Age 7-11 Teaching Resources - Health, Wellbeing and Lifestyle

Below you will find links to Own It content - near the top of each of these pages you will find a link to a downloadable teacher resource document with lesson ideas, discussion points and potential homework activities.

Each has been mapped to particular learning outcome statements from the Education for a Connected World framework for ages 7-11 set out by the UK Council for Internet Safety.

This is a cross-curricular framework, designed to be particularly useful for PSHE, RSHE and Computing. It highlights what a child should know at different stages in their education in terms of current online technology, its influence on behaviour and development, and the skills they need to be able to navigate it.

Ever spent too much time on your phone?

Learning Objectives covered:

  • I can identify times or situations when someone may need to limit the amount of time they use technology e.g. I can suggest strategies to help with limiting this time
  • I can explain why spending too much time using technology can sometimes have a negative impact on anyone; I can give some examples of both positive and negative activities where it is easy to spend a lot of time engaged

Why is it so bad to use screens before bed?

Learning Objectives covered:

  • I can explain why spending too much time using technology can sometimes have a negative impact on anyone, e.g. mood, sleep, body, relationships; I can give some examples of both positive and negative activities where it is easy to spend a lot of time engaged
  • I can explain how using technology can be a distraction from other things, in both a positive and negative way
  • I can identify times or situations when someone may need to limit the amount of time they use technology e.g. I can suggest strategies to help with limiting this time
  • I can describe some strategies, tips or advice to promote health and wellbeing with regards to technology

Refocus: Take a breath

Learning Objectives covered:

  • I can describe some strategies, tips or advice to promote health and well-being with regards to technology
  • I can describe ways technology can affect health and well-being both positively (e.g. mindfulness apps) and negatively

Ainslie the vlogger


Learning Objectives covered:

  • I can explain how and why some apps and games may request or take payment for additional content (e.g. in-app purchases, lootboxes) and explain the importance of seeking permission from a trusted adult before purchasing
  • I recognise features of persuasive design and how they are used to keep users engaged (current and future use)

Ever looked up your symptoms online?

Learning Objectives covered:

  • I can recognise the benefits and risks of accessing information about health and wellbeing online and how we should balance this with talking to trusted adults and professionals