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The Making of Prince of Persia: Journals 1985-1993 Hardcover – April 28, 2020

4.6 4.6 out of 5 stars 928 ratings

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A deep dive into the origins of the epic, best-selling video game, featuring previously unreleased content, in the game creator's own words

"Mechner's journey is a universal one for anyone creating something brand new... I'm excited to revisit these journals in newly illustrated form."-- Mike Krieger, co-founder of Instagram

The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation.

Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide.

Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes:

-- 300 pages of Jordan’s original journals
-- Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters
-- Archival visuals illustrating the stages of the game’s creation
-- Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more
-- A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie

The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.

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From the Publisher

Sobering and inspiring

"With these journals, we can track the development of Prince of Persia from a few penciled squiggles to a global franchise. For anyone aspiring to create a game--or any endeavor that takes months and man-hours--Jordan's journal is sobering and inspiring."

—John August, screenwriter, author, host of Scriptnotes podcast

The honest chronicle of adventure

"The engineer in me loved his description of the technical challenges and solutions, and the entrepreneur in me loved the honest chronicle of his emotional adventure. I'm excited to get to revisit these journals in newly illustrated form."

—Mike Krieger, co-founder of Instagram

An unvarnished window

"The Making of Prince of Persia is also an unvarnished window into the creative process, with all its excitement, toil, setbacks, doubts and triumphs. A fantastic read."

—D.B. Weiss, writer and co-creator of HBO’s Game of Thrones

A present-tense diary

"It is not a retrospective; instead, it is a present-tense diary written by the creator throughout the creation of his most influential work. It is a humbling and inspiring record of what it was like to make one of the best video games of all time. I love these journals.”

—Adam “Atomic” Saltsman, game designer and creator of Canabalt

A beautifully illustrated and annotated 30th anniversary collector’s edition that includes:

  • 300 pages of Jordan’s original journals
  • Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters
  • Archival visuals illustrating the stages of the game’s creation
  • Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more
  • A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie

About the author

Jordan Mechner is a game designer, screenwriter, graphic novelist, and author. Widely considered a pioneer of cinematic storytelling in the video game industry, he created Prince of Persia, one of the most successful and enduring video game franchises of all time, and became the first game creator to adapt his own work into a feature film with Disney’s Prince of Persia: The Sands of Time. He also created the games Karateka and The Last Express. Jordan's books include the Eisner Award-nominated graphic novel Templar (a New York Times bestseller); his 1980s game development journals, The Making of Karateka and The Making of Prince of Persia; and his recent sketchbook journal, Year 2 in France.

About the publisher

Stripe Press publishes books about economic and technological advancement. Stripe partners with hundreds of thousands of the world’s most innovative businesses—organizations that will shape the world of tomorrow. These businesses are the result of many different inputs. Perhaps the most important ingredient is "ideas." Stripe Press highlights ideas that we think can be broadly useful. Some books contain entirely new material, some are collections of existing work reimagined, and others are republications of previous works that have remained relevant over time or have renewed relevance today.

Other titles by Stripe Press:

  • High Growth Handbook by Elad Gil
  • The Dream Machine by M. Mitchell Waldrop
  • Stubborn Attachments by Tyler Cowen
  • Revolt of the Public by Martin Gurri
  • An Elegant Puzzle by Will Larson
  • Get Together,by Bailey Richardson, Kevin Huynh, and Kai Elmer Sotto
  • The Art of Doing Science and Engineering by Richard W. Hamming

Editorial Reviews

Review

"Mechner's journals are a unique record from the birth of an industry, in the words of one of its pioneers--and if that's all they were, they would be invaluable. But The Making of Prince of Persia is also an unvarnished window into the creative process, with all its excitement, toil, setbacks, doubts and triumphs. A fantastic read." --D.B. Weiss, writer and co-creator of HBO's Game of Thrones

"When an industry is brand-new, its innovators are generally so busy creating the future that they rarely have time to document the present. Luckily, Jordan Mechner did. With these journals, we can track the development of
Prince of Persia from a few penciled squiggles to a global franchise. For anyone aspiring to create a game--or any endeavor that takes months and man-hours--Jordan's journal is sobering and inspiring." --John August, screenwriter, author, host of Scriptnotes podcast

"Mechner's journals are a time machine that takes us back to an era when ambitious young creators were making strange new video games all by themselves and making up the rules as they went. It is not a retrospective; instead, it is a present-tense diary written by the creator throughout the creation of his most influential work. It is a humbling and inspiring record of what it was like to make one of the best video games of all time. I love these journals." --
Adam "Atomic" Saltsman, game designer and creator of Canabalt

"
Prince of Persia was the first computer game I ever fell in love with. Thirty years on, we are very lucky to have this window into its creative process. Mechner's journey is a universal one for anyone creating something brand new, and it brought me back to the early, crazy days of building Instagram. The engineer in me loved his description of the technical challenges and solutions, and the entrepreneur in me loved the honest chronicle of his emotional adventure. I'm excited to get to revisit these journals in newly illustrated form." —Mike Krieger, co-founder of Instagram

"Probably my favorite book on game development." ––Neil Druckmann, writer and director of The Last of Us and Uncharted 4

About the Author

Jordan Mechner is a game designer, screenwriter, graphic novelist, and author. Widely considered a pioneer of cinematic storytelling in the video game industry, he created Prince of Persia, one of the most successful and enduring video game franchises of all time, and became the first game creator to adapt his own work into a feature film with Disney’s Prince of Persia: The Sands of Time. He also created the games Karateka and The Last Express. His books include the Eisner Award-nominated graphic novel Templar (a New York Times bestseller); his 1980s game development journals, The Making of Karateka and The Making of Prince of Persia; and his recent sketchbook journal, Year 2 in France. He lives in France.

Product details

  • Publisher ‏ : ‎ Stripe Press; Illustrated Edition (April 28, 2020)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 336 pages
  • ISBN-10 ‏ : ‎ 0578627310
  • ISBN-13 ‏ : ‎ 978-0578627311
  • Item Weight ‏ : ‎ 1.59 pounds
  • Dimensions ‏ : ‎ 6.25 x 1 x 9.25 inches
  • Customer Reviews:
    4.6 4.6 out of 5 stars 928 ratings

About the author

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Jordan Mechner
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Jordan Mechner is a video game designer, graphic novelist, and screenwriter. He created Prince of Persia, one of the world's most beloved and enduring video game franchises, and became the first game creator to successfully adapt his own work as a feature film screenwriter with Disney’s Prince of Persia (2010). With game credits including Karateka, The Last Express, and Prince of Persia: The Sands of Time, he is considered a pioneer of cinematic storytelling in the video game industry. Jordan made his debut as a graphic-novel writer/artist with the autobiographical Replay: Memoir of an Uprooted Family (2023 recipient of the “Chateau de Cheverny” history graphic novel prize). Jordan’s graphic novels as writer include the New York Times best-selling Templar (with LeUyen Pham and Alex Puvilland) and the forthcoming Monte Cristo (with Mario Alberti).

Customer reviews

4.6 out of 5 stars
4.6 out of 5
928 global ratings
Very informative, delight to read!
5 Stars
Very informative, delight to read!
Well worth the wait, after playing the game boy color version back in the early 00's I'm happy to see what really went into the game.
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Top reviews from the United States

Reviewed in the United States on July 5, 2014
I remember very well those countless hours I spent playing Prince & Prince 2. I played it on various PCs I had access to back then, 20 years ago. I played it slow and I played it fast, in black&white (monochrome), and in color, with a beeper, and a soundcard. Before I had a soundcard, I made myself a Covox, soldering a bunch of resistors together, and Prince was the very first game I tested my poor-man digital sound interface against. It was mind-blowing when I first heard the game samples. In the next few months I went as far as ripping then the samples out of the game and writing a few songs myself featuring voices from the game. In brief, Prince left quite a mark and it's really unforgettable - it brought me & my friends so much happiness and joy. So I was really thrilled to read through this book and know how the game was actually done. It's unbelievable by modern standards! I was always amazed by how games were written single handedly back then, but I still couldn't believe what I just read now. Aside from extremely interesting descriptions of the development and product management process, the book is full of invaluable insights about the life of a programmer, and the internals of a game publisher. It brought back all those memories from 20-25 years ago when I was a kid hacking around, "cracking" nearly all the games I had for "infinite lives". I "fixed" all the games I had, myself (so that I could play them till the very end), but Prince. To the best of my recollection, I used to play Prince without cheating :) It also reminded me of how I dreamed of writing games myself (and I actually wrote some very bad ones!) only to discover I don't really have neither talent for that, nor stamina. I'm currently involved in a software company, and I have certain relation to project & product management, and seeing how our guys code, I can really appreciate the confessions of this diary. Huge kudos to Jordan for publishing it. I had this thought so many times through this book - it would have been extremely sad if Jordan didn't have enough strength and tenacity to finish the game back then! I was almost like "Please please finish it, dude! We really need it!" all the way through the chapters :) Again, it's still unbelievable after so many years how really groundbreaking the game became.
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Reviewed in the United States on January 25, 2024
As a Prince of Persia fan (the first 2 originals of course) from the early 90s, I'd say that this is a must have book from the original creator and author Jordan Mechner himself!

I don't have the 1st edition of this book, but read that this 30th collector's edition version includes annotation and illustrations that are not present in the 1st release. So I picked it up both physically and digitally for kindle. I only read the very beginning, but I did flipped through the pages lightly and overall was very pleased with how everything is layout. Looking for quiet rainy days to read every bit of it on the couch. :)
Reviewed in the United States on December 11, 2012
I can't believe Jordan Mechner kept such detailed journals when he was going through all of his game development. I didn't expect to get into the book, but I could barely put it down. Its interesting seeing his method of exploration of the world while developing his game. I don't know if I could ever go the route of musicians, game designers, comedians, writers- taking huge risks and hoping for revenue down the road if your product sells. The story was fascinating (even if it didn't explain much about his earlier success/work, and even though it kind of cut off abruptly). He went through a lot of ups and downs, but had a pretty exciting life for being a computer programming nerd (just look at the PoP source code he posted- its crazy!). This is an inspiring read, and I would highly recommend it for any programmer / designer.
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Reviewed in the United States on June 28, 2021
The Making of Prince of Persia is about the trials and triumphs behind Jordan Mechner's first Prince of Persia as well as his personal journey breaking into the the filmaking/screenwriting industry and the key figures directly responsible for his success. I found it to be an interesting read although closer towards the end of the book I found myself skipping through diary entries about his filmaking/screenwriting endeavors as I was more interested in the creative process behind PoP and the challenges that would appear as part of that process

I can say that after reading it, I was quite struck by how many places Jordan traveled to around the world. I never knew he traveled so much or that he had been actively pursuing a career in the entertainment industry (did you know he met Halle Berry on set?) I also wanted to learn more about the inner workings of the staff at Broderbund and happened to get myself a digital copy of the book "Software People: An Insider's Look at the Personal Computer Software Industry " by none other than Doug Carlston, Jordan's former boss at Broderbund.

Should you get a copy of this PoP book, be sure to get your hands on Doug Cartston's book too because if you do, it will GREATLY help you understand Broderbund's corporate culture and introductory history of the IT industry and the history of programming from late 70's to 90's.
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Reviewed in the United States on March 12, 2021
This is a quality printing job, and the embossed cover is absolutely unique and super interesting. The actual content is some of the nerdiest, most specific to the ‘80s computer game scene details you could ever want - but if you weren’t alive during this time and Prince of Persia didn’t capture your imagination the way it did mine, then it might not be for everyone; this is a journal but functions as a diary as well, and does not have the technical information (such as actual assembler code or graphics blitting techniques) some might crave. However I found it an incredible journey and worth every penny, especially for ‘80s kids who grew up a few inches from the monitor of their Apple II.

Top reviews from other countries

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Jo
5.0 out of 5 stars Back to the 80's
Reviewed in Germany on February 8, 2024
The making of Prince of Persia ist bereits das zweite Buch, das ich aus der Reihe gelesen habe. Das erste Buch war nämlich The making of Karateka. Da mich das erste Buch so gefesselt hatte, konnte ich nicht anders, als mit The Prince of Persia, den Werdegang von Jordan Mechners nächstem großen Werk nach Karateka, zu lesen. Wie der Vorgänger beruht das englischsprachige Buch auf Jordan Rechners Tagebucheinträge. Das Buch gewährt dem Leser Einblick in die Welt der Softwarehäuser in den 80er bzw. 90er in den USA, die Spiele für die verschiedenen Homecomputer programmiert haben. Was mir besonders gefallen hat, war, wie das Buch den Zauber der Zeit einfängt und einem mitfiebern und rätseln lässt, ob das programmierte Spiel zu einem kommerziellen Erfolg wird. Heute wissen wir, dass es gelang, aber über den langen und mitunter holprigen Weg wissen wissen wir eigentlich recht wenig. Danke also. Wer sich für die Welt junger Programmierer der 80er und 90er interessiert und zudem gerne englische Bücher liest, dem sei das Buch an Herz gelegt. Mir hat das Lesen sehr viel Spaß bereitet. Das aber auch, da Jordan Mechner fast noch meiner Generation zuzurechnen ist.
Valerio Santinelli
5.0 out of 5 stars Un viaggio nel passato
Reviewed in Italy on November 20, 2019
Prince of Persia è stato uno dei miei giochi preferiti quando ero ragazzino.
Leggere il diario di sviluppo è stato come un viaggio nel passato. Lo consiglio agli amanti dei videogame e a chi vuole conoscere la storia e l’evoluzione dei videogiochi nel tempo
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Nick Dorogavtsev
5.0 out of 5 stars Print Quality is Incredible
Reviewed in Australia on December 15, 2023
This is an art piece of book printing. I used to play this game with my grandfather.
Anoop T
5.0 out of 5 stars excellent
Reviewed in India on December 7, 2017
Excellent read. Even though its just diary felt like reading a thriller. Especially while he is completing POP 1. Too Good
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Josh Ling
5.0 out of 5 stars An insightful and unedited peek into the life of a 20-year old indie dev working on a hit game in the late 1980s
Reviewed in the United Kingdom on August 6, 2018
An insightful and raw peek into the life of a young game developer in his 20s working on the hit game Prince of Persia before he knew it was a hit. Through the course of the journals Jordan battles with situations that will be painfully relatable to anyone who has worked in or around games in their teens / twenties, particularly solo developers (or small teams). Since it's almost entirely unedited, you get an unfiltered look at Jordan's thoughts as he struggles to reconcile his desire to create hit video games in a time before anyone cared about games, with his desire to make movies in a time where everyone was desperately trying to make movies.

Read it in one sitting, great read!