욱 치열해지고 있습니다. 이러한 경쟁 과열 속에서 배달 앱 대표 타이틀을 굳건하게 유지하기 위한 배달의민족만의 차별화된 UX/UI 개선방안을 고민해 보았습니다.
FlexPay Pitch Deck is an example of a pitch deck for businesses in FinTech/ Financial Services and SaaS/ Software sectors.
(*) The content information for FlexPay Pitch Deck serves as an example only.
이 프리젠테이션은 문화체육관광부 공모전 입상작으로 소프트워어를 통한 스포츠 산업의 발전 전략을 담고 있습니다.
인터넷, 모바일 그리고 IoT와 같은 소프트웨어 혁신들은 여러 산업에서 변화와 혁신을 만들어 내고 있습니다. 그럼에도 불구하고 아직, 스포츠하면 떠 오르는 플랫폼이 없는 상황입니다. 소프트를 통하여 스포츠 산업을 발전시키기 위해서 스타트업의 참여를 유도해야 하고 그것을 위해 스포츠에 특화된 공공 데이터 플랫폼이 필요하다는 것이 주된 내용입니다. 기존 공공 데이타와 개념이 다른 부분들은 1) 개별 산업(스포츠)별 공공 데이터 지원 조직 2) 플랫폼(PaaS) 형식의 공공 데이타 ex) heroku 3) 공공과 민간(스타트업)의 협업을 플랫폼 입니다. 데이터와 서비스의 연계가 쉬워야 하고 엔드 유저와 서비스 활용을 염두에둔 데이터 수집이 되어야 합니다.
◎ 2019년 스타트업 마케팅 전략
1. Push 마케팅 VS Pull 마케팅
2. 스타트업 온라인 마케팅
3. 고객별 마케팅 전략 B2C
4. 고객별 마케팅 전략 B2B
5. 고객별 마케팅 전략 B2G
6. 기발한 마케팅 사례
- page : 39P
- 강의대상 : 시제품 개발 후 마케팅에 고민인 스타트업 창업자
- 강의시간 : 2시간
◎ 강의 특징
1. 스타트업의 Pull 마케팅 중요성을 이해할 수 있다.
2. 온라인 마케팅 로드맵을 이해할 수 있다.
3. B2C 마케팅 전략을 수립할 수 있다.
4. B2B 마케팅 전략을 수립할 수 있다.
5. B2G 마케팅 전략을 수립할 수 있다.
6. 다양한 스타트업 마케팅 사례를 통해 벤치마킹 전략을 수립할 수 있다.
고명환의 스타트업 생존경영 : http://www.lunch-alone.com
고명환의 카카오브런치 : https://brunch.co.kr/@maru7091
고명환의 스타트업 팟캐스트 : http://www.podbbang.com/ch/17003
라이트브레인 UX 아카데미 Open Project입니다.
이번에 소개해 드릴 결과물은 최근 핫한 여성 쇼핑 앱 ‘지그재그 – UX 개선 프로젝트’입니다.
UX 아카데미 11기 교육 기간 동안 정규과정의 수업 뿐만아니라 별도의 조별 모임을 통해 과제와 프로젝트를 진행하며 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개합니다.
라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
라이트브레인 UX 아카데미 18기 Open Project 입니다.
이번에 소개해 드릴 결과물은 여행 앱 '롯데온 APP – UX/UI 개선 프로젝트'입니다.
지난 UX 아카데미 18기 교육 기간 동안 마이리얼트립조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
롯데ON은 롯데 계열사의 통합 e-커머스 앱으로 무시할 수 없는 롯데 유통 계열 인프라와 롯데만의 고객 데이터를 가지고 있습니다.
하지만 '물리적인 통합앱이 아닌 논리적인 통합앱', 'UIUX를 고려하지 않은 앱'등 롯데ON을 향한 비판의 목소리가 들려오고 있으며, 국내 E커머스 시장의 입지의 격차가 벌어지고 있기 때문에 차별화된 UIUX 개선이 필요하다보고 그 개선안을 고민해 보았습니다.
UX 아카데미 ‘라이트브레인 U –
미래의 UXer들을 위한 교육으로 UX전문가로서 성장할 수 있는 발판이 되는 교육입니다. UX에 대한 기초지식이 있는 학생과 직장인들을 대상으로 하며 정규 과정은 보통 15회 강의로 구성됩니다. UX 개념, 필드 리서치, 모델링, 서비스 디자인, 프로토타이핑과 같은 구성으로 UX디자인의 주요 프로세스를 모두 경험하고 최종 결과물을 발표하는 것을 목표로 합니다. 2019년 상반기 배출된 8기부터 아카데미 정글과 함께 UX Academy를 개설하여 보다 전문적이며, 밀도 있는 교육을 UX에 관심 있는 분들에게 제공하고 있습니다.
라이트브레인 UX 아카데미 교육안내
https://ejungle.co.kr/RightbrainUXAcademy
라이트브레인 UX 아카데미 20기 Open Project 로 이번에 소개해 드릴 결과물은 IOS 사용자라면 쉽게 접하는 건강 관리앱인 ‘애플건강앱 – UX/UI 개선 프로젝트’입니다.
지난 UX 아카데미 20기 교육 기간 동안 애플건강앱조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
기존의 애플 건강앱의 무분별한 정보제공으로 사용자의 탐색 여정이 복잡하고 불편함이 있었습니다. 이에 편의성, 사용성, 신뢰성에 대한 개선 목적을 중점으로 퍼포먼스 영역을 핵심가치로 선정하고 사용자별 라이프스타일에 최적화된 건강 정보 제공과 다양한 성취 공유를 통한 펀한 동기 부여까지 고민해 보았습니다.
라이트브레인 UX 아카데미 22기 Open Project 로 이번에 소개해 드릴 결과물은 대표적인 배달앱인 ‘이마트몰 – UX/UI 개선 프로젝트’입니다.
지난 UX 아카데미 22기 교육 기간 동안 이마트몰조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
온라인 식료품 구매채널 사용률을 비교해 보면 쿠팡이 전년 대비 약 4% 증가하여 1위를 유지하고 있고 떠오르고 있는 마켓컬리와 네이버 쇼핑에 이마트몰의 이용률이 다소 밀리고 있는 상황입니다. 이에 따라 이마트몰의 사용률을 높이기 위해 차별화와 개선안이 필요한 시점으로 UX아카데미를 통해 UX/UI 개선을 고민해 보았습니다.
라이트브레인 UX 아카데미 16기 Open Project입니다.
이번에 소개해 드릴 결과물은 새벽배송 시대를 연 신선 식품 전문 온라인 쇼핑몰 '마켓컬리 – UX/UI 개선 프로젝트'입니다.
마켓컬리는 샛별배송이란 서비스를 먼저 앞세우며 인지도를 높였으나, 빠르게 성장하는 새벽배송 시장에서 대형 식료품 서비스들이 새벽배송을 도입하면서 차별화된 전략이 필요해졌습니다.새벽 배송 서비스의 주 사용자가 2~20대 층인만큼 MZ 세대를 타겟으로 하는 새로운 전략의 도입이 필요할 것으로 보고 맞춤 추천으로 사용자를 위한 더 개인화된 서비스로 신뢰도를 향상 시키고 간편하게 상품 탐색 및 조회하며 사용자 간 정보를 주고 받는 공유기능을 추가해 보았다고 합니다.
지난 UX 아카데미 16기 교육 기간 동안 마켓컬리조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.
라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
UX 아카데미 ‘라이트브레인 U –
미래의 UXer들을 위한 교육으로 UX전문가로서 성장할 수 있는 발판이 되는 교육입니다. UX에 대한 기초지식이 있는 학생과 직장인들을 대상으로 하며 정규 과정은 보통 15회 강의로 구성됩니다. UX 개념, 필드 리서치, 모델링, 서비스 디자인, 프로토타이핑과 같은 구성으로 UX디자인의 주요 프로세스를 모두 경험하고 최종 결과물을 발표하는 것을 목표로 합니다. 2019년 상반기 배출된 8기부터 아카데미 정글과 함께 UX Academy를 개설하여 보다 전문적이며, 밀도 있는 교육을 UX에 관심 있는 분들에게 제공하고 있습니다.
라이트브레인 UX 아카데미 17기 Open Project 입니다.
이번에 소개해 드릴 결과물은 여행 앱 '마이리얼트립 – UX/UI 개선 프로젝트'입니다.
지난 UX 아카데미 17기 교육 기간 동안 마이리얼트립조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
20~30대 중 연 5~6회 이상 여행을 다니는 사용자를 메인 타겟으로 설정 필드리서치를 진행해 사용자가 여행의 추억을 기록하여 컨텐츠로 재가공할 수 있는 감성의 영역과 선호하는 여행유형을 분석하여 개인화된 추천서비스를 제공하는 편의성의 측면을 개선하는 퍼포먼스 영역을 핵심가치로 선정하고 취향분석 온보딩, 맞춤형 큐레이션 홈화면, 초개인화된 추천태그 등 UX 아카데미 교육과정 동안 교육생들이 UX 리서치와 모델링을 통해 그 개선방안을 연구해 보았습니다.
The document summarizes the making of the 1975 film "Jaws" directed by Steven Spielberg. It includes behind the scenes photos showing the mechanical sharks used during filming, the cast and crew on set, and Spielberg directing. Many of the mechanical sharks malfunctioned, leading to production delays and budget issues. The film used practical effects like fake shark attacks with blood in the water to make the scenes more shocking and effective.
This document defines and classifies different types of e-commerce. It identifies 14 types including business-to-business (B2B), business-to-consumer (B2C), consumer-to-business (C2B), consumer-to-consumer (C2C), peer-to-peer (P2P), mobile commerce (m-commerce), business-to-employee, e-government, e-learning, and collaborative commerce. For each type, examples are provided of how the transactions occur and common websites that engage in that particular type of e-commerce. The document concludes that e-commerce has become the lifeblood of modern business and commerce.
[연구보고서] 지속가능성과 형평성 제고를 위한 서울그린비전 2040 연구_서울그린트러스트.pdfseoulgreentrust
서울그린트러스트는 2006년 경부터 꾸준하게 도시공원분야 연구활동을 진행해오고 있습니다. 2019년부터는 '숲으로 도시혁명'이라는 이름을 가지고, 전문위원들과 함께 매년 주제를 잡아, 우리나라 도시공원이 나아가야 할 방향을 고민하고 있습니다.
2022년도의 키워드는 '노후 생활권 공원 리모델링' 이었습니다. 더 이상 새로운 공원을 만들 공간이 남아있지 않는 현재. 새 공원을 만들기가 어렵다면, 기존의 공원들을 지역의 필요에 맞게 재생시키는 것이 필요하다고 생각했습니다. 그래서 한국조경학회와 함께 3월부터 11월까지, 약 8개월 간 '노후 생활권 공원 재생모델 사업개발 연구'라는 제목으로 연구를 진행하고 PPT형식의 연구보고서를 완성했습니다. 지난 12월 5일에는 연구 내용을 바탕으로 제4회 숲으로 도시혁명 심포지엄이 열리기도 했어요. 올해 연구는 '우리 강산 푸르게 푸르게' 캠페인으로 유명한 '유한킴벌리'에서 든든하게 후원해주셨습니다.
단순히 개념을 제시하는 연구를 넘어 실천가능하고 실제로 적용할 수 있는 연구결과를 내고 싶었지만, 그 과정이 순탄치만은 않았습니다. 당초 연구의 방향이었던 '30년 이상 경과 된 노후 생활권공원(근린공원/어린이공원/소공원)의 주민자치형 재생사업 모델개발'이라는 틀 안에서는 팬데믹과 기후위기로 인한 형평성과 지속가능성과 같은 현시대의 사회문제를 해결하기 어렵다는 것을 깨닫기도 했습니다.
숱한 논의를 거친 끝에, 사업의 실천을 위해서는 단순히 법정공원 위주의 노후 생활권공원을 다루는 것을 넘어, 관련 제도의 변화와 실효성 강화 등 새로운 비전을 제시하는 선제적인 도시숲 운동을 펼쳐야한다는 결론으로 귀결되었습니다. 그래서 당초 연구의 주제이자 제목이었던 <노후 생활권 공원 재생모델 사업개발 연구>가 좀 더 포괄적인 주제인 <형평성과 지속가능성을 위한 서울그린비전2040>으로 확장되었고, 보다 넓은 시선으로 서울그린트러스트가 앞으로 꿈꾸고자 하는 도시숲운동의 방향과 실천내용을 제안하게 되었습니다.
This document provides an overview of lesson two on self-defense firearms. It covers the four universal safety rules, how to clear different types of handguns, the different actions of handguns including revolvers, semi-automatics, and their firing mechanisms. It also discusses ammunition, common malfunctions, selecting the right firearm, and introduces home defense shotguns and the AR-15 platform. The key topics are treating all guns as loaded, never pointing at anything you don't intend to shoot, keeping your finger off the trigger until ready to fire, and being sure of your target and beyond.
라이트브레인 2020 UX 아카데미 11기 Open Project입니다.
이번에 소개해 드릴 프로젝트는 '쿠팡 UX개선 프로젝트'입니다.
라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션하고 또 인사이트과 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
라이트브레인 UX 아카데미 22기 Open Project 로 이번에 소개해 드릴 결과물은 대표적인 배달앱인 ‘배달의민족 – UX/UI 개선 프로젝트’입니다.
지난 UX 아카데미 22기 교육 기간 동안 배달의민족조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.<!--more-->
3대 배달앱 시장 경쟁 과열, 새로운 전략의 필요성
배달 앱 업계에서는 매년 다양한 신종 배달앱들이 등장함에 따라 경쟁은 더욱 치열해지고 있습니다. 이러한 경쟁 과열 속에서 배달 앱 대표 타이틀을 굳건하게 유지하기 위한 배달의민족만의 차별화된 UX/UI 개선방안을 고민해 보았습니다.
FlexPay Pitch Deck is an example of a pitch deck for businesses in FinTech/ Financial Services and SaaS/ Software sectors.
(*) The content information for FlexPay Pitch Deck serves as an example only.
이 프리젠테이션은 문화체육관광부 공모전 입상작으로 소프트워어를 통한 스포츠 산업의 발전 전략을 담고 있습니다.
인터넷, 모바일 그리고 IoT와 같은 소프트웨어 혁신들은 여러 산업에서 변화와 혁신을 만들어 내고 있습니다. 그럼에도 불구하고 아직, 스포츠하면 떠 오르는 플랫폼이 없는 상황입니다. 소프트를 통하여 스포츠 산업을 발전시키기 위해서 스타트업의 참여를 유도해야 하고 그것을 위해 스포츠에 특화된 공공 데이터 플랫폼이 필요하다는 것이 주된 내용입니다. 기존 공공 데이타와 개념이 다른 부분들은 1) 개별 산업(스포츠)별 공공 데이터 지원 조직 2) 플랫폼(PaaS) 형식의 공공 데이타 ex) heroku 3) 공공과 민간(스타트업)의 협업을 플랫폼 입니다. 데이터와 서비스의 연계가 쉬워야 하고 엔드 유저와 서비스 활용을 염두에둔 데이터 수집이 되어야 합니다.
◎ 2019년 스타트업 마케팅 전략
1. Push 마케팅 VS Pull 마케팅
2. 스타트업 온라인 마케팅
3. 고객별 마케팅 전략 B2C
4. 고객별 마케팅 전략 B2B
5. 고객별 마케팅 전략 B2G
6. 기발한 마케팅 사례
- page : 39P
- 강의대상 : 시제품 개발 후 마케팅에 고민인 스타트업 창업자
- 강의시간 : 2시간
◎ 강의 특징
1. 스타트업의 Pull 마케팅 중요성을 이해할 수 있다.
2. 온라인 마케팅 로드맵을 이해할 수 있다.
3. B2C 마케팅 전략을 수립할 수 있다.
4. B2B 마케팅 전략을 수립할 수 있다.
5. B2G 마케팅 전략을 수립할 수 있다.
6. 다양한 스타트업 마케팅 사례를 통해 벤치마킹 전략을 수립할 수 있다.
고명환의 스타트업 생존경영 : http://www.lunch-alone.com
고명환의 카카오브런치 : https://brunch.co.kr/@maru7091
고명환의 스타트업 팟캐스트 : http://www.podbbang.com/ch/17003
라이트브레인 UX 아카데미 Open Project입니다.
이번에 소개해 드릴 결과물은 최근 핫한 여성 쇼핑 앱 ‘지그재그 – UX 개선 프로젝트’입니다.
UX 아카데미 11기 교육 기간 동안 정규과정의 수업 뿐만아니라 별도의 조별 모임을 통해 과제와 프로젝트를 진행하며 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개합니다.
라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
라이트브레인 UX 아카데미 18기 Open Project 입니다.
이번에 소개해 드릴 결과물은 여행 앱 '롯데온 APP – UX/UI 개선 프로젝트'입니다.
지난 UX 아카데미 18기 교육 기간 동안 마이리얼트립조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
롯데ON은 롯데 계열사의 통합 e-커머스 앱으로 무시할 수 없는 롯데 유통 계열 인프라와 롯데만의 고객 데이터를 가지고 있습니다.
하지만 '물리적인 통합앱이 아닌 논리적인 통합앱', 'UIUX를 고려하지 않은 앱'등 롯데ON을 향한 비판의 목소리가 들려오고 있으며, 국내 E커머스 시장의 입지의 격차가 벌어지고 있기 때문에 차별화된 UIUX 개선이 필요하다보고 그 개선안을 고민해 보았습니다.
UX 아카데미 ‘라이트브레인 U –
미래의 UXer들을 위한 교육으로 UX전문가로서 성장할 수 있는 발판이 되는 교육입니다. UX에 대한 기초지식이 있는 학생과 직장인들을 대상으로 하며 정규 과정은 보통 15회 강의로 구성됩니다. UX 개념, 필드 리서치, 모델링, 서비스 디자인, 프로토타이핑과 같은 구성으로 UX디자인의 주요 프로세스를 모두 경험하고 최종 결과물을 발표하는 것을 목표로 합니다. 2019년 상반기 배출된 8기부터 아카데미 정글과 함께 UX Academy를 개설하여 보다 전문적이며, 밀도 있는 교육을 UX에 관심 있는 분들에게 제공하고 있습니다.
라이트브레인 UX 아카데미 교육안내
https://ejungle.co.kr/RightbrainUXAcademy
라이트브레인 UX 아카데미 20기 Open Project 로 이번에 소개해 드릴 결과물은 IOS 사용자라면 쉽게 접하는 건강 관리앱인 ‘애플건강앱 – UX/UI 개선 프로젝트’입니다.
지난 UX 아카데미 20기 교육 기간 동안 애플건강앱조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
기존의 애플 건강앱의 무분별한 정보제공으로 사용자의 탐색 여정이 복잡하고 불편함이 있었습니다. 이에 편의성, 사용성, 신뢰성에 대한 개선 목적을 중점으로 퍼포먼스 영역을 핵심가치로 선정하고 사용자별 라이프스타일에 최적화된 건강 정보 제공과 다양한 성취 공유를 통한 펀한 동기 부여까지 고민해 보았습니다.
라이트브레인 UX 아카데미 22기 Open Project 로 이번에 소개해 드릴 결과물은 대표적인 배달앱인 ‘이마트몰 – UX/UI 개선 프로젝트’입니다.
지난 UX 아카데미 22기 교육 기간 동안 이마트몰조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
온라인 식료품 구매채널 사용률을 비교해 보면 쿠팡이 전년 대비 약 4% 증가하여 1위를 유지하고 있고 떠오르고 있는 마켓컬리와 네이버 쇼핑에 이마트몰의 이용률이 다소 밀리고 있는 상황입니다. 이에 따라 이마트몰의 사용률을 높이기 위해 차별화와 개선안이 필요한 시점으로 UX아카데미를 통해 UX/UI 개선을 고민해 보았습니다.
라이트브레인 UX 아카데미 16기 Open Project입니다.
이번에 소개해 드릴 결과물은 새벽배송 시대를 연 신선 식품 전문 온라인 쇼핑몰 '마켓컬리 – UX/UI 개선 프로젝트'입니다.
마켓컬리는 샛별배송이란 서비스를 먼저 앞세우며 인지도를 높였으나, 빠르게 성장하는 새벽배송 시장에서 대형 식료품 서비스들이 새벽배송을 도입하면서 차별화된 전략이 필요해졌습니다.새벽 배송 서비스의 주 사용자가 2~20대 층인만큼 MZ 세대를 타겟으로 하는 새로운 전략의 도입이 필요할 것으로 보고 맞춤 추천으로 사용자를 위한 더 개인화된 서비스로 신뢰도를 향상 시키고 간편하게 상품 탐색 및 조회하며 사용자 간 정보를 주고 받는 공유기능을 추가해 보았다고 합니다.
지난 UX 아카데미 16기 교육 기간 동안 마켓컬리조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.
라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
UX 아카데미 ‘라이트브레인 U –
미래의 UXer들을 위한 교육으로 UX전문가로서 성장할 수 있는 발판이 되는 교육입니다. UX에 대한 기초지식이 있는 학생과 직장인들을 대상으로 하며 정규 과정은 보통 15회 강의로 구성됩니다. UX 개념, 필드 리서치, 모델링, 서비스 디자인, 프로토타이핑과 같은 구성으로 UX디자인의 주요 프로세스를 모두 경험하고 최종 결과물을 발표하는 것을 목표로 합니다. 2019년 상반기 배출된 8기부터 아카데미 정글과 함께 UX Academy를 개설하여 보다 전문적이며, 밀도 있는 교육을 UX에 관심 있는 분들에게 제공하고 있습니다.
라이트브레인 UX 아카데미 17기 Open Project 입니다.
이번에 소개해 드릴 결과물은 여행 앱 '마이리얼트립 – UX/UI 개선 프로젝트'입니다.
지난 UX 아카데미 17기 교육 기간 동안 마이리얼트립조가 만들어 낸 신선한 아이디어를 Rightbrain lab을 통해 공개해 드립니다.라이트브레인 아카데미 수강생들이 어떤 과정을 통해 아이디에이션 하고 또 인사이트와 컨셉을 도출했는지 궁금하시다면 지금 바로 슬라이드쉐어로 내용을 확인하세요.
20~30대 중 연 5~6회 이상 여행을 다니는 사용자를 메인 타겟으로 설정 필드리서치를 진행해 사용자가 여행의 추억을 기록하여 컨텐츠로 재가공할 수 있는 감성의 영역과 선호하는 여행유형을 분석하여 개인화된 추천서비스를 제공하는 편의성의 측면을 개선하는 퍼포먼스 영역을 핵심가치로 선정하고 취향분석 온보딩, 맞춤형 큐레이션 홈화면, 초개인화된 추천태그 등 UX 아카데미 교육과정 동안 교육생들이 UX 리서치와 모델링을 통해 그 개선방안을 연구해 보았습니다.
The document summarizes the making of the 1975 film "Jaws" directed by Steven Spielberg. It includes behind the scenes photos showing the mechanical sharks used during filming, the cast and crew on set, and Spielberg directing. Many of the mechanical sharks malfunctioned, leading to production delays and budget issues. The film used practical effects like fake shark attacks with blood in the water to make the scenes more shocking and effective.
This document defines and classifies different types of e-commerce. It identifies 14 types including business-to-business (B2B), business-to-consumer (B2C), consumer-to-business (C2B), consumer-to-consumer (C2C), peer-to-peer (P2P), mobile commerce (m-commerce), business-to-employee, e-government, e-learning, and collaborative commerce. For each type, examples are provided of how the transactions occur and common websites that engage in that particular type of e-commerce. The document concludes that e-commerce has become the lifeblood of modern business and commerce.
[연구보고서] 지속가능성과 형평성 제고를 위한 서울그린비전 2040 연구_서울그린트러스트.pdfseoulgreentrust
서울그린트러스트는 2006년 경부터 꾸준하게 도시공원분야 연구활동을 진행해오고 있습니다. 2019년부터는 '숲으로 도시혁명'이라는 이름을 가지고, 전문위원들과 함께 매년 주제를 잡아, 우리나라 도시공원이 나아가야 할 방향을 고민하고 있습니다.
2022년도의 키워드는 '노후 생활권 공원 리모델링' 이었습니다. 더 이상 새로운 공원을 만들 공간이 남아있지 않는 현재. 새 공원을 만들기가 어렵다면, 기존의 공원들을 지역의 필요에 맞게 재생시키는 것이 필요하다고 생각했습니다. 그래서 한국조경학회와 함께 3월부터 11월까지, 약 8개월 간 '노후 생활권 공원 재생모델 사업개발 연구'라는 제목으로 연구를 진행하고 PPT형식의 연구보고서를 완성했습니다. 지난 12월 5일에는 연구 내용을 바탕으로 제4회 숲으로 도시혁명 심포지엄이 열리기도 했어요. 올해 연구는 '우리 강산 푸르게 푸르게' 캠페인으로 유명한 '유한킴벌리'에서 든든하게 후원해주셨습니다.
단순히 개념을 제시하는 연구를 넘어 실천가능하고 실제로 적용할 수 있는 연구결과를 내고 싶었지만, 그 과정이 순탄치만은 않았습니다. 당초 연구의 방향이었던 '30년 이상 경과 된 노후 생활권공원(근린공원/어린이공원/소공원)의 주민자치형 재생사업 모델개발'이라는 틀 안에서는 팬데믹과 기후위기로 인한 형평성과 지속가능성과 같은 현시대의 사회문제를 해결하기 어렵다는 것을 깨닫기도 했습니다.
숱한 논의를 거친 끝에, 사업의 실천을 위해서는 단순히 법정공원 위주의 노후 생활권공원을 다루는 것을 넘어, 관련 제도의 변화와 실효성 강화 등 새로운 비전을 제시하는 선제적인 도시숲 운동을 펼쳐야한다는 결론으로 귀결되었습니다. 그래서 당초 연구의 주제이자 제목이었던 <노후 생활권 공원 재생모델 사업개발 연구>가 좀 더 포괄적인 주제인 <형평성과 지속가능성을 위한 서울그린비전2040>으로 확장되었고, 보다 넓은 시선으로 서울그린트러스트가 앞으로 꿈꾸고자 하는 도시숲운동의 방향과 실천내용을 제안하게 되었습니다.
This document provides an overview of lesson two on self-defense firearms. It covers the four universal safety rules, how to clear different types of handguns, the different actions of handguns including revolvers, semi-automatics, and their firing mechanisms. It also discusses ammunition, common malfunctions, selecting the right firearm, and introduces home defense shotguns and the AR-15 platform. The key topics are treating all guns as loaded, never pointing at anything you don't intend to shoot, keeping your finger off the trigger until ready to fire, and being sure of your target and beyond.
The document provides instructions for installing, playing, and controlling various aspects of a first-person shooter video game. It describes how to install the game, start a single player campaign from the main menu, and understand the in-game display including controls for movement, aiming weapons, throwing grenades, and other actions needed to complete missions. Multiplayer functions and additional support resources are also referenced.
Final_Fantasy_Chronicles_2001_Squaresoft_US_SLUS-01360.pdfTaufiq Ahmed
The character currently selected to be controlled.
D) HP/MP: Current and maximum HP and MP.
E) Status: Any abnormal status effects.
F) EXP: Experience points needed to reach the next level.
G) Level: Current level.
H) Menu commands:
Status - View character status.
Magic - Use magic.
Item - Use items.
Equipment - Change equipment.
Ability - View/use special abilities.
Formation - Change battle formation.
Save - Save game progress.
I) Help - Displays help text.
J) Exit - Close the Main Menu.
10 THE MAIN MENU
1) The document is a quick start user guide for the BLACKZONE Z-750 controller for Xbox One, which describes various rapid fire and aim assist modes that can be activated by pressing the left D-pad in combination with other buttons.
2) The modes include rapid fire, which increases rate of fire for all weapons; auto-aim, which locks onto targets while firing; quick scope for sniping; quick scope burst for sniper multi-shots; dual wield rapid fire for akimbo weapons; and drop shot, which causes the player to drop to the ground while firing.
3) Modes are turned on and off by pressing left or right trigger along with pressing the left D-pad a
This document is a quick start user guide for the BLACKZONE Z-750 controller for Xbox One that describes its various rapid fire, auto-aim, quick scope, burst fire, dual wield, and drop shot modes. The modes are activated by pressing the left D-pad a specific number of times while holding another button like left or right trigger or B. Indicator LEDs on the controller provide feedback on which modes are currently activated.
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• Personalized marketing for increased conversions
Slide 5: Mailchimp’s AI-Powered Campaigns
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3. -
• -
.-""
•
•
•
• ••
•
'
• .
• •
•
• ... •
•
•
..
-
• •
•
' • I
••
• ••
MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
I
I
EXTRAS
I INDEX
•
'
,.
•
•
4. DNS[ftEEN DISrLA~
The following annotated screenshot illustrates a typical gameplay screen.
D Reticle: Whenever you equip aweapon awhite reticleappears.
Hold @ tmand use e to adjust your aim; the reticle will turn
redwhenit hovers on avalid target. Headshotsgenerally offer maximum
efficiency.
K;'1 Ammunition: The first figure represents the number of shots
U remaining for your active weapon; the second details your total
stock.The icon corresponds to the type ofammunitioncurrently selected.
D Attribute Meters: The meters visible in the lower-left corner of
the screen represent vital attributes- from left to right. health,
stamina. Oead Eye, horsestamina, and horse health.T
urn to page 16to
learn more about these systems.
IIW Radar: The mini-map in the lower-left of your screen shows your
Ill immediate surroundings, annotated with useful details such as
cardinal directions, m1ss1on objectives. and assorted points of
interactivity. See page 13 for details. You can expand your radar or turn
it intoasimple compass by holding 0-
r::l Dynamic Information: Onscreen notifications will appear in
1:11 accordance with your actions and events in the world - such as
obtaining items or rewards, completing objectives, and becoming
wanted.
r=- Context-Sensitive Prompts: Whenever you can perform a
1;,1 context-sensitive action, a corresponding prompt will appear in
the lower-right corner of the screen.These are used in many different
situations. such as collecting items. interacting with the environment
and to make decisions during missions or interactive conversations.
Press. tap or hold the displayed button to choose the specified action.
ESSENTIAL [DMMANDS
The opening hours of Red Dead Redemption 2 are filled with
opportunities to learn about and practice actions and abilities, but
the following recap ot all essential buttoncommands will prove useful
should you forget a particular function. or miss a tutorial. If you are
familiar with the original Red Dead Redemption and the Grand Theft
Auto series. you should feel right at home from the very start.
Many potential actions and interactions are activated via context-
sensitive button presses.The relevant prompts will appearin the lower-
right corner of thescreen when they areavailable.
*BASI[ MOVEMENT*
With the exception ot crouch-walking, the following commands apply
when you are both on foot and ridingahorse.
*GIWalking: TiltG to walk in any direction.This pace of movement
is suited for ambling through crowds in towns, or while takingin the
sights on your many travels.
*G +®1
0 (hold) I Running: Running will be your primary
movement speed in most situations. It is much faster than walking,
yet it does not drain your stamina. While riding ahorse or driving a
wagon. this also enables you to maintain your gait after a gallop,
and toautomatically follow companions during group rides.
*G +®1
0 (tap repeatedly) ISprinting: Sprinting enables you to
run at maximum speed, at the cost of stamina. TI1is is vital in critical
situations. such as an escape or chase. but can also shortenjourneys
if you do not have asteed at hand. While ridingahorse, try to tap the
button in a mythm that matches your mount's gallop. TI1is special
technique makes it possible totravel at great speed without draining
the horse stamina meter.
*lt1
9+G I Crouch-walking: An essential technique during
infiltration situations, crouch-walking is also recommended while
hunting. It enables youto move steadilywhile keeping a low profile
and making very little noise. Note that you can also crouch-run by
simultaneously holding ® 1
0 .
*[DMBAT*
*(jJ] /SI IDraw/Holster Weapon: Whenever possible. you should
always readyyourweapon before hostiles engage you. Don't neglect
to holster it afterwards: carryingaweapon in hand when there is no
need to do so might lead to unfortunate misunderstandings.
* (~l!m (hold) +@1/Ql l Aim and Shoot: Most weapons in the
game are used with these controls. Ready your weapon by holding
~ tm
.line up a shot with e -the reticle will turn red when
directed at avalid target - then open fire with @1/Ql. By default.
RedDeadRedemption2 offers amedium level of aiming assistance,
which means that youwill automatically lock ontoenemies in your
line of fire when youraise your weapon. With this system, the reticle
is usually positioned on your target's chest. Ifyou very brieflyflick m
and fire as you lock on to a foe, it's possible to secure near-instant
headshots. You can then release @ tmand repeat the maneuver
immediately with another target if required.
* @1/Ql 1Shoot from the Hip: If you do not hold ~ tm.you will
fire in the direction that youare facing, automatically locking ontothe
closest target. This can prove helpful in situations where you need to
strike instantly.
* C!l/V I Dead Eye: Whenever you face large groups of enemies,
especially when thereis adanger that you will be oven,helmed. this
command enables you to slow down the flow of time while aiming
a weapon. This skill is upgraded early in the adventure, making it
possibleto "tag" targets with ®J/Ia:you can then press @l/liil
to fire at all of them in rapid succession. Note that triggering Oead
Eye drains the corresponding meter. You can end the effect by
pressing C!l/V again.
* ®l /Ia ITake/Exit Cover: Taking coverhelpsyou to remain unseen
during infiltrations.and makes it more difficult forenemies to hit you
during shootouts. Note that you can move along a cover surface by
tilting G to improve your firing angle, or to avoid incoming fire if
partially exposed. To move around corners or transition to the next
availablecover spot, tilt G and press @1
0 .While in cover, you
can move out to fire by holding ~ tm;release it to immediately
snapback into cover.
* @ !@ IReload:Your characterwill reload automaticallywhenever
his weapon runs out of ammunition. but this leaves you vulnerable.
T
o avoid the horror of the "dead man's click", you should get into
the habit of manually reloading whenever you have the opportunity
during shootouts. ideally from behind cover.
* ~1m (hold) +@ 1
0 ICombat Dive: When you need tododge
an incoming threat. such as a predator charging at you, diving
sideways can instantlyput you out of harm's way.
* @ !@ ISilent Takedown: If you manage to stealthily approach
an enemy from behind. this technique offers aquiet way to remove
them from the equation. These attacks are non-lethal if you are
unarmed; should you brandish amelee weaponsuchas a knife, the
victim will be killed.
* @I@ IMelee Combat: During brawls. tap this button to punch
or kick your opponents. When facing skilledenemies. you will often
need to block their blows first with @1
0 , then follow up with
swift counters. You canalso grapple them with @tO .
PRIMER
MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
EXTRAS
INDEX
ONSCREEN
DISPLAY
ESSENTIAL
COMMANDS
GAME
STRUCTURE
TRAVELING
MAPS &
MARKERS
LOCATIONS
ATTRIBUTES
HORSES
CRIME
CHALLENGES
HUNTING
FISHING
ITEMS &
CRAFTING
5. *EXPLORATION*
* e +(l!)t'IJ'+V I Eagle Eye: This ability triggers a heightened
sense of awareness and intuition whereby points of interest in your
immediate vicinity, such as animal tracks and collectibles, will be
temporarily highlighted. You can even choose tofocus ontracks with
®ltD to keep them visible for awhilealter you leave Eagle Eye
mode.
*0 +@tO IJumpingNaultingtCiimbing: As well as abasic jump
that can suffice for everything from hopping over aditch to leaping
onto amoving train, this button is also employed to vault or clamber
over obstacles in your pathsuch as fences and walls. There are also
instances where you can use it to climb to vantage points while
exploring, or to occupy favorable high ground before you engage
nearby adversaries.
*0 (hold) ISatchel: Opening your satchel tor your cargo whennear
your horse) gives you access to the items youcurrently have in your
personal inventory. This enables you not onlyto heal or restore your
attributecoreswhenever necessary, but also to view documents or
keep track of thecollectibles that you gradually acquire.
*COMMAND LIST *
The following tables describe the controller commands that can be
performed in fled DeadRedemption 2 with the standardsettings.
GENERAL CONTROLS
COMMAND , NOTES ·
'
Move
Ci} Adjust the camera angle
-
~/'11' ' 't"Crouch; pressed simultaneouslywith Gliir,activate Eagle
'i_~
IEEyy:::e------,--------------,----1
While selecting aweaponin the wheel menu. maintain
(repair) that weapon; pressed simultaneously with 1!)/ ,}o,
activate Eagle Eye;holdtolook behind
10I,... H
old to run: tap repeatedly to sprint; duringcutscenes. hold
l~-~--.~
---~
to~sk~
ip__________________~
T
ap tojump, vaultor climb obstacles: hold to pick up
collectibles and search pieces offurniture; whilefocusing
ll----+-'
o:::
n.::a:::n::::animal, tap to draw its aHenlion
Interact with the environment; loot bodies; skin animals;
@/0 close drawers and doors that you have opened while
@10
If-----+-'se:::a:::.:rching pieces of furniture; holdto rest
'U'/ ~ H
old to display thewheel menu; tap to draw or holsteryour
I ~ '""" weapon
i--·----+-"''"=----- ·
----------1
I
r.;;, I Take/exit cover; cycle through different interactions; while
l!!JJ D focusing on an animal, study it then show/hide its info
[?)/DJ Hold to triggerinteractive conversationswith nearbycharacters
~ /llii Tap to drawyour weapon; fireweapon
0 Hold to open your satchel (orcargo when nearyour horse)
11---=-t----'---
0 Tap to display the log; hold to check yourjournal
11---"o
=---~----'---
whistle
1
1-_:::_-t-::----,-··----·~-..,....,.-- -~--1
T
ap to view your currentobjective. expand the radar. and
O display your honorrating aswell as information on your
environment;hold to change the radar type
lUI/4!1 Tap to toggle camera view; holdto trigger cinematiccamera
II (of~~~N~SJ)~O~is~pl~ay~t~he~p~a:us~e~m:e~nt~r;~ho~ld~t:o~op~e~n~th~e~m~a~p--------·1
10
HORSE-SPECIFIC CONTROLS
'COMMAND i ,,.NOTES
@/0
@/0
@I@
(hj)/GJ
'
Steer
Hold while riding to pat your horse
Whileriding, tap togallop; hold to followacompanion and
match theirspeed; doubletapand tiltG forward while in
formation to moveup
~------------------~
While riding, tap to jump; while on foot. focusing on ahorse,
tap to cairn and pat it
T
ap tomount/dismountyourhorse; while riding, hold tohitch
your horse;whileon loot. tap tolead ahorse that you're
focusing on
While riding,kick atarget to either side; while leading your
horse. stop leading
1
Whileriding or on foot ne
ar your horse. hold to view the
weapons stored on your mount
If----+
When moving,slow down; when stationary, back up; while
riding information. doubletap and tilt G backward to move
down
[?)/DJ While on foot. hold tofocus on anearby horse
------1
O While focusing on your horse, brush it
0
While riding or on toot near your horse, hold to checkyour
ll--.,--+'h.:.o.:.rse.:...:cargo; while focusing on your horse. feed it
C Whistle/call your horse
=======:::!..~
COMBAT-SPECIFIC CONTROLS
@10
Tilt to peek out whileincover
Adjust the position of youraiming reticle
While aiming, tap to dive: during melee combat tap orhold
to block enemy blows; whileincover. transition tothe next
available cover
Reload yourweapon; tapwhileunarmed or equipped with a
to strike an
During melee combat grapple your opponent
While aiming, activateDead Eye
Hold to display the
and release
T
akPJexit cover
then select a1M'.aponwith0
to draw/holster~~~~--_j
Holdto aimyour equippedweapon
O While aiming, toggleshoulder view
C Whileaiming, raise your gun tothe sky to makeawarning shot
MENU-SPWFIC CONTROLS
~~~- - -----=====
NO , ··:.?··: NOTES ' ...
4) &0 I Menu and map navigation; in the weapon wheel. change
ll-·---+-'a:::rn:::::munition type
e1+ On the map, place/removeamarker
Ci} In thewheelmenu, selectan item
; on the m
ap, zoom in or0Jt
11---':;_-+--·- - ···--
®10 Conr,rm selection; on the map. place/remove awaypoint
I
~ ~-=--=-~-----
@/Q _____I
Cancelselection/go back
@/0
(hj)/GJ
@l/D
[?)/DJ
~filii
"
On the map, display the index J
Navigate tabs ~
Navigate tabs
Inthe wheel menu. navigate the items within thesam~
category; on themap, zoom out
6AME STftU[TUftE
Red Dead Redemption 2 is a nonlinear adventure set in a massive,
feature-packed world.
Between missions and countless other activities. you can freely explore
almost every inch of themap, travelingits vast expanses and scouringits
numerous points of interest for opportunities that might arise. You will
encounter homesteads, hideouts, towns and many other uniquesettings,
each with their own distinctive layouts, ambient events and potential
rewards.Whenever yourwanderlust is briefly sated, youcan also choose
to head back to camp to converse with key characters, apply upgrades
and appearance changes, or simplysleep in preparation for another long
and productive day.
You should note that there is no right or wrong way to play. Some
will choose to complete the main storyline as quickly as possible, while
others will venture off the beaten path and immerse themselves in the
environment and incidental events. To help you toplotyour own personal
journey, this section offers aquick guide to some of the more substantial
endeavors that you can get involved with in the world. We also offer
advice on certain settings and options that you may wish to adjust in
order tosuit your gaming preferences.
*MISSIONS*
------------·----y---- -------
When a mission is available for you to start. a circular blip with the
initials of the person youneed to see appearson your map and radar.
Once you are ready, talk to that individual at the marked location to
begin.
The main storyline is divided into chapters. each consisting of a
number of missions. These are unlockedgradually as you fulfill specific
conditions. This guidefeatures adedicated Missions chapter (see page
26) whereyou will find extensive flowcharts revealing the exact unlock
requirements for each installment of thestory.
When you complete a mission, you obtain a medal that grades your
performance. Each mission has a unique set of medal goals; the
accolade you receive depends on how many of the goals you manage
tofulfill. However, these requirements are onlyrevealed in the Progress
)> Story menu alter you complete an assignment for the first time.
They typically require you tocomplete additional feats, and often entail
completing the mission with great speed and accuracy.
Depending on your play style and level of proficiency, it might make
sense for you to ignore medal goals when you undertake a sto1
y
episode for the first time. This will give you greater freedom to explore
duringafirst playthrough, and todeal with adversity and opportunities
at your own pace.
You can replay all story missions via the Progress )> Story option in the
pause menu. Focusing on medal goals during alater attempt will mean
that you'll have a better understanding of the structure and layout of
each assignment. Naturally, you will also greatly benefit from having
honed your skillsover the intervening hours.
SAVING
Red Dead Redemption l employs an autosave system that
automatrcally records your pro~ress whenever you hit drscrete
story mrlestones. alter you complete noteworthy feats and
challenges. and when your character sleeps at a camp or 111 a
bedroom
You can also manually record your progress and create addrtronal
save hies vra the Story optron rn the pause menu 1OPT!QNS I G 1
.
This function is restricted dtuing missrons and a number of other
gameplay activities.
PRIMER
MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
EXTRAS
INDEX
ONSCREEN
DISPLAY
ESSENTIAL
COMMANDS
GAME
~ STRUC
TURE
I TRAVELING
MAPS &
MARKERS
LOCATIONS
ATTRIBUTES
HORSES
CRIME
CHALLENGES
HUNTING
1 FISHING
ITEMS &
CRAFTING
6. *FREE ROAMING *
Outside of missions you are free to roam around and explore the map
as you please - and you should. because it's packed with surprises
and secrets. While it's possible to just race through the game.
speeding towards the conclusion of the main storyline. we suggest
that youalways make thetime toobserve and enjoy the sheer beauty
of the world.
Whenever you travel over the map, you will regularly run into
opportunities of all kinds on your way. These include collectibles and
chances to harvest useful items, encounters with enemy gangs or
law enforcement, fishing spots, ambushes. and myriad other ambient
events.
*OTHER A[TIVITIES *
You have access to a wealth of activities in Red Dead Redemption 2.
These can range from mini-games. to item requests made by other
characters, to assignmentssuchas capturingawanted outlaw.
One thing that you should take into account with these activities is not
so much their difficulty, but the distances that you may be required
to travel to acquire and complete them. It usually makes sense to
fulfill optional objectives whenever you are passing through an area.
particularly when you can arrange to start them or bring them to a
conclusionen route to your next destination.
- - - - - - - - - · - - - - - - - - - - - - - - - -
DIFFI[ULTY &A[[ESSIBILITY
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Whrle Red Dead Redemption l does not feature drftrculty modes,
there are various options and features that you can use to adjust
the gameplay experrence based on your profrcrency and preferences.
Toggle View: If you press !Lil/® multrple tunes. you wrll notree
that you cycle between four possrble camera positions. The most
distant third-person view makes rt easier to keep track of your
enemres. locate collectibles. and to generally have a better sense
of your bearings. Opnng for the first person perspective wrll offer
a profound sense of rmmersron. but may rncrease tire drfhculty of
certain activities.
Lock-On Mode: There are afew parameters that you can tweak in the
'Pause Menu ~ Settings ~ Controls' menu to sunplrfy the process
ol armrng. Thrs enables you to adjust the exact level ol Assrsted Arm
you requue. both when you are on foot and while riding a horse or
vehrcle Assrsted Aun is afeature wl1erethegame will automatrcally
'snap.. your retrcle to the closest enemy rn your drrect field of vrew
when you aim your weapon. A ..wrde.. Assrsted Arm means that the
game wrll rnstantly lock on to enemres that are much further away
lrom the direction that your character is facing, greatly decreasrng
the drffrculty of frrefights. C
onversely. Free Arm removes alltargetrng
assrstance - whrch can make combat srgnrfrcantly more challengrng.
T
ap Assist: Occasional actron sequences require you to hit buttons
repeatedly in order to deal with unique scenarios. lap Assist
makes thrs process easier by requiring fewer button presses. or by
enabling you to stmply hold the button rnstead. If you suffer from
repetrtrve strarninturres. carpal tunnel syndrome or any other srrwlar
consideratrons. be sure to visrt this optron.
Skip Checkpoint: If you struggle with a partrcular gameplay
sequence and larl three trmes rn a row. the game wrll present an
opporlunrty to skrp the checkpornt entirely, effectively moving you
one step forward in the mission. This usually means jumprng past'-:
no more than a mrnute·s wortll of gameplay, thougl1 there are •
exceptrons.
TRAVELINS EFFI[IENTL~
When you need to reach a destination quickly, there are ways to
optimize or shorten your journey.
*MAP READING *
--------------._.-·-- ..... ···- - - - -
Learning to read yourmap is acriticalskill that you should try todevelop
early in the story. Before you set off on along journey, studying the map
in advance can helpyou to shave seconds or even entire minutes from
your travel time.
Whenever a mission requires you to reach a location that you have
previously visited. the game automatically shows you a recommended
path to follow (in the form of a dynamic line on your map) as long as
you are riding a horse. The recommended path also appears when you
manually place a waypoint, even if you're on foot. While this always
defines areliable route, it is not necessarily themost efficient or fastest
option. Ifyou take thetimeto lookatyourmap. and pay attention toyour
surroundings as you travel, you'll gradually acquire the ability to take
shortcuts and skip areas that might slow your progress significantly.
One important factor to consider is that your map is topographic: it
gives a clear sense of the exact elevation of each area of terrain by
showing not only surface features, but also a representation of relief
withcontour lines that connect places of identical elevation.
If your route takes you through flat plains. chances are you will be able
to move in a straight line. heading directly for your objective. Should
you move through mountains or canyons, the only path available will
probably be winding and potentially treacherous in places. Paying
attention to the precise topology will also reveal vantage points or
tactically-advantageous features that you can make the most of while
completing objectives.
*FAST TRAVEL *
Certain camp upgrades (see page 143) will give youaccess to aspecial
map near your bed If you examine it with @10 , this opens a Fast
Travel menu in which you can choose to jump to key locations that
you have visited so far - primarily the main towns and a few other
landmarks. Select any of these entries and you will automatically reach
the destination in question aftera brief cutscene.
As you complete specific story missions early on in the adventure,
you will also unlock the possibility to use trains and stagecoaches to
be transported almost instantly to any town that you have previously
visited: ticket prices vary in accordance with the distance traveled.
These features are particularly helpful whenyou are engaged in travel-
intensive activities, such as treasure hunting or resource gathering.
MArS & MARkERS
* MAP *
You can access the map at any time via the pause menu by pressing
(oPTtoN
sl/G , or alternatively hold that same button to be taken there
directly.
Once on the map screen. your character's position is represented by a
small pin that points inthe direction faced (@)).You can scroll with (),
zoom in or out as required with ~ (or~/@) &I5l/1iii), and position
manual annotations: awaypoint that will also activate aroute line with
®tO. or markers that will highlight multiple locales that you'd like
to return to with C!l!"ir. A complete index of active or known icons is
available by pressing @10 .
The map is initially obscured from view. You reveal it gradually by
exploring, with text annotations and icons added when you discover
new places and animal habitats.
• RADAR *
The radar shows asmall portion of the main map that corresponds with
your immediate surroundings. The four letters on the outer edge are, of
course, cardinal directions (North, East, South, West). All other icons
that appear here areidentical to those found on the main map.
Most icons disappear once out of the mini-map's boundaries. with the
notableexception of mission blips, your horse, waypoints and markers.
which remain visible at all times. These appear on the radar itself if you
13
are close. or will otherwise rest on its outer rim and gradually fade to
indicate their approximate location over longerdistances.
Active enemies are represented by red dots on the radar. When they are
outside of its range, a red threat indicator on the outer edge illustrates
the direction that you must travel to face them - or, conversely. which
area to move away from if you wish to avoid aconfrontation.
You will occasionally be asked to search specificlocations to find items.
characters, or animals. These zones are clearly marked in yellow or
white on your rnap and radar. Note that you can expand your radar or
turn it into a simplecompass by holding 0.
~ PRIMER
I MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
EXTRAS
INDEX
ONSCREEN
DISPLAY
ESSENTIAL
COMMANDS
GAME
STRUCTURE
TRAVELING
MAPS &
MARKERS
LOCATIONS
ATTRIBUTES
HORSES
CRIME
CHALLENGES
HUNTING
FISHING
ITEMS &
CRAFTING
8. ATTRIBUTES & METERS
There are five mainattributes inthegame:three exclusive to your character, and two exclusive to your horse.
ATTRIBUTES
0 Health The amount of damage that your character can sustain
0 Stamina The level of physical exertion your character can endure,suchas when sprinting or jumping
0 Dead E
ye The amount of time you can spend in Dead Eye mode
9 Horse Stamina The degree of physical exertion your horse can endure, such as when galloping and jumping
® Horse Health The amount of damagethat your horse can sustain before it falls
These attributes are represented by dynamic meters that appear in the
lower-left corner of the screen. E
ach meter actually consists of two
separategauges: a main attribute meter, and an attribute core.
*MAIN ATTRIBUTE METERS*
Main attribute meters are represented by a circular gauge. They are
depleted in accordance with certain actions or events (for example,
taking damage will reduce your health meter) and can be replenished
by using tonics, sleeping, or through the restorative effect of attribute
cores.The latter occurs automatically over time for healthand stamina,
and with every kill for Dead Eye.
Your character's attribute meters start at a low level but can be
improved. As you perform specific actions, you will acquire attribute
experience points; when these reach specific milestones, the related
attributewill level up and gain an additional meter segment.
*ATTRIBUTE CORES *
Cores are the icons that appear inside each attribute meter, and
primarily serve as alast-resort extension of the corresponding attribute.
If a main attributemeter is fully depleted. additional usage or damage
will begin todeplete thecore. With thehealthattribute,exhaustingthe
main meter and its core leads to death.
The secondary function of cores is that they determine the recovery
rate of the related attribute meter. When full, you enjoy the maximum
possiblereplenishment speed; if depleted,you will needto wait longer.
and will likely require the use of a health tonic if you have one... or a
fraught conclusion toyour current confrontation.
Cores drain slowly over time through hunger and fatigue. Your stamina
core, for example, is a lightning icon that is initially entirely white; as
times goes by, however, you will notice that it gradually drains. with
depleted sections colored ingray.
In normal conditions, it takes 90 minutes for acore to draincompletely.
Adverse weather conditions can increase the speed at which they are
depleted. C
ores, therefore, requireregular "maintenance".
*CORE MAINTENANCE *
--·..-- ··- - - - - -
Restoring cores can be achieved by sleeping, bathing. or by eating
appropriate food. Note that the game offers a preview of the impact of
each item on the affected meters before you actuallyconsume it.
Sleeping is a cheap and convenient way to replenish your cores. The
following options are available:
* Campfires: After you complete the early story mission"Exit Pursued
By A Bruised E
go",you can set up your own camp almost anywhere
either by resting (hold @/0 , then press the same button again)
or by selecting the camp option at the bottom of the item wheel.
Camping gives you access tomultipleoptions, including crafting and
sleeping, making this a staplefeature that you will use often. Note
that you cannot set up camp in towns.
* Bed: You can sleep in your own bed at the gang's current camp.
* Rented Rooms: Another option is to rent rooms in towns for a flat
This makes cores extremely important. If you sustain damage during rate.
battle, for example. having a full health core will enable you to heal
fairly quickly: you just have to stay in cover for a moment. The same For afull guideto attribute cores, see page 167.
situation with an almost empty core will prove far more challenging,
16
*HEALTH*
Health is probably the most straightforward attribute,
representing physical integrity. Allowing your character's health meter
and core to fully deplete will result in death.T
ryto always have tonics at
hand for emergency situations where you may need to urgently top up
this gauge in order to survive.
An easy way to level up this attribute is to regularly perform melee
knockouts or thrown weapon kills. Once you have access to a boat,
rowing isalso an effective method toextend your meter.For afull list of
appropriatetraining methods, see page 167.
•STAMINA *
, Stamina determines your ability to maintain physical
exertion, and requires diligent management.
The most common cause of stamina depletion is sprinting. T
o minimize
the overall drain, switch between maximum speed (by repeatedly
tapping ®/QJand running speed (by holding ®/QJat regular
intervalsto enable the meter torefill without unnecessarilyencroaching
upon the core.
While riding your horse. the same principles apply to its separate
stamina gauge. However. when you gallop at full speed by repeatedly
tapping ®/Q, you can actually prevent the meter-draining process
by pressing the bunon in syncwithyour mount's gallop. Mastering the
required rhythm won't take toolong, and will leave you freeto take in
the sights as you travel.
A very simple way to level up your stamina meter quickly is to sprint
often and for extended periods. See page 167 to study all possible
training methods.
•DEADEYE•
Dead Eye is a special skill that enables you to slow down
the flow of time while aiming a weapon, giving you a temporary but
massive advantage over your enemies.
To trigger Dead E
ye, press r-JJ/'it while aiming. The basic way to
employ it is to shoot targets manually while enjoying the slow-motion
advantage.
After your Dead Eye ability improves early on in the adventure, you can
queue attacks on multiple enemies,or hit aparticular target numerous
times. With Dead Eye active, move the aiming reticle over intended
victims and press @lI a to tag them; when ready, press ®l/IJI to
fire at all specified targets in rapid succession.
T
o level up this attribute, hone your combat skills to perform long-
distance headshots and free-aim kills. For a full list of appropriate
training methods,see page 167.
PRIMER
MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
EXTRAS
INDEX
ONSCREEN
DISPLAY
ESSENTIAL
COMMANDS
GAME
STRUCTURE
TRAVELING
MAPS &
MARKERS
LOCATIONS
ATTRIBUTES
HORSES
CRIME
CHALLENGES
HUNTING
FISHING
ITEMS &
CRAFTING
9. HORSES
Horses are an integral part of the Red Dead Redemprion 2 adventure.
Not only do they enable you to move around much faster than you
can on toot, they also otter storage opportunities that make it easy
to change your equipment when required. You can even use them to
carry pelts and captured targets or animal carcasses that you need to
transport.
* SADDLING HORSES *
If you want to acquire a new horse without purchasing one at a
stable, you have two options:
*You can "break" wild horses to gain their trust. Thisis achieved by
locking on to the horse lrom a distance (alter catching it with your
lasso if required) to initiate the calming process. Once the horse
allows you toget close, you can calm it, then mount it. Try to stay on
its back bytilting0 in theopposite direction to where it pulls. If you
manage to stop it from bucking you off and ride it for awhile, it will
eventually be tamed andbecome your temporary horse.
* Youcan also steal horses, with the exceptionof those that belong to
fellow gang members. and ride them temporarily.
Horses will only trulybecome yours if you put yoursaddle on them - a
feature unlocked after a few hours of play in the mainstoryline.T
odo
so. approach a calm horse with a saddle in hand and hold 0 .Y
ou
can onlyhave onesaddle, and therefore one main horse, at a time.To
remove the saddle from your current horse, focus on it (hold~/m)
then hold 0.
•STABLES*
Stables are available in all major towns. These give you access to the
following services:
* Buying and selling horses.
*Buying horse care items such as horse foodand tonics.
*Buying or upgrading equipment such as saddles. saddlebags. and
stirrups.
* Keeping up to three horses safely. You could, tor example, leave your
favored fast horse in astable while you ride a more resilient steed
loran upcoming battle.
* Customize your horse's appearance and accessories, or rename it.
18
*HORSE [ARE *
To keep yourhorse healthy and happy, you need to keep itfed and clean.
Ahorse's health and stamina cores are affected negatively when it gets
hungry or dirty. Hold (QJ/GJ and navigate to the horse wheel menu
to select therelevant items.
Nutritious foods such as oatcakes, apples and hay will satisfy your
horse's hunger more substantially than treats. Giving these foods to
your mount will also increase bonding. Certain herbsand plants picked
inthe wild canalso be fed toyour horse.You should avoid overfeeding
your mount: indulging it when it is already full can cause it to gain
weight - see page 135 tordetails.
*HORSE BONDING *
Bonding represents the level of trust and understanding between you
and your horse. Higher levels translate into the following benefits:
* Improved horse healthand stamina, and new commands available.
* Improved whistle range and response speed when you call your
horse, even duringcombat.
* Ability to cross deeper water and navigate more challengingterrain.
*lowerchances for your horse to flee when facing predators.
The following actions will contribute to increased horse bonding:
* Calming your horse when it's agitated.
* Patting yourhorse.
*F
eeding your horse when it's hungry and grooming it when it's dirty.
* Removinga heavy item stowedon your horse.
*leading. riding.and swimming with your horse.
* Hitchingyourhorse with @/0 at ahitchingpostor tree. Ahitched
horse regenerates its cores more rapidlyand cannot wander away.
Some horses will become agitated if they feel threatened or hear loud
noises (suchas gunshots). Use silent weapons such as thebow to avoid
spooking a new mount; its courage will increase as you unlock horse
bonding levels.
Youcan call your horse bywhistling with 0 .At first the whistling range
is limited, but this will improve as your bonding level increases. Your
horse will not respondif it is too far away, stabled, or if you are indoors
orat camp.
[ftiME
*[RIMINAL A[TIVITIES * CRIMINAL ACTIVITY OVERVIEW
As you might expect, your association with the Van der Linde gang will
regularly call for you to take part in illegal activities.
I
·---
'ICON ME;_ANING ~
® Home Robbery I
0 Shop Robbery
I
·. DESCRIPTION
.
.
PRIMER
MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
EXTRAS
ROBBERIES @ Bank Robbery I Use eitherste<Jhh or brute forceto steal
from the designated target ,. INDEX
After you complete the game's first few missions, you unlock the
ability to perform robberies at locations such as shops, homesteads
and camps.Stealth issometimes anoption, but most daylight activities
will require asuitableshow of force. Draw your weapononce inside to
threaten the occupants: naturally, you can reasonably expect certain
individuals to fight back or attempt to involve the law. A successful
robbery will be one inwhichyou intimidate or quietly avoid the majority
of people in the vicinity, incapacitate potential heroes quickly, and
make good your escape without an extended chase.
A little later in the story. it is also possible to hold up stagecoaches
and trains loaded with valuables.Talking to certain employees at post
offices will give you hints about such potential targets.
LOANSHARKING
Early on in the adventure Leopold Strauss, one of Dutch's gang
members, will offer you missions in which you are tasked to
"encourage" reluctant debtors topay up.
Individuals who owe money to the gang are marked on the map with
adollar icon.
BOUNTY HUNTING
Each town has a noticeboard at the depot or sheriff's office.
occasionally displaying suspected criminals in the area. You can
retrieve posters from these boards to obtain the necessary details,
then hunt down bounty targets for rewards.
As a rule. you will receive more honor for bringing in awanted target
alive than by killing them. TI1is requires you to lasso and hogtie them,
then deliver them to the local sheriff's office on horseback.
Wanted targets tend to be hidden in well-guarded areas, so it makes
sense to prepare your approach and observe the terrain.Some routes
can prove much safer than others, be it in terms of cover points or
stealth-kill opportunities.
•
--~·,..,r .
I ' j
~
If'
@ IStagecoach
Robbery
~ Train Robbery
® lo~nshar~fronldcblo~~ho awe money to the
" !
® B t H r Goafteroutlaws and bring thembackt
oun Y un ong Ishelilf s~lfice, either deadoralive
oa
*THE HONOR SYSTEM *
The honor system measures how your actionsare perceived in terms of
morality by in-game characters. As ageneral rule of thumb,actions that
are considered as honorable(such as rescuing townsfolkfrom dangeror
turning in criminalsto the law) will add toyourhonor score: conversely,
activities that are considered dishonorable (such as killing innocent
civiliansand larceny)will impact your honor negatively.
Every time you hit certainhonor milestones youachieve aspecificrank.
Reaching certain ranks will reward you with unique benefits. You can
find acomplete guide to this system.withalistofall events and actions
that impact your honor positivelyor negatively, on page 170.
............
ONSCREEN
DISPLAY
ESSENTIAL
COMMANDS
GAME
STRUCTURE
TRAVELING
MAPS &
MARKERS
LOCATIONS
ATTRIBUTES
HO
RSES
rCRIME
CHALLENGES
• HUNTING
FISHING
ITEMS &
CRAFTING
10. *WITNESSES *
-------~----------------------------------------
Wheneveracivilian spotsyou committingacrime.they may try to report
your action to a lawman. If they succeed you will become wanted.
causing agents of the law to seek you out. To prevent witnesses from
raisingthealarm, youcan either stop them (focus on them. then press
@/0 )or tacklethem with@/@.You then have multipleinteraction
options to convince them to forget what they saw. They tend tomove
quickly. so you will need to be decisive inorder to catch them.
Dead bodies that you leave in your wake can also prove problematic.
If they are sighted and reported, lawmen will come to investigate.
Should they spot you during this process. they are unlikely to leap
to a conclusion that will work in your favor. This is whyit sometimes
makes sense to hide cadavers when there's a danger of them being
discovered To do so. approach the corpse and press @/0 :you can
then convey it to asuitable spot and press the button againto dropit.
Once you have beenwitnessed taking part in criminalactivityin anarea,
law enforcement will make anote of your current physical description.
Youcan make yourself hardertorecognize in the following ways:
*By changingyour clothes.You can do thisat your lodging,at various
shops, in a rented room. or when facing your horse.
* By alteringyour hairand beard. which you can do in yourcamp tent
or at abarber's shop.
* Wearing a mask or bandana also makes it harder for witnesses to
positivelyidentify you. potentially enabling you to talk yourway out
of troubleif youareinterrogated.
*THE WANTED SYSTEM*
When you commit crimes that are reported by witnesses. you become
wanted by the local authorities and a bounty is placed on your head.
Paying your bounty effectively resets the wanted system in a region.
You should note. though, that each state in the game tracks its own
wanted criminals and bounty levels.
When you have an active wanted level, the area where the law is
currently searching for you is represented by a red circle on your map.
You can lose your pursuers by escaping. by hiding. or by killing all
nearby lawmen (though this final option is both risky and costly, as it
will increase your active bounty dramatically).
As a rule. escaping is by far the most sensible option. Whistle your
horse if it is within range, then gallop out of the red circle. In many
cases you will have lawmen in hot pursuit. but you can often outpace
them, or shoot to deter or disable more persistent individuals. Once
youareout of thered perimeter. lawmen will continuetheir search for
a short while. As long as you are not identified during that time. you
have nothing to fear. It's usually enough to continue galloping away
until the coast is clear.
Any bounty placed on your head depends on the gravity of your crime.
Murders, jailbreaks and robberies count among the most serious
offenses. and therefore lead tothe highest bounties.
20
Your bounty inastateaccumulates with each successive illegal act. If
you commit further crimes while the law is chasing you. particularly
if you kill the forces currently trying to arrest you. reinforcements will
be sent - and stronger opponents will gradually join the fray. Though
standing your ground at a crime scene and killing all lawmen as they
arrive can be exhilarating. it will rarely end well. The chances are that
youwill soon find yourself overwhelmed by sheer weight of numbers.
After you commit serious crimes and escape, you can reasonably
expect posses. marshals and bounty hunters to attempt to waylay
you on your journeys through the wilderness. These unexpected
encounters will often take you completely by surprise, making them
dangerous if you areunprepared.
A bounty can be cancelled by paying it off. This can be achieved by
handing over therequired sumat any post office.
Note that we study the Wanted system in greater depth on page 174.
------·------------------·----·----- ----------
*THE VAN DER LINDE GANG *
---------------------yr
There are many missions where fellow gang members can fight
alongside you. especially when you face large groups of enemies or
lawmen. Companions will attack on their own and are experienced
gunslingers. but you should not count on them to do all the work for
you. It isyour contribution to thebattlethat usually matters most.
Whenever acompanion's presence is integral to the flow of a mission,
it is your responsibility to protect the individual in question. If they
happen to die in a shootout, you will be forced to restart from the
previous checkpoint.
* ENEMY GANGS *
---------------------·_,---- -
RedDeadRedemption2's worldis home to many rival gangsof outlaws
and misfits. These groups vary in size and structure. but each has its
own territory and is unlikely to welcome Dutch's gang on their turf.
Attacking enemy camps isdangerous. but can yield valuable loot if the
raid isasuccess.
[HALLENriES
Challenges are gameplay accomplishments that you complete
sequentially. Therearenine categories in total:
GENERAL DESCRIPTION
i:] Bandit T
heft and rohhery
0 Explorer Treasure hunting
Gambler Winning table games
Herbalist Crafting and herb-picking
t---=::=-+---·----+ - --- - - ---1
MasterHunter Hunting and skinning animals
--- ---·-·- ---1
0 Horseman Horse-riding feats
1-:::=-+-----·..-- . --- - ··-· ·---------1
0 Sharpshooter I Shooting feats
--- '----------1
Survivalist Crafting and fishing
t---=~+---------1--
We
aponsE
xpen Knife and thrown wr.apon feat~
21
Each category features ten challenges. Completing all ten within
a category will provide various rewards: attribute increases. dollar
payments and, more importantly, reinforced equipment that (once
unlocked) can beobtained at any trapper shop.
You can expect to complete a number of challenges via natural
progression in the adventure. The more advanced ones. however. will
typically require much more effon.
You can find a complete list of challenges and all related rewards on
page 172.
PRIMER
MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
EXTRAS
INDEX
ONSCREEN
DISPLAY
ESSENTIAL
COMMANDS
GAME
STRUCTURE
TRAVELING
MAPS &
MARKERS
LOCATIONS
ATTRIBUTES
I HORSES
~ CRIME
CHAl LENGES
HUNTING
FISHING
ITEMS &
CRAFTING
11. HUNTIN6
Animals are valuable natural resources that can be hunted for their
meat, hides, and other useful materials.
*TRACKING*
The easiest way to track nearby animals is to activate Eagle Eye by
simultaneouslypressing CS+ ~ IV+'17.
In Eagle E
ye mode, animal tracks are clearly identified by luminous
trails. You can then press @)IB to highlight the trails lor a while
(even alter youexit Eagle Eye mode). making them easier to follow.
If you pay attention during Eagle Eye mode. you will also notice asubtle
visual effect emanating from your character's body: this represents
scent, which is carried by the wind. You can use this information to
find out in advance if the prevailing breeze is likely tocarry your scent
toward your quarry. potentially ruining your approach.
There are additional signs of animal life in the wilderness that you can
identify to trackspecies down, without necessarily activating Eagle Eye
-includingfootprints,excrement, or theremains of eaten prey.
E
ach animal species has specific habitats. You canfindannotated maps
that detail these on page 149.
*ANIMAL PARTS *
Once successfully hunted, most animals in the wilderness can be
skinned. You canthen decide what todo withthe resulting goods.
Depending on theirsize, animal parts are eitherstored in your satchel or
stowed on your horseby pressing @I0 .
*You can cook and eat many types of meat when you rest at a
campfire. Consuming food is one of the most convenient ways to
maintain yourattribute cores (see page 166 for details).
*You can deliver animal parts and donatethem to the gang camp, or
take them to butchers intown tosell. E
ither way, be sure to offload
them beforethey begin to decompose.
*Many animal parts can be sold at general stores and to the trapper.
or donated to P
earson tounlock various upgrades, including satchel
enhancements.
* Some body parts, such as teeth and claws, have mysterious powers
whencrafted intotalismans- seepage 313.
Notethat skinning animals will help you to unlock ranks in the Master
Hunter set of challenges.
22
*HUNTING EQUIPMENT *
~---------------------
When hunting, you need to choose your weapon carefully to avoid
ruining your reward. Carcasses that have been damaged by multiple
puncture wounds or other forms of damage are worth less than those
that arebroadlypristine.
Early on in the adventure, the bow is the hunter's weaponof choice. It
enables you to perform clean and quiet kills without scaring away all
the animals in thevicinity.For optimal results, try toaim yourarrows at
the head or neck of your prey. Notethat you can call an animal while
aiming at it. Doing so just before you release your arrow can help you
to land a clean shot when the animal raises its head to look in your
direction.
Thereare specialized types of arrows that can prove extremely helpful
when hunting. Of particular interest are small game arrows (to obtain
betterquality pelts from small prey) andpoisonarrows (an efficientway
to take down big animalsquickly).
* HUNTING ACCESSORIES *
----------...~ · ---------------
There are items that you can craft or purchase to help you while
hunting:
* Bait will attract wild animals, with predators and herbivores
responding to different varieties. Youcandrop it on the ground, then
hide nearby: it may take a few minutes for theappropriate creature
to take notice. You can also use fresh carcasses to lure certain
carn1vores.
* Cover scents can make it harderforanimals todetectyourpresence,
making it easier to sneak closer andcatch your prey unawares.
'
.
•
•
•
II . I
.··:1:. (
• .
.
•
•
FISHIN6
Fishing isan engrossing activity with multiple layers of complexity to take into account. fromthe equipment you use to the habitat of the species
you'reaiming tocatch.We cover thistopicin adedicated section of this book- see page 163. To get you started immediately, though,the following
brief introduction will help.
•BASICS*
------------------ ~.r------------------
There are many places in the world of Red DeadRedemption 2 where
you can fish. Equipyour fishing rod from theitem wheel, then select a
bait appropriate for the species you intend to catch.
FISHING CONTROLS
•· COMMAND EFFECT
' '
@ 1Gil Hold todisplay the fishing wheel
@10 After catching a fish. press to quick-equip bait
(iJJIDl Hold to grip rod
Rotate clockwise to reel in
Reset cast: cut line
Hold@/Dl 10 getafinn grip on the rod, then hold andrelease [@/at to
cast out. When you getafinn bite, the fishingrodwill be pulled downwards;
quicklypress [@/Ql toattempt tohookthefish before itcan swim away.
Each species approaches the bait differently. Some species nibble
cautiously before they take a firm bite; others are more confident and
will repeatedly take firm bites. Predators can grab thebait suddenlyand
without warning, so be ready toreact at all times.When a fish makes a
meaningful meal of the bait, the bobber gets pulled underthe water:this
is your cuetostrike.
When a hooked fish is struggling, it will aggressively try to escape.
Your goal here is to control it by pulling the rod left or right in the
opposite direction to the movement of the fish. This will gradually tire
yourpotential catch, making it struggle less.Whenever younotice this,
make the most of that window of opportunity toreel in as much fishing
line as you can before thefish resumes its light.
------ - - --- - --·--·- ---- - 23
Wheneveryou reel in and unhook afish,you can either keep it to eat or sell,
or release it backintothe waterto gainhonorif it'sstill alive.Smaller fishare
stored inyoursatchel while largerspecimens canbe stowed on your horse.
*BAITS &LURES *
F
ood bait (such as bread) and natural bait (such as worms) are cheap
and readily available. TI1at said, you will lose tl1em each time afish bites
-whether it escapes or you catch it. This means that you will regularly
need torebail your hook.
Artificial lures are more expensive than bait, but they can be used more
than once.There are differentluresthatare suited to attracting river, lake,
and swamp-dwelling species.Alter casting out using alure, keep reeling
it inslowly to make it look like alittleswimmingfish orinsect: astationary
lure will not attract any fish.This makes lure fishing harder, but it is the
only way to attract largercatches.
*FISHING TIPS *
~----·--------------
Environmental conditions play adecisive rolewhen fishing:
* As ageneral rule fishare less likelytosee your bait in poor weather, so
it makes moresense to attend to other business until the sky is clear.
*Larger fish and rarer species can only becaught using special lures.
These can be purchased in stores, most notably the Bait and Tackle
shop in the Bayou.
* There are prime fishing spotsin the wildernesswhere larger(and even
legendary) species can be found. We reveal their positions and all
relevant details on page 164.
PRIMER
MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
EXTRAS
INDEX
ONSCREEN
DISPLAY
ESSENTIAL
COMMANDS
GAME
STRUCTURE
TRAVELING
MAPS &
MARKERS
LOCATIONS
ATTRIBUTES
HORSES
CRIME
CHALLENGES
HUNTING
FISHING
ITEMS &
CRAFTING
15. ..
[HArTER STRU[TURE
RedDeadRedemptionl's main stOryline is divided into chapters. Each
in-game chapter features a number of missions that are unlocked in
a particular order, and sometimes under specific conditions. A new
mission. for example, might become available only one in-game hour
after you completeanother.
Our coverage of every story chapter begins with a large diagram,
such as the one you can see on the page to your right. This offers a
convenient and comprehensive overview of all available missions. as
well as how they areconnected.
These diagrams also reveal key features that are unlocked as you
progress in the main storyline-such as optional activities. mini-games.
interactions with special characters. and even details such as the
availability of weapons in gun stores. Each entry comes with a page
reference that will lead you straight to the appropriatesection of this
guide if you require more information.
You might notice that a handful of ·stranger missions". which are
technically optional. are covered here rather than in the Exploration
chapter dedicated to such events and opportunities. This is because
these specific stories are connected to the main plot. and are time-
sensitive; should you fail to complete them before you reach particular
story milestones. you will miss them altogether.
The pages that follow each diagram feature walkthroughs for every
individual mission that is part of the chapter in question. Should you
strugglewith aparticular scene. or needassistance to secure the best
rewards. this is whereyou will find step-by-step guidance. E
ach mission
walkthrough includes a map annotated with numbers. These same
numbersare used as paragraph headingsinthetext, which should help
you to find your bearings instantly.
[HArTER 1: [DLTER
WEAPONS
Bow
CHALLENGES
*Master Hunter (page 173)
WEAPONS
Dynamite
ENTER, PURSUED BY A
MEMORY
(page 331
AND
+
WHO THE HELL IS
LEVITICUS CORNWALL?
(page :J61
[HArTEl 2
WEAPONS
Sawed·Oif Shotgun
PRIMER
EXPLORATION
ATLAS
I WEAPONS
ITEMS
EXTRAS
INDEX
THE STORY
SO FAR
STRUCTURE
CHAPTER I
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
EPILOGUE I
EPILOGUE 2
16. Medal
Goals
Notes
*OUTLAWS FROM THE WEST *
*Take no damage during the shootout
*L
oot six or more items from Adler Ranch
* Finish with at least 80% accuracy
The main challenge here is to take no damage
during the shootout. Stay in cover until
opportunities arise to quickly pop out and eliminate
one target at atime.
'0 After the opening cutscene, hold ®10 and tilt () as required
tokeepupwith Dutch. Take note of onscreen instructions as they
appear.
32
When you reach the homestead, hitch your horse by holding @10 ,
then follow Dutch on foot. Take cover inthe shed onyour left (@liB )
once instructedto do so.
After looking in the direction of Micah (0 ). equip your revolver: hold
(bl)/d and tilt 0 upward, then release. You now need to protect
Dutch by eliminating the men that are threatening him. Hold (Q}/l!J
to aim your weapon at one of them, adjust the reticle on your target
with 0 .thenopen fire with {@/til.Stay in cover and pick off enemies
until the coast is clear. Note that one of them will appear ontheupper
level. and another from the outhouse on your left. requiring you to aim
accordingly.You can safelyignorethe O'Driscoll that runs away; killing
him would only lower your honor.
1111 Follow Dutch into the house and hold @10 to pick up all
al available collectibles, including thosefound inside furniture and
upstairs. Hold 0 when the onscreen prompt appears to open your
satchel and eat some of your provisions (such as baked beans). This will
restore a portion of your health core. increasing your health recovery
rate- see page 16 for moredetails on this topic.
r.:1 Back outside, walk to the nearby barn and open the door with
a @10 . Head inside, then press @!@ repeatedly to subdue
your opponent. Hold (Q}/l!J and follow the onscreen instructions to
interrogate him once he's down, before picking up your weapon and
hat. After you have dealt with the o·oriscoll, hold (Q}/l!J to focus on
the horse in the barn then slowly approach while calming it with
@10 . Lead it with @10 , hitch it on a post, then enter the cabin.
Medal
Goals
Notes
*ENTER, PURSUED BY AMEMORY*
* Finish with at least 80% accuracy
* Kill all the wolves without taking any damage
. -
Avoiding damage can be tough, especially during
the first encounter. Try to take out at least one
wolf from adistance as they run down the hill. It
might also help to stay close to Javier. despite his
complaints: the wolves will prioritize him, leaving
you with more time to target them. Be quick,
though, as Javier will not survive many bites.
33
D Follow Javier on horseback until you automatically get down
from your horse.
n Approach the saddle and open the wheel menu by holding
U (bl)tal: tilt0 upward toselect sidearms, then simultaneously
press (Q}/l!J or @)/til to select the sawed-off shotgun. Release
(bl)!al to equip the weapon.
11::'1 Follow Javier on foot. crouching with 1!)/'1]- when the button
E.l prompt appears. After you trigger acutscene.walk up thehill.
•
When you are attacked by wolves, draw them to you with @10 and
open fire as soon as they are within range; note how the reticle turns
red. Ideally you should aim for the head, but their movement speed
makes this difficult. Focus on one at a time by holding (Q);l!J and
shoot until it falls. Be ready to dive sideways with @10 whenever
they attack you.
As you ride back toward the camp, more wolves will at1ack you. Open
fire as they surround Javier and John; once again, aim for the head if
possible for quicker takedowns. The rest of the ride shouldpass without
incident.
~ PRIMER
MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
EXTRAS
ol,
INDEX
............
THE STORY
SO FAR
STRUCTURE
CHAPTER I
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTERS
CHAPTER 6
EPILOGUE I
EPILOGUE 2
17. *OLD FRIENDS *
Medal
Goals
*Get 15 headshots
*Catchand hogtieKieran in under 45 seconds
*Complete the mission in under 15minutes 30
seconds
*K
ill three O'Driscolls in the same Dead Eye use
*Complete the mission without using any health
items
-·-- -+-------------------------
Notes
These objectives are not complicated, but they
do call uponskills that require afairamount of
practice. To kill three enemies in the same Dead
Eye instance. you needto"tag" them by moving
the aiming reticle totheir heads; once all three
have been marked. tap l@tll!l to fire at the targets
in rapid succession.
D Head to the marker at the Colter camp to initiate this mission.
then follow Dutch.
1::"11 When you are instructed to retrieve the repeater from yourhorse,
U move to the saddleand hold @1£1 when in close proximity.
like before, tilt () in the relevant direction (here, to the left for longarm
shoulderweapons)to select your loadout, thenrelease @Jm .When
you own multiple weapons within one category, use (!J)tiD and
I@Jil!l to cycle through them. For this mission. we suggest you take
the carbine repeater and the cattleman revolver. As a rule, it's always
wise to review your loadout whenever you expect intense battles to
occur. Having the right weapons with you will often make your life
significantly easier.
1::'1 Follow Dutch until he asks you to crouch (cg/V ). then get in
11::.1 cover (@)/InInear him.During theconversation,hold @liD
and chooseto take the lead with @10 . This will give you full control
over how and when you choose to initiate hostilities. Carefully adjust
your aim to take down the first enemywith a cleanheadshot.
iift'l This battle involves multiple allies and enemies. Move from one
Ill cover position to the next with due caution, regularly reloading
with @!€> whenyou are safe. Keeptrack of where the O
'Driscolls are
34
located on your radar: their positions are marked with red dots, or red
segments that indicate their approximate location when they are out
radarrange.Pay attention to elevated vantage points.such as thewater
tower: these are prime positions for enemies toappear. Be careful not
to overlook them.
1':1 After the initial assault, loot the bodies of some of your victims.
a A second wave of O'Driscolls will soon attack from the forest;
this serves as aformal introduction tothe Dead Eye feature. Activate it
with liDIV while aiming yourweapon to trigger a slow-motion effect
that makes it much easier to target and dispatch your foes. While the
ability is active, you automatically "tag· enemies when you move the
reticle over them. Press !@IIlli tofireat all marked enemies in quick
succession. Bear in mind that marking their heads guarantees a clean
kilL Dutch will soon ask you how to proceed next. We suggest you
choose to defend. as it will give you the advantage of superior cover
points during thenextstage of the battle. During thisentiresection.try
to stay close to your allies: keeping them alive is a mandatory
requirement.
r=1 F
eel free to loot the bodies to top up your ammunition. There are
1:.1 also ahandful of items topick up in the camp. Once you're done,
head tothe area marked inyellow on your map and radar tofind more
items to retrieve and, more importantly, dynamite in the large red crate.
F
ollow Dutch during the ride back tocamp, then start chasing the man
as soon as Dutch asks you to. During your approach. select thelasso in
theweapon wheel;you need to take him backalive. Once you are close
enough, aim at the O'Driscoll by holding @ tiD and throw the lasso
with 1@/ll!l.Keep @liD held at all times. even whenyour target falls
to the ground. then dismount and walk to him. Press @1€> at close
range to hogtie him, rendering the man completely harmless. P
ick him
up and stow him on your horse, then head back to camp and carry your
prisoner to the highlighted area tocomplete the mission.
'
•
•
•
•
ftEDDEADfi.
HEIDII"IIllf
*THE AFTERMATH OF GENESIS* PRIMER
------------------------------~-------------------------------·---
-·-
Medal
* Kill each deer with one arrow
* Donot spook either deer
Goals
* Get aclean kill on the second deer
·-
As long as you crouch-walk at all times. remain out
Notes of sight, and secure headshots on the first attempt,
you should complete all of these objectives.
D You will trigger this mission by greeting Pearson at camp: hold
@Jm while next tohim, then press @10 .
1::"11 Follow Charles until you automatically dismount. Retrieve your
U bow from your horse's saddle before you begin the search for
deer in the vicinity.
There are deer tracks in front of Charles. Crouch-walk as you follow
them to make as little noise as possible. Ifyou struggleto identify them,
press ®tv and liDIV simultaneously: this will activate Eagle Eye,
which heightens your instincts. In Eagle Eye mode, points of interest
'
•
.. '
.. ..
....
. ..
.. . ...
' . . ' .
' . '
.. :..:.
.. . .. ~
. ' . ·.. ....
..'
.....
. ..
. : . : ,.. .
. ..' .
. ,. . ~
... .... -~ .,.. .
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.
e I .
•
•...
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•
. ..
' '
'
. ' .. ."
.
• •
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. .
. ; '
•
'
., h •.
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,
•
such as animal tracks are highlighted. You can even choose to "lock"
these tracks with @)!In to keep them visible for a time after you
disable Eagle Eye.
When you spot the first deer, equipyour bow andaim at the animal by
holding @liD. Press and hold 1@/llll todraw the string until it is taut
(pay attention to the sounds) to increase power. but besure to release
the arrow before your staminaisdepleted. Aimtohit the deer's head or
neck to secureacleankilLSuch "perfect" kills lead to hunting spoils of
optimal condition -and, therefore, greatervalue.
The second deer is on the other side of the river. Activate Eagle Eye
again to locate its tracks. then slay it in thesame fashion.
r=1 Pick up either of the carcasses byholding @10 . thenpress 0
1:.1 to whistle your horse.The range of thiscall is initially limited. but
will improve over time as the bond with asteed grows (see page 1Bfor
details). Stow thedeer on the back of your horse before riding back to
camp with Charles.
D Drop thecarcass in Pearson's kitchen. then hold @10 toskin
the animal and complete themission.
'
.. .
. .......
.'
' . ·'·
. .,
..
...
•
... .
. ' '
•.. •
' .
•
' ..
MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
EXTRAS
INDEX
THE STORY
SO FAR
STRUCTURE
CHAPTER I
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTERS
CHAPTER 6
EPILOGUE I
EPILOGUE Z
•
.
' . ,·
'
. #. ;
••••
•
;
•
• •
•
•
18. . .-. ~. .
* WHO THE HELL IS LEVITICUS CORNWALL? *
- - - - - - - - - y - - - - - - - - - - - - - - - - - - - -
- ·--
- - ·-
I
*Save Lenny when he is hanging from the train
*After stopping the train, take out the guardswithin 'I
one minute 30 seconds I
Medal
*Take no damage during the shootout
. Goals
*Get ten headshots
*Complete themission without using any health
items
·- -· -
These requirements are all about accuracy and
efficiency.TI1e key scene is the shootout that
Notes
occurs after you stop the train.Make sure you
remain in cover at all times, moving to secure
quick individual kills when nobody is firing at you.
Mastery of headshots isa real boon here.
o Follow Outch as he explains the plan.
When you reach the robbery site, ride down toward the water tower
to check on Bill. After your brief conversation, pick up the spool by
holding @tO , then walk to the nearby detonator to connect it with
@tO .Onceyou're done, ride back up to Dutch on the clilf above the
tunnel. Don't forget to select your loadout before the robbery begins.
The cattlemanrevolver and carbine repeaterare excellent choices here.
You should also take the time to conceal your face with abandana: hold
[l)tiiiD to display thewheel menu, then switch to the item wheel with
@liD . tilt Q toward the bottom-left, then release [i)t!IID.
36
Once the train arrives, sprint to the overhang and jump on the train.
Move to the side and hold @tO to grab Lenny. Tap ®10 repeatedly
to pull him up.
I'PI Head toward the front of the train. After Lenny incapacitates the
al first guard, you can ask him to eliminate thesecond one, or do so
yourself. Crouch-walking to him to perform asilent melee takedown is
an option, though aheadshot with any weapon works just as well. You
will need to get rid of a few more men as you progress.Be sure to take
cover if you're not confident that you can eliminate them swiftly.
n When an enemy grapples with you at the front of the train, press
1:.1 @I€) repeatedly to break free and knock him down. Youshould
then head to the front of the engine car and press @10 to pull the
brakes.
r.:11 As soon as the trainstops, take cover behind the nearby rock and
1:.1 pick olf the enemies one after the other.They will soon be joined
by a second wave coming from the back of the train. Carefully move
towards them from one cover point to the next until the last adversary
falls.
After you are joined by the rest of the gang, walk to Bill to take some
dynamite and place it on the carriage door with @l!llii. Light the
fuse with @tO then retreat to asuitable distance before it explodes.
Get on the train and search the carriage thoroughly to obtain various
collectibles. Your main objective is the lock box in the cabinet at the
back of the carriage; hold @tO to open it and retrieve the bonds
inside. Back outside, deal with the guards as you see fit. If you decide
to get them back on the train rather than kill them, make your way to
the engine car. Note that you are free to loot all the bodies and search
the carriages to secure more collectibles. Start the train with @tO to
complete the mission.
W" '
*EASTWARD BOUND *
----...;-
Medal
Goals
*Pick up Javier when you enter Horseshoe
Overlook
*Complete the missionwithin six minutes
Javier awaits just before the camp's entrance. your
I Notes final destination.Stop the wagon close to him to
II pick him up.
~================~
D Follow the rest of the caravan until acutscene is triggered.
n Pick up the broken wheel by tilting 0 forward and roll it back
ItS toward the wagon. Bash it afew times with ®tO to put it back
into place.
Get into the driving seat with @tO . The rest of the journey to
Horseshoe Overlook should be entirely uneventful. Don't forget to pick
up Javierjust before you reach your destination.
PRIMER
MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
EXTRAS
INDEX
............
THE STORY
SO FAR
STRUCTURE
CHAPTER I
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTERS
CHAPTER 6
EPILOGUE I
EPILOGUE 2
19. [HArTER 2: HORSESHOE OVERLOOk
TABLE GAMES SPECIAL COLLECTIBLES
* Poker (page 220) *Cigarene Cards (page 199)
JAcTIVITIES
-t• ~u~ing-Charles (page 146)
SHOPS
Any one mission complete
0
EXIT PURSUEO BY
A BRUISED EGO
'D"Y" 46.1
{!I
POLITE SOCIETY.
VALENTINE STYLE
lpo(IO 401
WEAPONS
T
omahawk
I ACTIVITIES ~
*Home R
obbery- Javier(page 1B2Jf
After two
in-game-hours
lsTRANGERS- --""-'~~A;TIVITIES
J ~ Arcadia for Amateurs * Home R
obberies (page 180)
(page 186)' * Shop Robberies (page 181)
*AmericanDreams (page * Challenges (all except
191)** "Survivalist") (page 171)
* TheSmell of theG
rease * T
able Games (page 2201
Paint (page 186) * MultipleSpecial Characters
* Fundraiser (page 186) (page 228)
-
SPECIAL COLLECTIBLES
* Dinosaur Bones(page 208)
* Rock Carvings (page 210)
SHOPS
* Gunsmitll (page 286)
*Barber Shop (page 326}
* General Store (page 324)
* T
ailor (page 328)
*A FineNight F
or It
(page 191)'" TREASURE HUNTS * Fence (page 326)
*TheNoblest of Men. and
a Woman (page 192)"..
*Jack Hall Gang(page 196) *Doctor (page 327}
*High Stakes Treasure (page 197)
*le Tresor desMorts (Pre-Order Bonus) (page 198)
• lltlwllilablebttWeM"Ou1UndeT
u iDJS - r and ~neetrQ.w(
•• Cumllh::k lhr. lhrer. 'Mt~~~e• Scent" thtna. r.n(J,Iunl es
••• Coml)l~~oneol the "To«:h Ptoc:e:Wcn·. 'Slalkir.g Shedcm... 'Spi>::bd HOI'$~·. "Voite.. Cl"el'(:~ Encount!Q
••._.. un~-allabl!dum"Q·n~e Sl!e!!p andthe Boalt"
38
AND-+
* Stables (page 1B)
~~ GOOD. HONEST.
qv SNAKE OIL
lpd(ll' 481
* Wait for two in-game hoursafter
completing "A Quiet Time"
* Time-sensitive: last chance in
Chapter 6!
• Pan11 Sktfl= iffi lS1
he onlvm1S~~e11~( t Wlukl totlf
11011fme hour;Pf~ w1111t rt1
; acll~e
IJ'i A QUIET TIME
"wtffl ~pnge 451
Complete "Paying aSocial Call"
Move at least 350m away and return to camp
to trigger aconversation with Ms Grimshaw
SHOPS
* Emerald Ranch Wagon Fence (page 287)
BOUNTY HUNTING
*EllieAnne Swan (page 184)
*Lindsey Wofford (page 184)
After one in-game hour After one in:11ame hour
WEAPONS
Pump-Action Shotgun
AND-+
a A FISHER OF MEN
~ 1poqeSZ1 '
WEAPONS
Schofield Revolver
BOUNTY HUNTING
*Joshua Brown (page 184)
WEAPONS
Rolling Block Rifle
CHALLENGES
* Survivalist (page 173)
ACTIVITIES
* Fishing (page 163)
39
After 12 in-game hours
If only one mission open
CHArTER 3
WEAPONS
Lancaster
Repeater
• Can either II• ~ in Ol.all(w 2 or 3: ;11 be
11~ocb!d al'ler coflltll~ttlD ·A ~ra~ Klnllfl'ess· 111 not
u~ocled prllfiou;~
•
PRIMER
MISSIONS
EXPLORATION
ATLA~
WEAPONS
ITEMS
EXTRAS
INDEX
THE STORY
SO FAR
STRUCTURE
CHAPTER I
CHAPTER Z.
CHAPTER 3
CHAPTER 4
CHAPTERS
i:HAPTER 6
EPILOGUE I
EPIWGUE 2
20. . .-. ~. .
® *POLITE SO[IETY, VALENTINE STYLE*
- - - - - - - - - y - - - - - - - - - - - - - - - - - - - -
Medal
Goals
Notes
* Return the lost wagon horseto its owner
*Find Karen in under 45 seconds
These requirements are entirely straightforward.
Head straight for room 2B upstairs once you enter
the holel to find Karen within the allotted time.
'I
I
Speak to Uncle at the edge of the camp to trigger thismission, then
follow the waypoint as you ride toward Valentine. Note that you can
help the coach driver to get his horse back if you wish. This optional
40
objective serves as arefresher course on how tocalmhorses: approach
while focusing on it by holding ~ll!J. thenpress @10 until you can
lead it backtoits owner (@10 ).
1':'1 Once in Valentine, follow Uncle and the various onscreen
U markers and objectives until a stranger assaults Tilly. Walk over
and intervene to rescue her.
Next head inside the hotel and make yourway to room 2B upstairs. Kick
the door. knock out the man inside with melee attacks(@!@). then
follow Karen back outside.
111 As soonas the man who recognizes you starts toflee, borrow a
U nearbyhorse and chase him.Tap ®1e repeatedly to gallop at
maximum speed; remember that timing your presses to match the
rhythm of your horse's hooves will enable you to avoid staminaloss. If
you lose sight of your target. a red segment on the outer rim of your
radar will indicate his general whereabouts.
n The man will eventually fall from hismount and end up hanging
1::.1 from a cliff. You are free to either save him or let him die. Both
outcomes end the mission. though your decision will lead to a gain or
decrease in honor (see page 19 lor details). Note that you can then
return the borrowed horse to its owner inValentine for an honor gain.
*AMERI[ANS AT REST*
----------------------~----- ---
I
I
',--
- ..
Medal
Goals
~
*Save Javier within 1
5seconds
* Defeat Tommy within one minute 30 seconds
--~------· -- - - - - -1
Notes I Follow the advice detailed inthe accompanying
walkthrough.
D
. Meet Javier and Charles at the waypoint in the saloon. Punch
with @I@ during the brawl that ensues, but be ready to pay
attention when new lighting mechanics areintroduced (see the nearby
box-out for details). After taking down your first opponent, you can
assist yourthreecompanions.
After the brief cutscene. deal with the man restraining you by tapping
@I@ repeatedly. You now need to rush to help Javier. who isbeing
attackedby the giant who walkeddown the stairs.
This individual.Tommy, is amuchmore dangerous pugilist thanthose you
have fought before now.Punchinghim relentlesslywill simplynot wort so
you need to opt for astute counterattacks: focus on blocking his attacks,
dtenswiftlyhit him with apunchortwo when an openingpresentsitself -
and repeat. Mash @I@ to breakfree shouldhe manage to grab you.
41
PRIMER
MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
EXTRAS
INDEX
THE STORY
SO FAR
STRUCTURE
CHAPTER I
~ CHAPTER 2
I CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
EPILOGUE I
EPILOGUE 2
21. . .-. ~. .
*WHO IS NOT WITHOUT SIN*
- - - - - - - - - y - - - - - - - - - - - - - - - - - - - -
r;======
· - -
Medal
Goals
*Wintwo hands of poker
* Return Swansontocamp within two minutes five
seconds
As longas you sprint on foot and gallop while on
horseback. thetime·sensitive requirement should
pose no particulardifficulty.
'I
I
D Head to Flatneck Station. just southwest of the camp, and look
for Reverend Swanson inside the building. If you would like an
introduction to poker, accept the man's invitation; you can find a
detailed guide to the game on page 220.
•
n Back outside, look for the reverend in the highlighted area. You
a can talk to two characters outside the station to get directions.
Once you've found him. you have to knock out his creditor. Much like
Tommy in ·Americans at Resr, this is not your average opponent, so
you need to adopt defensive tactics.Allow him toattack you first and
block with @10 , then immediately follow up with a brief flurry of
punches.
11:'1 When the creditor falls, you will notice that a passer-by saw
lt.l your deeds. If you let this witness report your crime, you will
become wanted and a bounty will be placed on your head. This acts
as an introduction to the Wanted system !see page 20). For now, all
you need to know is that you can stop witnesses before they report
illegal activities, but you will need togive chase immediately. In this
instance, sprint or gallop after the man and hold ~1m to interact
with him. Select "Stop Witness" !@10 ). then threaten with the
same button. Alternatively, you can beat him, rob him. or perform a
warning shot by aiming and tapping 0 before pressing the trigger.
Reverend Swanson can be found at the nearby viaduct and you need
to act swiftly: sprint to his position and help him to release his foot by
tilting D forward and press ® /~ repeatedly.
r.:1 After the cutScene, pick up Swanson and stow him on your
1:.1 horse. Ride back to camp, hitch your mount at the marked
location, then finally drop the reverend off in his bed to complete the
mission.
W" '
*THE FIRST SHALL BE LAST *
---------------------·--------------~-----
-
* Silently kill thebounty huntersby theriver
with Javier
Medal *Shoot the rope to free Sean
Goals *Get ten headshots
* Complete the mission without using any
I
health items
The tricky part here isto secureten headshotS.Get
Notes usedto flicking (i) every time you lock on toatarget
and this should become less intimidating.
-
n You need to meet Javier just to the north of Blackwater to
initiate this mission. Theentire region is in lockdown. meaning
that any law enforcement forces will shoot on sight. Stay close to the
river to the north to avoid any potential encounters.
n After the cutscene, mount your horse and head to the
ItS highlighted area to the north. Follow the boat as it sails down
the river until it moves close to the shore. Observe the scenewith your
binoculars, thenride withyourallies tothe riverside.
Cross the river with Javier. Once Trelawny performs his diversion,
crouch-walk to reach the two guards and - with your knife in hand -
stealth-kill theone on the left.
Your objective is tomove up the canyon. running fromone cover point
to the next and eliminating any foes in range. L
ook out for snipers, as
they can be a nuisance: try to eliminate them with clean headshots
when anopportunity arises.
Apply the same strategy when you storm the enemy camp at the top of
the canyon: takecover, briefly hop out and lock on to a target (ideally
flicking (i) at this precise moment to aimfor the head}. then fire and
switch back to cover - and repeat. Note that you can shoot the rope
from which Sean is hanging torescue himbefore the battle ends. Cut
himfree when he's on the ground to end the mission.
PRIMER
MISSIONS
EXPLORATION
ATLAS
WEAPONS
ITEMS
EXTRAS
INDEX
THE STORY
SO FAR
STRUCTURE
CHAPTER I
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTERS
CHAPTER 6
EPILOGUE I
EPILOGUE 2